GamingPickz
Game vs game · side by side

Half-Life: Blue Shift vs Half-Life Deathmatch: Source

Half-Life: Blue Shift is an FPS puzzle game from Gearbox Software (2001) while Half-Life Deathmatch: Source is an FPS horror game from Valve (2006).

Quick answer: Half-Life: Blue Shift rates higher, 7.7 to 6.5 on the GamingPickz Score, and Half-Life: Blue Shift is the cheaper at $4.99.

Half-Life: Blue Shift

2001 · Gearbox Software

7.7GamingPickz Score

$4.99

Steam: Very Positive

Half-Life Deathmatch: Source

2006 · Valve

6.5GamingPickz Score

$9.99

Steam: Mostly Positive

What each one is

Half-Life: Blue Shift is filed under FPS and Puzzle. In contrast, Half-Life Deathmatch: Source under FPS and Horror.

Half-Life: Blue Shift

Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.

Description from its Steam store page

Half-Life Deathmatch: Source

Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

Description from its Steam store page

Story, characters and reception

Half-Life: Blue Shift
Plot

Setting Blue Shift is set in the same location and time frame as that of Half-Life , taking place at a remote New Mexico laboratory called the Black Mesa Research Facility . In Half-Life , the player takes on the role of Gordon Freeman , a scientist involved in an accident that opens an interdimensional portal to the borderworld of Xen , allowing the alien creatures of Xen to attack the facility. The player guides Freeman in an attempt to escape the… (Wikipedia)

Reception

Reception The PC version received "mixed or average reviews" according to the review aggregation website Metacritic . In a review for IGN , critic Tal Blevins noted that Blue Shift s gameplay "is pretty much what we've come to expect out of Half-Life " by blending action and puzzle solving, stating that the latter "were all logical and well done, although some of the jumping puzzles were frustrating". Though IGN praised the game for maintaining the… (Wikipedia)

Half-Life Deathmatch: Source
Plot

At the underground Black Mesa Research Facility , the theoretical physicist Gordon Freeman participates in an experiment on a crystal of unknown origin. This triggers a "resonance cascade", which greatly damages the facility and teleports in hostile alien creatures. Eli Vance tells Freeman to get to the surface and find help. (Wikipedia)

Reception

Critical reception Reception On the review aggregation website Metacritic , Half-Life has a score of 96 out of 100, indicating "universal acclaim". Computer Gaming World s Jeff Green said it was "not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and—in its single-player form—is the best shooter since the original Doom . (Wikipedia)

At a glance

Half-Life: Blue ShiftHalf-Life Deathmatch: Source
GamingPickz Score7.7/106.5/10
Steam ratingVery Positive (93%, 21,191)Mostly Positive (76%, 5,582)
Critic aggregate71/10096/100
Price$4.99$9.99
Install size—4 GB
Steam Deckplayableplayable
Released20012006
DeveloperGearbox SoftwareValve

Prices and Steam ratings are read live and move over time.

Half-Life: Blue Shift vs Half-Life Deathmatch: Source, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Half-Life: Blue ShiftFPS puzzle game
    Half-Life Deathmatch: SourceFPS horror game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Half-Life: Blue ShiftFPS, Action, Sci-fi
    Half-Life Deathmatch: SourceAction, FPS, Shooter

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Half-Life: Blue Shift ✓Score 7.7 · 93% on Steam · 71 critic
    Half-Life Deathmatch: SourceScore 6.5 · 76% on Steam · 96 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Half-Life: Blue Shift21,191 reviews
    Half-Life Deathmatch: Source5,582 reviews · 4 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Half-Life: Blue Shift ✓$4.99
    Half-Life Deathmatch: Source$9.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Half-Life: Blue ShiftPlayable
    Half-Life Deathmatch: SourcePlayable

    Valve's own Deck compatibility rating.

Half-Life: Blue Shift takes 2 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Half-Life: Blue Shift and Half-Life Deathmatch: Source on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100Players →Popularity →Half-Life Deathmatch: So…

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Half-Life: Blue Shift (GamingPickz Score 7.7)
  • The cheaper right now: Half-Life: Blue Shift ($4.99)
  • The safer bet by weight of reviews: Half-Life: Blue Shift (21,191 reviews)

What they have in common

Both are tagged by Steam players with:

FPSActionSci-fiSingleplayerShooterClassicFirst-PersonAdventure

Where they differ

Half-Life: Blue Shift is also

AliensZombies1990'sShortSilent ProtagonistStory Rich

Half-Life Deathmatch: Source is also

MultiplayerRemakeCompetitiveFast-PacedHorrorGore

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Half-Life: Blue Shift is middle-of-the-road on difficulty. Half-Life Deathmatch: Source is middle-of-the-road on difficulty.

Accessibility features

Steam store pages declare 4 accessibility features for Half-Life: Blue Shift and 5 for Half-Life Deathmatch: Source. A declaration is a floor, not a review.

If you like one, also try

Close to Half-Life Deathmatch: Source

Common questions

How different are Half-Life: Blue Shift and Half-Life Deathmatch: Source in scope?

Half-Life: Blue Shift has drawn 21,191 Steam reviews. Half-Life Deathmatch: Source has drawn 5,582 Steam reviews and installs in 4 GB.

Is Half-Life: Blue Shift or Half-Life Deathmatch: Source better?

By the GamingPickz Score, Half-Life: Blue Shift rates higher (7.7 to 6.5). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Half-Life: Blue Shift or Half-Life Deathmatch: Source?

Half-Life: Blue Shift is cheaper right now at $4.99, against $9.99. Prices move, so this is read live from Steam and can change.

Should I get Half-Life: Blue Shift or Half-Life Deathmatch: Source?

Half-Life: Blue Shift rates higher, 7.7 to 6.5 on the GamingPickz Score, and Half-Life: Blue Shift is the cheaper at $4.99. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

All comparisons

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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