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Game vs game · side by side

Half-Life: Source vs Halo: The Master Chief Collection

Half-Life: Source is an FPS horror game from Valve (2004) while Halo: The Master Chief Collection is an FPS horror game from 343 Industries (2019).

Half-Life: Source

2004 · Valve

6.2GamingPickz Score

$9.99

Steam: Mixed

Halo: The Master Chief Collection

2019 · 343 Industries

8.4GamingPickz Score

$39.99

Steam: Very Positive

What each one is

Steam files Half-Life: Source under FPS and Horror. In contrast, it files Halo: The Master Chief Collection under FPS and Horror.

Half-Life: Source

Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

Description from its Steam store page

Halo: The Master Chief Collection

The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.

Description from its Steam store page

At a glance

Half-Life: SourceHalo: The Master Chief Collection
GamingPickz Score6.2/108.4/10
Steam ratingMixed (69%, 16,699)Very Positive (92%, 262,222)
Critic aggregateNo aggregateNo aggregate
Price$9.99$39.99
Install size43 GB
Steam Deckplayableplayable
Released20042019
DeveloperValve343 Industries

Prices and Steam ratings are read live and move over time.

Half-Life: Source vs Halo: The Master Chief Collection, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Half-Life: SourceFPS horror game
    Halo: The Master Chief CollectionFPS horror game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Half-Life: SourceFPS, Action, Classic
    Halo: The Master Chief CollectionFPS, Classic, Story Rich

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Half-Life: SourceScore 6.2 · 69% on Steam
    Halo: The Master Chief CollectionScore 8.4 · 92% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Half-Life: Source16,699 reviews
    Halo: The Master Chief Collection262,222 reviews · 6 add-ons · 43 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Half-Life: Source$9.99
    Halo: The Master Chief Collection$39.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Half-Life: SourcePlayable
    Halo: The Master Chief CollectionPlayable

    Valve's own Deck compatibility rating.

Across the rounds a number can settle, it is level at 1 each. Which one is "better" is the part no figure decides, so we leave it to what you want from the two.

The two on the grid

Compare the whole catalogue

Half-Life: Source and Halo: The Master Chief Collection on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularityHalf-Life: Source

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Halo: The Master Chief Collection (GamingPickz Score 8.4)
  • The cheaper right now: Half-Life: Source ($9.99)
  • The safer bet by weight of reviews: Halo: The Master Chief Collection (262,222 reviews)

What they have in common

Both are tagged by Steam players with:

FPSActionClassicSci-fiSingleplayerFirst-PersonShooterAliens

Where they differ

Half-Life: Source is also

1990'sZombiesRemakeSilent ProtagonistModdableGore

Halo: The Master Chief Collection is also

Co-opEpicLore-RichBeautifulSpaceOnline Co-Op

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Half-Life: Source is middle-of-the-road on difficulty. Halo: The Master Chief Collection is middle-of-the-road on difficulty.

System requirements, side by side

Half-Life: SourceHalo: The Master Chief Collection
Minimum GPUAMD HD 6850 ; NVIDIA GeForce GTS 450
Minimum CPUAMD Phenom II X4 960T ; Intel i3550
Minimum RAM
Install size43 GB

Can your PC run them? Check each against your own kit: Half-Life: Source · Halo: The Master Chief Collection.

Accessibility features

Steam store pages declare 0 accessibility features for Half-Life: Source and 1 for Halo: The Master Chief Collection. A declaration is a floor, not a review.

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Common questions

How different are Half-Life: Source and Halo: The Master Chief Collection in scope?

Half-Life: Source has drawn 16,699 Steam reviews. Halo: The Master Chief Collection has drawn 262,222 Steam reviews, ships 6 add-ons and installs in 43 GB.

Is Half-Life: Source or Halo: The Master Chief Collection better?

By the GamingPickz Score, Halo: The Master Chief Collection rates higher (8.4 to 6.2). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Half-Life: Source or Halo: The Master Chief Collection?

Half-Life: Source is cheaper right now at $9.99, against $39.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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