GamingPickz
Game vs game · side by side

Danganronpa: Trigger Happy Havoc vs Superliminal

Danganronpa: Trigger Happy Havoc is an action-adventure horror game from Spike (2010) while Superliminal is a horror puzzle game from Pillow Castle (2020).

Danganronpa: Trigger Happy Havoc

2010 · Spike

8.0GamingPickz Score

$19.99

Steam: Overwhelmingly Positive

Superliminal

2020 · Pillow Castle

8.1GamingPickz Score

$7.99

Steam: Overwhelmingly Positive

What each one is

Steam files Danganronpa: Trigger Happy Havoc under Action-Adventure and Horror. In contrast, it files Superliminal under Horror and Puzzle.

Danganronpa: Trigger Happy Havoc

Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.

Description from its Steam store page

Superliminal

Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.

Description from its Steam store page

At a glance

Danganronpa: Trigger Happy HavocSuperliminal
GamingPickz Score8.0/108.1/10
Steam ratingOverwhelmingly Positive (96%, 38,287)Overwhelmingly Positive (95%, 34,024)
Critic aggregate82/100No aggregate
Price$19.99$7.99
Install size5 GB12 GB
Steam Deckplayableverified
Released20102020
DeveloperSpikePillow Castle

Prices and Steam ratings are read live and move over time.

Danganronpa: Trigger Happy Havoc vs Superliminal, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Danganronpa: Trigger Happy HavocAction-adventure horror game
    SuperliminalHorror puzzle game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Danganronpa: Trigger Happy HavocAnime, Visual Novel, Mystery
    SuperliminalPuzzle, First-Person, Surreal

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Danganronpa: Trigger Happy HavocScore 8.0 · 96% on Steam · 82 critic
    SuperliminalScore 8.1 · 95% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Danganronpa: Trigger Happy Havoc38,287 reviews · 5 GB
    Superliminal34,024 reviews · 1 add-on · 12 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Danganronpa: Trigger Happy Havoc$19.99
    Superliminal$7.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Danganronpa: Trigger Happy HavocPlayable
    SuperliminalVerified

    Valve's own Deck compatibility rating.

Superliminal takes 3 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Danganronpa: Trigger Happy Havoc and Superliminal on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC
  • PlayStation

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The cheaper right now: Superliminal ($7.99)
  • Better on a Steam Deck: Superliminal (verified)
  • Lighter on storage: Danganronpa: Trigger Happy Havoc (5 GB)

What they have in common

Both are tagged by Steam players with:

Story RichSingleplayerPsychological HorrorAdventureDark HumorPuzzleFunnyExploration

Where they differ

Danganronpa: Trigger Happy Havoc is also

AnimeVisual NovelMysteryDetectiveGreat SoundtrackHorror

Superliminal is also

First-PersonSurrealPsychologicalNarrationPhysicsThriller

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Danganronpa: Trigger Happy Havoc is middle-of-the-road on difficulty. Superliminal is middle-of-the-road on difficulty.

System requirements, side by side

Danganronpa: Trigger Happy HavocSuperliminal
Minimum GPUOpenGL 3.2NVidia GTX 750
Minimum CPU2.8 GHz Intel Core 2 Duo2.0GHz
Minimum RAM3 GB4 GB
Install size5 GB12 GB

Can your PC run them? Check each against your own kit: Danganronpa: Trigger Happy Havoc · Superliminal.

Accessibility features

Steam store pages declare 1 accessibility feature for Danganronpa: Trigger Happy Havoc and 1 for Superliminal. A declaration is a floor, not a review.

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Common questions

How different are Danganronpa: Trigger Happy Havoc and Superliminal in scope?

Danganronpa: Trigger Happy Havoc has drawn 38,287 Steam reviews and installs in 5 GB. Superliminal has drawn 34,024 Steam reviews, ships 1 add-on and installs in 12 GB.

Is Danganronpa: Trigger Happy Havoc or Superliminal better?

By the GamingPickz Score, Superliminal rates higher (8.1 to 8.0). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Danganronpa: Trigger Happy Havoc or Superliminal?

Superliminal is cheaper right now at $7.99, against $19.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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