Bright Memory: Infinite vs Thief Gold (1999)
Bright Memory: Infinite is an FPS soulslike game from FYQD-Studio (2021) while Thief Gold (1999) is a horror simulation game from Looking Glass Studios (2012).
Quick answer: Bright Memory: Infinite rates higher, 8.0 to 7.8 on the GamingPickz Score, and Thief Gold (1999) is the cheaper at $1.74.
What each one is
Bright Memory: Infinite is filed under FPS and Soulslike. In contrast, Thief Gold (1999) under Horror and Simulation.
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge.
Story, characters and reception
Plot
Protagonist Shelia is tasked by the Science Research Organization (SRO) for which she works to prevent SAI, a military organization, from acquiring a legendary ancient power that can reawaken the dead. The game takes place in a "Land of Sky" located above the Arctic consisting of levitating land masses which are home to ancient creatures. ^ Just, Christian (14 January 2019). (Wikipedia)
Reception
Episode 1 Reception Bright Memory: Episode 1 received "mixed or average" reviews, according to review aggregator Metacritic , for having occasional bugs and almost unintelligible instructions, as it was translated from Chinese. Nevertheless, Rock Paper Shotgun opined that the game has both the look and feel of a shooter game developed with a large budget, and 'wipes the floor' compared to some much higher priced games. The game's music and… (Wikipedia)
No Wikipedia detail on file.
At a glance
| Bright Memory: Infinite | Thief Gold (1999) | |
|---|---|---|
| GamingPickz Score | 8.0/10 | 7.8/10 |
| Steam rating | Very Positive (92%, 39,848) | Very Positive (92%, 4,177) |
| Critic aggregate | 55/100 | 92/100 |
| Price | $19.99 | $1.74 |
| Install size | 13 GB | — |
| Steam Deck | verified | unsupported |
| Released | 2021 | 2012 |
| Developer | FYQD-Studio | Looking Glass Studios |
Prices and Steam ratings are read live and move over time.
Bright Memory: Infinite vs Thief Gold (1999), point by point
Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.
Genre and premise
Bright Memory: InfiniteFPS soulslike gameThief Gold (1999)Horror simulation gameWhat each is filed as. Each game describes itself in full above; we do not judge a premise.
How it plays
Bright Memory: InfiniteAction, Female Protagonist, Sexual ContentThief Gold (1999)Stealth, Classic, First-PersonThe tags players apply most, in order of votes. A read on feel, not a verdict.
Reception
Bright Memory: Infinite ✓Score 8.0 · 92% on Steam · 55 criticThief Gold (1999)Score 7.8 · 92% on Steam · 92 criticThe GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.
Content and scale
Bright Memory: Infinite39,848 reviews · 10 add-ons · 13 GBThief Gold (1999)4,177 reviewsReach and footprint, not quality: more reviews or a bigger install is not a better game.
Price
Bright Memory: Infinite$19.99Thief Gold (1999) ✓$1.74Read live from Steam and subject to change.
On a Steam Deck
Bright Memory: Infinite ✓VerifiedThief Gold (1999)UnsupportedValve's own Deck compatibility rating.
Bright Memory: Infinite takes 2 of the marked rounds to 1. That is only what a number can decide, not which you will enjoy more.
The two on the grid
Compare the whole catalogueBright Memory: Infinite and Thief Gold (1999) on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.
2 games have both
Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.
Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.
- PC
Every point links to that game's entry. The value map and the reception map are fixed views of the same data.
How positions are decided
No paid placement, no favouritism, live third-party data
- Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
- Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
- No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
- A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
- Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.
Which to pick, by what you want
- The higher-rated of the two: Bright Memory: Infinite (GamingPickz Score 8.0)
- The cheaper right now: Thief Gold (1999) ($1.74)
- Better on a Steam Deck: Bright Memory: Infinite (verified)
- The safer bet by weight of reviews: Bright Memory: Infinite (39,848 reviews)
What they have in common
Both are tagged by Steam players with:
ActionSingleplayerFirst-Person
Where they differ
Female ProtagonistSexual ContentFPSIndieShooterSci-fi
StealthClassicAtmosphericSteampunkImmersive SimHorror
Tags players apply to one game and not the other.
Difficulty and who each is for
By the tags players apply, Bright Memory: Infinite is demanding, for players who want a challenge. Thief Gold (1999) is middle-of-the-road on difficulty.
System requirements, side by side
| Bright Memory: Infinite | Thief Gold (1999) | |
|---|---|---|
| Minimum GPU | NVIDIA GTX960(4G) | — |
| Minimum CPU | INTEL E3-1230v2 / AMD FX-8350 | — |
| Minimum RAM | 8 GB | — |
| Install size | 13 GB | — |
Can your PC run them? Check each against your own kit: Bright Memory: Infinite · Thief Gold (1999).
Accessibility features
Steam store pages declare 1 accessibility feature for Bright Memory: Infinite and 0 for Thief Gold (1999). A declaration is a floor, not a review.
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Common questions
How different are Bright Memory: Infinite and Thief Gold (1999) in scope?
Bright Memory: Infinite has drawn 39,848 Steam reviews, ships 10 add-ons and installs in 13 GB. Thief Gold (1999) has drawn 4,177 Steam reviews.
Is Bright Memory: Infinite or Thief Gold (1999) better?
By the GamingPickz Score, Bright Memory: Infinite rates higher (8.0 to 7.8). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.
Which is cheaper, Bright Memory: Infinite or Thief Gold (1999)?
Thief Gold (1999) is cheaper right now at $1.74, against $19.99. Prices move, so this is read live from Steam and can change.
Should I get Bright Memory: Infinite or Thief Gold (1999)?
Bright Memory: Infinite rates higher, 8.0 to 7.8 on the GamingPickz Score, and Thief Gold (1999) is the cheaper at $1.74. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.
Do you rank one above the other for a fee?
No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.
Related comparisons
How we compare, and what we will not do
The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.