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Assassin's Creed: Director's Cut Edition vs Assassin’s Creed Rogue

Assassin's Creed: Director's Cut Edition is an action-adventure open-world game from Ubisoft Montreal (2008) while Assassin’s Creed Rogue is an action-adventure open-world game from Ubisoft Sofia (2015).

Assassin's Creed: Director's Cut Edition

2008 · Ubisoft Montreal

7.3GamingPickz Score

$19.99

Steam: Very Positive

Assassin’s Creed Rogue

2015 · Ubisoft Sofia

7.4GamingPickz Score

$19.99

Steam: Very Positive

What each one is

Steam files Assassin's Creed: Director's Cut Edition under Action-Adventure and Open-World. In contrast, it files Assassin’s Creed Rogue under Action-Adventure and Open-World.

Assassin's Creed: Director's Cut Edition

Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...

Description from its Steam store page

Assassin’s Creed Rogue

Introducing Assassin’s Creed® Rogue, the darkest chapter in the Assassin’s Creed franchise yet. As Shay, you will experience the slow transformation from Assassin to Assassin Hunter. Follow your own creed and set off on an extraordinary journey through New York City, the wild river valley, and far away to the icy cold waters of the North...

Description from its Steam store page

At a glance

Assassin's Creed: Director's Cut EditionAssassin’s Creed Rogue
GamingPickz Score7.3/107.4/10
Steam ratingVery Positive (81%, 25,354)Very Positive (86%, 22,260)
Critic aggregate79/10074/100
Price$19.99$19.99
Install size12 GB
Steam Deckplayableplayable
Released20082015
DeveloperUbisoft MontrealUbisoft Sofia

Prices and Steam ratings are read live and move over time.

Assassin's Creed: Director's Cut Edition vs Assassin’s Creed Rogue, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Assassin's Creed: Director's Cut EditionAction-adventure open-world game
    Assassin’s Creed RogueAction-adventure open-world game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Assassin's Creed: Director's Cut EditionAction, Combat, Stealth
    Assassin’s Creed RogueOpen World, Assassin, Action

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Assassin's Creed: Director's Cut EditionScore 7.3 · 81% on Steam · 79 critic
    Assassin’s Creed RogueScore 7.4 · 86% on Steam · 74 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Assassin's Creed: Director's Cut Edition25,354 reviews
    Assassin’s Creed Rogue22,260 reviews · 5 add-ons · 12 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Assassin's Creed: Director's Cut Edition$19.99
    Assassin’s Creed Rogue$19.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Assassin's Creed: Director's Cut EditionPlayable
    Assassin’s Creed RoguePlayable

    Valve's own Deck compatibility rating.

Assassin’s Creed Rogue takes 1 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Assassin's Creed: Director's Cut Edition and Assassin’s Creed Rogue on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularityAssassin's Creed: Direct…

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

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How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Assassin’s Creed Rogue (GamingPickz Score 7.4)

What they have in common

Both are tagged by Steam players with:

ActionStealthAdventureHistoricalThird PersonParkourAssassinSingleplayer

Where they differ

Assassin's Creed: Director's Cut Edition is also

CombatExplorationMedievalConspiracyRealistic3D

Assassin’s Creed Rogue is also

PiratesQuick-Time EventsPuzzleCo-opSimulationNaval

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Assassin's Creed: Director's Cut Edition is middle-of-the-road on difficulty. Assassin’s Creed Rogue is middle-of-the-road on difficulty.

Accessibility features

Steam store pages declare 1 accessibility feature for Assassin's Creed: Director's Cut Edition and 7 for Assassin’s Creed Rogue. A declaration is a floor, not a review.

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Common questions

How different are Assassin's Creed: Director's Cut Edition and Assassin’s Creed Rogue in scope?

Assassin's Creed: Director's Cut Edition has drawn 25,354 Steam reviews. Assassin’s Creed Rogue has drawn 22,260 Steam reviews, ships 5 add-ons and installs in 12 GB.

Is Assassin's Creed: Director's Cut Edition or Assassin’s Creed Rogue better?

By the GamingPickz Score, Assassin’s Creed Rogue rates higher (7.4 to 7.3). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Assassin's Creed: Director's Cut Edition or Assassin’s Creed Rogue?

Assassin's Creed: Director's Cut Edition is cheaper right now at $19.99, against $19.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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