GamingPickz
Game vs game · side by side

Need for Speed: ProStreet vs Need for Speed: Underground

Need for Speed: ProStreet is a racing game from EA Vancouver (2007) while Need for Speed: Underground is a racing game (2003).

Quick answer: Need for Speed: Underground has the higher Metacritic, 77 to 73.

Need for Speed: ProStreet

2007 · EA Vancouver

73Metacritic

Need for Speed: Underground

2003 · Studio not listed

77Metacritic

What each one is

Need for Speed: ProStreet is filed under Racing. In contrast, Need for Speed: Underground under Racing.

Need for Speed: ProStreet

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon (2006). Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

Description from Wikipedia

Need for Speed: Underground

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed and published by Global VR came out two years later.

Description from Wikipedia

Story, characters and reception

Need for Speed: ProStreet
Reception

Reception ProStreet received mixed reviews from critics according to review aggregator Metacritic . GameSpot described ProStreet as a solid racing game, but remarked that it misses most of the features that made its predecessors interesting. IGN agreed, stating that the game lacks extra features outside of the races themselves, especially when compared to the open world aspect and police chases of previous Need for Speed games. (Wikipedia)

Need for Speed: Underground
Plot

The game begins with a circuit race set in Olympic City , with the player driving a white Honda/Acura Integra Type R that sports a unique set of vinyl and a wide body kit . They dominantly win the race; only to be awakened from a daydream by a woman named Samantha. Samantha is the player's contact in Olympic City, touring them across the import culture scene and illegal street racing therein. (Wikipedia)

Reception

Reception Need for Speed: Underground received positive reviews according to review aggregators GameRankings and Metacritic . Both gave it a score of 84. 29% and 85 out of 100 for the PlayStation 2 version, 83. (Wikipedia)

At a glance

Need for Speed: ProStreetNeed for Speed: Underground
GamingPickz Score——
Steam rating——
Critic aggregate73/10077/100
PriceUnknownUnknown
Install size——
Steam DeckUntestedUntested
Released20072003
DeveloperEA Vancouver—

Prices and Steam ratings are read live and move over time.

Need for Speed: ProStreet vs Need for Speed: Underground, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Need for Speed: ProStreetRacing game
    Need for Speed: UndergroundRacing game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Need for Speed: ProStreetNo descriptive tags
    Need for Speed: UndergroundNo descriptive tags

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Need for Speed: ProStreetMetacritic 73
    Need for Speed: Underground ✓Metacritic 77

    Metacritic's critic aggregate, from the game's Wikipedia reception where it was never on Steam.

  4. Price

    Need for Speed: ProStreetUnknown
    Need for Speed: UndergroundUnknown

    Read live from Steam and subject to change.

Need for Speed: Underground takes 1 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

Which to pick, by what you want

  • The better reviewed of the two: Need for Speed: Underground (Metacritic 77)

Difficulty and who each is for

By the tags players apply, Need for Speed: ProStreet is middle-of-the-road on difficulty. Need for Speed: Underground is middle-of-the-road on difficulty.

Common questions

How different are Need for Speed: ProStreet and Need for Speed: Underground in scope?

Need for Speed: ProStreet lists little scope data. Need for Speed: Underground lists little scope data.

Is Need for Speed: ProStreet or Need for Speed: Underground better?

Neither carries enough reviews for us to score it reliably, so we do not call a winner. The table above shows what each does have.

Which is cheaper, Need for Speed: ProStreet or Need for Speed: Underground?

One or both do not have a current listed price, so a straight comparison is not possible. See the table above.

Should I get Need for Speed: ProStreet or Need for Speed: Underground?

Need for Speed: Underground has the higher Metacritic, 77 to 73. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

All comparisons

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

More on each