GamingPickz
Game vs game · side by side

Chivalry 2 vs Holdfast: Nations At War

Chivalry 2 is a fighting FPS game from Torn Banner Studios (2022) while Holdfast: Nations At War is an FPS mmorpg game from Anvil Game Studios (2020).

Chivalry 2

2022 · Torn Banner Studios

7.4GamingPickz Score

$39.99

Steam: Mostly Positive

Holdfast: Nations At War

2020 · Anvil Game Studios

7.8GamingPickz Score

$19.99

Steam: Very Positive

What each one is

Steam files Chivalry 2 under Fighting and FPS. In contrast, it files Holdfast: Nations At War under FPS and Mmorpg.

Chivalry 2

Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.

Description from its Steam store page

Holdfast: Nations At War

Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!

Description from its Steam store page

At a glance

Chivalry 2Holdfast: Nations At War
GamingPickz Score7.4/107.8/10
Steam ratingMostly Positive (79%, 58,619)Very Positive (90%, 29,480)
Critic aggregate82/100No aggregate
Price$39.99$19.99
Install size35 GB22 GB
Steam Deckplayableverified
Released20222020
DeveloperTorn Banner StudiosAnvil Game Studios

Prices and Steam ratings are read live and move over time.

Chivalry 2 vs Holdfast: Nations At War, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Chivalry 2Fighting FPS game
    Holdfast: Nations At WarFPS mmorpg game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Chivalry 2Swordplay, Medieval, Massively Multiplayer
    Holdfast: Nations At WarShooter, FPS, War

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Chivalry 2Score 7.4 · 79% on Steam · 82 critic
    Holdfast: Nations At WarScore 7.8 · 90% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Chivalry 258,619 reviews · 2 add-ons · 35 GB
    Holdfast: Nations At War29,480 reviews · 18 add-ons · 22 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Chivalry 2$39.99
    Holdfast: Nations At War$19.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Chivalry 2Playable
    Holdfast: Nations At WarVerified

    Valve's own Deck compatibility rating.

Holdfast: Nations At War takes 3 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Chivalry 2 and Holdfast: Nations At War on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

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How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Holdfast: Nations At War (GamingPickz Score 7.8)
  • The cheaper right now: Holdfast: Nations At War ($19.99)
  • Better on a Steam Deck: Holdfast: Nations At War (verified)
  • Lighter on storage: Holdfast: Nations At War (22 GB)

What they have in common

Both are tagged by Steam players with:

MultiplayerHistoricalActionPvPWarFirst-PersonCombatMilitary

Where they differ

Chivalry 2 is also

SwordplayMedievalMassively MultiplayerHack and SlashGore3D

Holdfast: Nations At War is also

ShooterWorld War ITacticalSimulationThird-Person ShooterNaval

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Chivalry 2 is middle-of-the-road on difficulty. Holdfast: Nations At War is middle-of-the-road on difficulty.

Accessibility features

Steam store pages declare 1 accessibility feature for Chivalry 2 and 6 for Holdfast: Nations At War. A declaration is a floor, not a review.

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Common questions

How different are Chivalry 2 and Holdfast: Nations At War in scope?

Chivalry 2 has drawn 58,619 Steam reviews, ships 2 add-ons and installs in 35 GB. Holdfast: Nations At War has drawn 29,480 Steam reviews, ships 18 add-ons and installs in 22 GB.

Is Chivalry 2 or Holdfast: Nations At War better?

By the GamingPickz Score, Holdfast: Nations At War rates higher (7.8 to 7.4). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Chivalry 2 or Holdfast: Nations At War?

Holdfast: Nations At War is cheaper right now at $19.99, against $39.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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