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Game vs game · side by side

Half-Life 2: Deathmatch vs Quake III Arena

Half-Life 2: Deathmatch is an FPS game from Valve (2004) while Quake III Arena is an FPS game (1999).

Half-Life 2: Deathmatch

2004 · Valve

7.7GamingPickz Score

Not listed

Steam: Very Positive

Quake III Arena

1999 · Studio not listed

7.7GamingPickz Score

$14.99

Steam: Overwhelmingly Positive

What each one is

Steam files Half-Life 2: Deathmatch under FPS. In contrast, it files Quake III Arena under FPS.

Half-Life 2: Deathmatch

Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!

Description from its Steam store page

Quake III Arena

The greatest warriors of all time and space have been summoned to battle for the amusement of an ancient alien race. Wield a variety of guns and power-ups as you fight for glory against ruthless combatants in this fast-paced single-player and multiplayer FPS.

Description from its Steam store page

At a glance

Half-Life 2: DeathmatchQuake III Arena
GamingPickz Score7.7/107.7/10
Steam ratingVery Positive (91%, 15,340)Overwhelmingly Positive (96%, 4,100)
Critic aggregateNo aggregateNo aggregate
PriceNot listed$14.99
Install size
Steam Deckplayableunsupported
Released20041999
DeveloperValve

Prices and Steam ratings are read live and move over time.

Half-Life 2: Deathmatch vs Quake III Arena, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Half-Life 2: DeathmatchFPS game
    Quake III ArenaFPS game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Half-Life 2: DeathmatchAction, FPS, Shooter
    Quake III ArenaFPS, Arena Shooter, Classic

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Half-Life 2: DeathmatchScore 7.7 · 91% on Steam
    Quake III ArenaScore 7.7 · 96% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Half-Life 2: Deathmatch15,340 reviews
    Quake III Arena4,100 reviews

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Half-Life 2: DeathmatchNot listed
    Quake III Arena$14.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Half-Life 2: DeathmatchPlayable
    Quake III ArenaUnsupported

    Valve's own Deck compatibility rating.

Half-Life 2: Deathmatch takes 1 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Half-Life 2: Deathmatch and Quake III Arena on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Mobile
  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • Better on a Steam Deck: Half-Life 2: Deathmatch (playable)
  • The safer bet by weight of reviews: Half-Life 2: Deathmatch (15,340 reviews)

What they have in common

Both are tagged by Steam players with:

ActionFPSMultiplayerShooterFirst-PersonSci-fiCompetitiveOld School

Where they differ

Half-Life 2: Deathmatch is also

PhysicsFunnyCo-opPvPAdventureGreat Soundtrack

Quake III Arena is also

Classic1990'sGoreFast-PacedDifficulte-sports

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Half-Life 2: Deathmatch is middle-of-the-road on difficulty. Quake III Arena is demanding, for players who want a challenge.

Accessibility features

Steam store pages declare 4 accessibility features for Half-Life 2: Deathmatch and 0 for Quake III Arena. A declaration is a floor, not a review.

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Common questions

How different are Half-Life 2: Deathmatch and Quake III Arena in scope?

Half-Life 2: Deathmatch has drawn 15,340 Steam reviews. Quake III Arena has drawn 4,100 Steam reviews.

Is Half-Life 2: Deathmatch or Quake III Arena better?

By the GamingPickz Score, Half-Life 2: Deathmatch rates higher (7.7 to 7.7). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Half-Life 2: Deathmatch or Quake III Arena?

One or both do not have a current listed price, so a straight comparison is not possible. See the table above.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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