Super Street Fighter II: The New Challengers
Super Street Fighter II: The New Challengers is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Fei Long, Cammy, T. Hawk, and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.
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- Released
- 1993
- Developer
- Capcom
- Platforms
- 2 systems
- Critics
- Not scored
- Steam Deck
- Unknown
- Download
- Not stated
The record
| First released | 10 September 1993 |
|---|---|
| Developer | Capcom |
| Publisher | Capcom |
| Platforms | Super Nintendo Entertainment System, Arcade |
| Genres | Fighting |
Source. Catalogue facts from Wikidata Q2913706, seeded 30 August 2026.
How long is Super Street Fighter II: The New Challengers? How long to beat it
Total play time for Super Street Fighter II: The New Challengers is about 16.4 hours to do everything, and around 1.1 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.
| How you play | Hours | Players logged |
|---|---|---|
| Just the main story: straight through the critical path | 1.1h | 78 |
| Main + the extras: story plus the side content most people do | 10.8h | 21 |
| Completionist: everything: 100% the game | 16.4h | 5 |
Source: HowLongToBeat community submissions, read 2026-10-19.
Where Super Street Fighter II: The New Challengers sits on the grid
The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Super Street Fighter II: The New Challengers lands on each map it has the data for, with the share of the catalogue it beats on each axis.
- Year
- 48ahead of 6% of the catalogue
- Reach
- 32ahead of 74% of the catalogue
Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.
What readers say about Super Street Fighter II: The New Challengers
Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.
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Where Super Street Fighter II: The New Challengers appears
The ranked lists and finder pages Super Street Fighter II: The New Challengers qualifies for, from its own genre and platform to what it takes to run.
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Common questions about Super Street Fighter II: The New Challengers
What platforms is Super Street Fighter II: The New Challengers on?
Super Street Fighter II: The New Challengers is available on Super Nintendo Entertainment System, Arcade. It first released in 1993.
Who made Super Street Fighter II: The New Challengers?
Super Street Fighter II: The New Challengers was developed by Capcom and published by Capcom.
How long does it take to beat Super Street Fighter II: The New Challengers?
about 1.1 hours for the main story, 10.8 hours with the main extras, 16.4 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.