GamingPickz

Command & Conquer: Red Alert

Command & Conquer: Red Alert is a real-time strategy video game in the Command & Conquer franchise, developed and published by Westwood Studios in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

Strategy

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Would you recommend it?
Released
1996
Developer
Westwood Studios
Platforms
4 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released22 November 1996
DeveloperWestwood Studios
PublisherVirgin Interactive
PlatformsPlayStation Portable, PC, PlayStation, Steam Deck
GenresStrategy

Source. Catalogue facts from Wikidata Q388225, seeded 30 August 2026.

How long is Command & Conquer: Red Alert? How long to beat it

Total play time for Command & Conquer: Red Alert is about 41.2 hours to do everything, and around 27.1 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Command & Conquer: Red Alert length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path27.1h64
Main + the extras: story plus the side content most people do30.4h22
Completionist: everything: 100% the game41.2h9

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Command & Conquer: Red Alert sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Command & Conquer: Red Alert lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueEnduring classics
Year
53ahead of 9% of the catalogue
Reach
56ahead of 93% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Command & Conquer: Red Alert

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Where Command & Conquer: Red Alert appears

The ranked lists and finder pages Command & Conquer: Red Alert qualifies for, from its own genre and platform to what it takes to run.

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Part of the Command & Conquer series

Command & Conquer: Red Alert is one of 5 Command & Conquer games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:

Every Command & Conquer game, ranked

Command & Conquer: Red Alert head to head

Common questions about Command & Conquer: Red Alert

What platforms is Command & Conquer: Red Alert on?

Command & Conquer: Red Alert is available on PlayStation Portable, PC, PlayStation, Steam Deck. It first released in 1996.

Who made Command & Conquer: Red Alert?

Command & Conquer: Red Alert was developed by Westwood Studios and published by Virgin Interactive.

How long does it take to beat Command & Conquer: Red Alert?

about 27.1 hours for the main story, 30.4 hours with the main extras, 41.2 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.