GamingPickz

Rise of Nations

Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games Civilization II and Sid Meier's Alpha Centauri. In contrast to previous historical real-time strategy games, Rise of Nations is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy and 4X genres.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

Strategy

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Would you recommend it?
Released
2003
Developer
Big Huge Games
Platforms
1 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released20 May 2003
DeveloperBig Huge Games
PublisherXbox Game Studios
PlatformsPC
GenresStrategy

Source. Catalogue facts from Wikidata Q454621, seeded 30 August 2026.

How long is Rise of Nations? How long to beat it

Total play time for Rise of Nations is about 88 hours to do everything, and around 16.7 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Rise of Nations length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path16.7h20
Main + the extras: story plus the side content most people do40.9h13
Completionist: everything: 100% the game88h4

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Rise of Nations sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Rise of Nations lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueEnduring classics
Year
64ahead of 17% of the catalogue
Reach
57ahead of 94% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Rise of Nations

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Where Rise of Nations appears

The ranked lists and finder pages Rise of Nations qualifies for, from its own genre and platform to what it takes to run.

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Common questions about Rise of Nations

What platforms is Rise of Nations on?

Rise of Nations is available on PC. It first released in 2003.

Who made Rise of Nations?

Rise of Nations was developed by Big Huge Games and published by Xbox Game Studios.

How long does it take to beat Rise of Nations?

about 16.7 hours for the main story, 40.9 hours with the main extras, 88 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.