GamingPickz

The GamingPickz Grid

Four maps of the same catalogue, each answering a different question. Every axis is published with its own definition and midpoint, and every position is computed rather than placed. Where a map holds fewer games, it is because its axes need data most games do not have, and we would rather show you a small honest map than a large invented one.

Why the maps hold different numbers of games

Map coverage and what each axis needs
MapGamesWhat its axes require
The whole catalogue3,065Complete coverage. Uses the two things every game has: a release date and a Wikipedia presence.
Reach and reception2,026The widest map. Everything with a player score and a Wikipedia presence.
Critics and players1,006The gap between the two is usually a story about what happened after launch.
Build your own2,040Any two of sixteen criteria on the axes, including our own review sub-scores.
Value and quality6Both axes need a review, so this map only holds the 16 games we have played and scored. It is the smallest map and the only one where every position is our own judgement.

Why we do not fill the gaps. The value map could hold a thousand games if we estimated how long each takes to finish. We do not, because a value score built on a guessed playtime is a guess wearing a decimal point. A game appears on a map when the data its axes need actually exists, and stays off it otherwise.

The axes

Sixteen in total, in two classes. Store-derived axes cover most of the catalogue. Editorial sub-scores exist only where a reviewer played the game.

Available axes
AxisMeasures
PlayersPlayer sentiment, adjusted for sample size
CriticsCritic reception
PopularityPopularity: how many played it and how widely it is known
AudienceAudience: how many people have played it
ReachReach: how widely known it is
PricePrice: how cheap it is now
AccessibilityAccessibility: declared features
HardwareHardware demand: how much machine it needs
ScoreOur review score
ValueValue: hours of content per dollar
StoryStory
GameplayGameplay
GraphicsGraphics
OriginalityOriginality
VarietyVariety, or how little it repeats itself
ReplayReplay value

Plot any two of them on the axis picker, or see how they feed the ranked lists and the popularity pulse.