GamingPickz

Missile Command

Missile Command is a 1980 shoot 'em up video game developed and published by Atari, Inc. for arcades. It was released by Taito and Sega in Japan. The game was designed by Dave Theurer, who would also design Tempest for Atari the following year. The player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

First-Person Shooter

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Released
1980
Developer
Atari, Inc.
Platforms
3 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released1 January 1980
DeveloperAtari, Inc.
PublisherAtari, Inc.
PlatformsGame Boy, Arcade, Steam Deck
GenresFirst-Person Shooter

Source. Catalogue facts from Wikidata Q1192794, seeded 30 August 2026.

How long is Missile Command? How long to beat it

Total play time for Missile Command is about 2 hours to do everything, and around 0.4 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Missile Command length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path0.4h22
Main + the extras: story plus the side content most people do1.6h1
Completionist: everything: 100% the game2h4

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Missile Command sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Missile Command lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueLargely forgotten
Year
28ahead of 0% of the catalogue
Reach
36ahead of 77% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Missile Command

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Where Missile Command appears

The ranked lists and finder pages Missile Command qualifies for, from its own genre and platform to what it takes to run.

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Common questions about Missile Command

What platforms is Missile Command on?

Missile Command is available on Game Boy, Arcade, Steam Deck. It first released in 1980.

Who made Missile Command?

Missile Command was developed by Atari, Inc. and published by Atari, Inc..

How long does it take to beat Missile Command?

about 0.4 hours for the main story, 1.6 hours with the main extras, 2 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.