GamingPickz

Wii Fit

Wii Fit is a 2007 exergaming video game developed and published by Nintendo for the Wii. It features a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Designer Hiroshi Matsunaga described the game as a "way to help get families exercising together". It has since been adopted by various health clubs around the world, and has previously been used for physiotherapy rehabilitation in children and in nursing homes to improve posture in the elderly.

Summary from Wikipedia, available under CC BY-SA, read 5 September 2026.

Your like matters. Every heart nudges this game's GamingPickz Score and where it ranks (a small 5% of the score), so the lists get better for everyone.

Would you recommend it?
Released
2007
Developer
Nintendo Entertainment Analysis & Development
Platforms
1 systems
Critics
Not scored
Steam Deck
Unknown
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

The record

Catalogue facts
First released1 December 2007
DeveloperNintendo Entertainment Analysis & Development
PublisherNintendo
PlatformsNintendo Wii
Genresfitness video game

Source. Catalogue facts from Wikidata Q840121, seeded 30 August 2026.

How long is Wii Fit? How long to beat it

Total play time for Wii Fit is about 54.7 hours to do everything, and around 4.1 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Wii Fit length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path4.1h20
Main + the extras: story plus the side content most people do16.9h14
Completionist: everything: 100% the game54.7h4

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Wii Fit sits on the grid

The grid places every game in the catalogue on measured axes rather than on an opinion. This is where Wii Fit lands on each map it has the data for, with the share of the catalogue it beats on each axis.

The whole catalogueEnduring classics
Year
70ahead of 22% of the catalogue
Reach
56ahead of 93% of the catalogue

Percentiles are against the games that carry a reading on that axis, not the whole catalogue: counting a game with no figure as a zero would flatter everything that has one. How the grid works.

What readers say about Wii Fit

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Did it run on your PC?

Tell other players how it ran on your machine. One tap, from your saved PC if you have one.

Get the weekly rundown

One email a week: what moved in the rankings, what launched, and what dropped in price. No more than that, and unsubscribing takes one click.

We send the weekly email and nothing else. Your address is never sold, shared or used to build a profile, and it is not readable by anyone visiting this site. See our privacy policy.

Common questions about Wii Fit

What platforms is Wii Fit on?

Wii Fit is available on Nintendo Wii. It first released in 2007.

Who made Wii Fit?

Wii Fit was developed by Nintendo Entertainment Analysis & Development and published by Nintendo.

How long does it take to beat Wii Fit?

about 4.1 hours for the main story, 16.9 hours with the main extras, 54.7 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.