GamingPickz

Aerobiz Supersonic

Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. It was later ported to the Genesis. It is a sequel to Koei's previous airline simulation game, Aerobiz.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

Simulation

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Would you recommend it?
Released
1993
Developer
Koei
Platforms
1 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released2 April 1993
DeveloperKoei
PublisherKoei
PlatformsSuper Nintendo Entertainment System
GenresSimulation

Source. Catalogue facts from Wikidata Q609155, seeded 30 August 2026.

How long is Aerobiz Supersonic? How long to beat it

Total play time for Aerobiz Supersonic is about 157 hours to do everything, and around 7.3 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Aerobiz Supersonic length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path7.3h4
Main + the extras: story plus the side content most people do21.3h1
Completionist: everything: 100% the game157h1

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Aerobiz Supersonic sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Aerobiz Supersonic lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueLargely forgotten
Year
48ahead of 6% of the catalogue
Reach
19ahead of 66% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Aerobiz Supersonic

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Where Aerobiz Supersonic appears

The ranked lists and finder pages Aerobiz Supersonic qualifies for, from its own genre and platform to what it takes to run.

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Common questions about Aerobiz Supersonic

What platforms is Aerobiz Supersonic on?

Aerobiz Supersonic is available on Super Nintendo Entertainment System. It first released in 1993.

Who made Aerobiz Supersonic?

Aerobiz Supersonic was developed by Koei and published by Koei.

How long does it take to beat Aerobiz Supersonic?

about 7.3 hours for the main story, 21.3 hours with the main extras, 157 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.