Doki Doki Literature Club! vs Life Is Strange
Doki Doki Literature Club! is a horror action-adventure game from Team Salvato (2017) while Life Is Strange is an action-adventure game from Don’t Nod (2015).
Quick answer: Life Is Strange rates higher, 8.4 to 8.3 on the GamingPickz Score.
What each one is
Doki Doki Literature Club! is filed under Horror and Action-Adventure. In contrast, Life Is Strange under Action-Adventure.
The Literature Club is full of cute girls! Will you write the way into their heart? This game is not suitable for children or those who are easily disturbed.
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Story, characters and reception
Plot
The protagonist is invited by his cheerful best friend Sayori to join their high school's literature club as a remedy for his introversion. He meets the other members: assertive Natsuki , shy Yuri , and confident president Monika . Each day, the members write and share poems. (Wikipedia)
Reception
Reception The game was received positively by critics, and accumulated a score of 78/100 on Metacritic based on seven reviews. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 71% of critics. Steven T. (Wikipedia)
Reception
The series' reception has been generally positive, with all games receiving "generally favorable" reviews according to aggregator Metacritic . Michel Koch has described the series and the approach to its characters as an anthology series similar to TV series like True Detective or American Horror Story in 2015. Life Is Strange received generally favorable reviews, with a Metacritic score of 85/100 on PlayStation 4 and Xbox One. (Wikipedia)
At a glance
| Doki Doki Literature Club! | Life Is Strange | |
|---|---|---|
| GamingPickz Score | 8.3/10 | 8.4/10 |
| Steam rating | Overwhelmingly Positive (96%, 227,039) | Overwhelmingly Positive (96%, 175,705) |
| Critic aggregate | 78/100 | 85/100 |
| Price | Free | Free |
| Install size | 0.34 GB | 5 GB |
| Steam Deck | playable | playable |
| Released | 2017 | 2015 |
| Developer | Team Salvato | Don’t Nod |
Prices and Steam ratings are read live and move over time.
Doki Doki Literature Club! vs Life Is Strange, point by point
Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.
Genre and premise
Doki Doki Literature Club!Horror action-adventure gameLife Is StrangeAction-adventure gameWhat each is filed as. Each game describes itself in full above; we do not judge a premise.
How it plays
Doki Doki Literature Club!Psychological Horror, Visual Novel, AnimeLife Is StrangeStory Rich, Choices Matter, Female ProtagonistThe tags players apply most, in order of votes. A read on feel, not a verdict.
Reception
Doki Doki Literature Club!Score 8.3 · 96% on Steam · 78 criticLife Is Strange ✓Score 8.4 · 96% on Steam · 85 criticThe GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.
Content and scale
Doki Doki Literature Club!227,039 reviews · 1 add-on · 0.34 GBLife Is Strange175,705 reviews · 1 add-on · 5 GBReach and footprint, not quality: more reviews or a bigger install is not a better game.
Price
Doki Doki Literature Club!FreeLife Is StrangeFreeRead live from Steam and subject to change.
On a Steam Deck
Doki Doki Literature Club!PlayableLife Is StrangePlayableValve's own Deck compatibility rating.
Life Is Strange takes 1 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.
The two on the grid
Compare the whole catalogueDoki Doki Literature Club! and Life Is Strange on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.
2 games have both
Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.
Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.
- Mobile
- PC
Every point links to that game's entry. The value map and the reception map are fixed views of the same data.
How positions are decided
No paid placement, no favouritism, live third-party data
- Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
- Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
- No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
- A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
- Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.
Which to pick, by what you want
- Lighter on storage: Doki Doki Literature Club! (0.34 GB)
What they have in common
Both are tagged by Steam players with:
Story RichSingleplayerGreat SoundtrackIndieMemesCasualAdventure
Where they differ
Psychological HorrorVisual NovelAnimeFree to PlayDating SimCute
Choices MatterFemale ProtagonistTime TravelAtmosphericEpisodicTime Manipulation
Tags players apply to one game and not the other.
Difficulty and who each is for
By the tags players apply, Doki Doki Literature Club! is relaxed, easy to pick up. Life Is Strange is relaxed, easy to pick up.
System requirements, side by side
| Doki Doki Literature Club! | Life Is Strange | |
|---|---|---|
| Minimum GPU | Integrated graphics | ATI |
| Minimum CPU | 1.8GHz Dual-Core CPU | Dual Core 2.0GHz |
| Minimum RAM | 4 GB | 2 GB |
| Install size | 0.34 GB | 5 GB |
Can your PC run them? Check each against your own kit: Doki Doki Literature Club! · Life Is Strange.
Accessibility features
Steam store pages declare 0 accessibility features for Doki Doki Literature Club! and 4 for Life Is Strange. A declaration is a floor, not a review.
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Common questions
How different are Doki Doki Literature Club! and Life Is Strange in scope?
Doki Doki Literature Club! has drawn 227,039 Steam reviews, ships 1 add-on and installs in 0.34 GB. Life Is Strange has drawn 175,705 Steam reviews, ships 1 add-on and installs in 5 GB.
Is Doki Doki Literature Club! or Life Is Strange better?
By the GamingPickz Score, Life Is Strange rates higher (8.4 to 8.3). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.
Which is cheaper, Doki Doki Literature Club! or Life Is Strange?
Doki Doki Literature Club! is cheaper right now at Free, against Free. Prices move, so this is read live from Steam and can change.
Should I get Doki Doki Literature Club! or Life Is Strange?
Life Is Strange rates higher, 8.4 to 8.3 on the GamingPickz Score. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.
Do you rank one above the other for a fee?
No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.
Related comparisons
How we compare, and what we will not do
The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.