GamingPickz
Game vs game · side by side

Half-Life Deathmatch: Source vs Quake

Half-Life Deathmatch: Source is an FPS horror game from Valve (2006) while Quake is an FPS horror game from Nightdive Studios (1996).

Quick answer: Quake rates higher, 8.4 to 6.5 on the GamingPickz Score.

Half-Life Deathmatch: Source

2006 · Valve

6.5GamingPickz Score

$9.99

Steam: Mostly Positive

Quake

1996 · Nightdive Studios

8.4GamingPickz Score

$9.99

Steam: Overwhelmingly Positive

What each one is

Half-Life Deathmatch: Source is filed under FPS and Horror. In contrast, Quake under FPS and Horror.

Half-Life Deathmatch: Source

Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

Description from its Steam store page

Quake

Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.

Description from its Steam store page

Story, characters and reception

Half-Life Deathmatch: Source
Plot

At the underground Black Mesa Research Facility , the theoretical physicist Gordon Freeman participates in an experiment on a crystal of unknown origin. This triggers a "resonance cascade", which greatly damages the facility and teleports in hostile alien creatures. Eli Vance tells Freeman to get to the surface and find help. (Wikipedia)

Reception

Critical reception Reception On the review aggregation website Metacritic , Half-Life has a score of 96 out of 100, indicating "universal acclaim". Computer Gaming World s Jeff Green said it was "not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and—in its single-player form—is the best shooter since the original Doom . (Wikipedia)

Quake

No Wikipedia detail on file.

At a glance

Half-Life Deathmatch: SourceQuake
GamingPickz Score6.5/108.4/10
Steam ratingMostly Positive (76%, 5,582)Overwhelmingly Positive (96%, 16,302)
Critic aggregate96/10094/100
Price$9.99$9.99
Install size4 GB—
Steam Deckplayableverified
Released20061996
DeveloperValveNightdive Studios

Prices and Steam ratings are read live and move over time.

Half-Life Deathmatch: Source vs Quake, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Half-Life Deathmatch: SourceFPS horror game
    QuakeFPS horror game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Half-Life Deathmatch: SourceAction, FPS, Shooter
    QuakeFPS, Classic, Action

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Half-Life Deathmatch: SourceScore 6.5 · 76% on Steam · 96 critic
    Quake ✓Score 8.4 · 96% on Steam · 94 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Half-Life Deathmatch: Source5,582 reviews · 4 GB
    Quake16,302 reviews

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Half-Life Deathmatch: Source$9.99
    Quake$9.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Half-Life Deathmatch: SourcePlayable
    Quake ✓Verified

    Valve's own Deck compatibility rating.

Quake takes 2 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Half-Life Deathmatch: Source and Quake on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100Players →Popularity →Half-Life Deathmatch: So…

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Multi-platform
  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Quake (GamingPickz Score 8.4)
  • Better on a Steam Deck: Quake (verified)
  • The safer bet by weight of reviews: Quake (16,302 reviews)

What they have in common

Both are tagged by Steam players with:

ActionFPSMultiplayerShooterSci-fiFirst-PersonClassicFast-Paced

Where they differ

Half-Life Deathmatch: Source is also

RemakeViolentAdventureCompetitive

Quake is also

1990'sOld SchoolBoomer ShooterModdableCo-op

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Half-Life Deathmatch: Source is middle-of-the-road on difficulty. Quake is middle-of-the-road on difficulty.

Accessibility features

Steam store pages declare 5 accessibility features for Half-Life Deathmatch: Source and 1 for Quake. A declaration is a floor, not a review.

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Common questions

How different are Half-Life Deathmatch: Source and Quake in scope?

Half-Life Deathmatch: Source has drawn 5,582 Steam reviews and installs in 4 GB. Quake has drawn 16,302 Steam reviews.

Is Half-Life Deathmatch: Source or Quake better?

By the GamingPickz Score, Quake rates higher (8.4 to 6.5). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Half-Life Deathmatch: Source or Quake?

Half-Life Deathmatch: Source is cheaper right now at $9.99, against $9.99. Prices move, so this is read live from Steam and can change.

Should I get Half-Life Deathmatch: Source or Quake?

Quake rates higher, 8.4 to 6.5 on the GamingPickz Score. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

All comparisons

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

More on each