GamingPickz
Game vs game · side by side

Divinity: Original Sin (Classic) vs Shadowrun: Hong Kong - Extended Edition

Divinity: Original Sin (Classic) is an open-world RPG game from Larian Studios (2014) while Shadowrun: Hong Kong - Extended Edition is an RPG strategy game from Harebrained Schemes (2015).

Divinity: Original Sin (Classic)

2014 · Larian Studios

7.9GamingPickz Score

Not listed

Steam: Very Positive

Shadowrun: Hong Kong - Extended Edition

2015 · Harebrained Schemes

7.4GamingPickz Score

$19.99

Steam: Very Positive

What each one is

Steam files Divinity: Original Sin (Classic) under Open-World and RPG. In contrast, it files Shadowrun: Hong Kong - Extended Edition under RPG and Strategy.

Divinity: Original Sin (Classic)

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

Description from its Steam store page

Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!

Description from its Steam store page

At a glance

Divinity: Original Sin (Classic)Shadowrun: Hong Kong - Extended Edition
GamingPickz Score7.9/107.4/10
Steam ratingVery Positive (92%, 11,898)Very Positive (87%, 4,839)
Critic aggregate87/10081/100
PriceNot listed$19.99
Install size10 GB10 GB
Steam Deckplayableplayable
Released20142015
DeveloperLarian StudiosHarebrained Schemes

Prices and Steam ratings are read live and move over time.

Divinity: Original Sin (Classic) vs Shadowrun: Hong Kong - Extended Edition, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Divinity: Original Sin (Classic)Open-world RPG game
    Shadowrun: Hong Kong - Extended EditionRPG strategy game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Divinity: Original Sin (Classic)RPG, Turn-Based, Co-op
    Shadowrun: Hong Kong - Extended EditionRPG, Cyberpunk, Turn-Based

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Divinity: Original Sin (Classic)Score 7.9 · 92% on Steam · 87 critic
    Shadowrun: Hong Kong - Extended EditionScore 7.4 · 87% on Steam · 81 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Divinity: Original Sin (Classic)11,898 reviews · 10 GB
    Shadowrun: Hong Kong - Extended Edition4,839 reviews · 1 add-on · 10 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Divinity: Original Sin (Classic)Not listed
    Shadowrun: Hong Kong - Extended Edition$19.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Divinity: Original Sin (Classic)Playable
    Shadowrun: Hong Kong - Extended EditionPlayable

    Valve's own Deck compatibility rating.

Divinity: Original Sin (Classic) takes 1 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Divinity: Original Sin (Classic) and Shadowrun: Hong Kong - Extended Edition on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Divinity: Original Sin (Classic) (GamingPickz Score 7.9)
  • The safer bet by weight of reviews: Divinity: Original Sin (Classic) (11,898 reviews)

What they have in common

Both are tagged by Steam players with:

RPGTurn-BasedFantasyAdventureStrategyIsometricCRPGStory Rich

Where they differ

Divinity: Original Sin (Classic) is also

Co-opOpen WorldMultiplayerTurn-Based StrategyMagicOnline Co-Op

Shadowrun: Hong Kong - Extended Edition is also

CyberpunkTurn-Based TacticsTurn-Based CombatSci-fiTacticalGreat Soundtrack

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Divinity: Original Sin (Classic) is middle-of-the-road on difficulty. Shadowrun: Hong Kong - Extended Edition is middle-of-the-road on difficulty.

Accessibility features

Steam store pages declare 0 accessibility features for Divinity: Original Sin (Classic) and 0 for Shadowrun: Hong Kong - Extended Edition. A declaration is a floor, not a review.

If you like one, also try

Common questions

How different are Divinity: Original Sin (Classic) and Shadowrun: Hong Kong - Extended Edition in scope?

Divinity: Original Sin (Classic) has drawn 11,898 Steam reviews and installs in 10 GB. Shadowrun: Hong Kong - Extended Edition has drawn 4,839 Steam reviews, ships 1 add-on and installs in 10 GB.

Is Divinity: Original Sin (Classic) or Shadowrun: Hong Kong - Extended Edition better?

By the GamingPickz Score, Divinity: Original Sin (Classic) rates higher (7.9 to 7.4). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Divinity: Original Sin (Classic) or Shadowrun: Hong Kong - Extended Edition?

One or both do not have a current listed price, so a straight comparison is not possible. See the table above.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

More on each