GamingPickz

Ratchet & Clank: Going Commando

Ratchet & Clank: Going Commando is a 2003 third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. It is the second game in the Ratchet & Clank series, following Ratchet & Clank (2002). David Kaye reprises his role as Clank while James Arnold Taylor replaces Mikey Kelley as Ratchet.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

First-Person Shooter

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Would you recommend it?
Released
2003
Developer
Insomniac Games
Platforms
1 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released11 November 2003
DeveloperInsomniac Games
PublisherSony Interactive Entertainment
PlatformsPlayStation Vita
GenresFirst-Person Shooter

Source. Catalogue facts from Wikidata Q5725706, seeded 30 August 2026.

How long is Ratchet & Clank: Going Commando? How long to beat it

Total play time for Ratchet & Clank: Going Commando is about 28.4 hours to do everything, and around 13.1 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Ratchet & Clank: Going Commando length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path13.1h233
Main + the extras: story plus the side content most people do18h238
Completionist: everything: 100% the game28.4h142

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Ratchet & Clank: Going Commando sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Ratchet & Clank: Going Commando lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueLargely forgotten
Year
64ahead of 17% of the catalogue
Reach
40ahead of 81% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Ratchet & Clank: Going Commando

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Where Ratchet & Clank: Going Commando appears

The ranked lists and finder pages Ratchet & Clank: Going Commando qualifies for, from its own genre and platform to what it takes to run.

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Common questions about Ratchet & Clank: Going Commando

What platforms is Ratchet & Clank: Going Commando on?

Ratchet & Clank: Going Commando is available on PlayStation Vita. It first released in 2003.

Who made Ratchet & Clank: Going Commando?

Ratchet & Clank: Going Commando was developed by Insomniac Games and published by Sony Interactive Entertainment.

How long does it take to beat Ratchet & Clank: Going Commando?

about 13.1 hours for the main story, 18 hours with the main extras, 28.4 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.