GamingPickz
Game vs game · side by side

GUILTY GEAR -STRIVE- vs SOULCALIBUR VI

GUILTY GEAR -STRIVE- is a fighting game from Arc System Works (2021) while SOULCALIBUR VI is a fighting game from BANDAI NAMCO Studios Inc. (2018).

GUILTY GEAR -STRIVE-

2021 · Arc System Works

8.0GamingPickz Score

$39.99

Steam: Very Positive

SOULCALIBUR VI

2018 · BANDAI NAMCO Studios Inc.

7.3GamingPickz Score

$59.99

Steam: Very Positive

What each one is

Steam files GUILTY GEAR -STRIVE- under Fighting. In contrast, it files SOULCALIBUR VI under Fighting.

GUILTY GEAR -STRIVE-

The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!

Description from its Steam store page

SOULCALIBUR VI

Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!

Description from its Steam store page

At a glance

GUILTY GEAR -STRIVE-SOULCALIBUR VI
GamingPickz Score8.0/107.3/10
Steam ratingVery Positive (88%, 66,791)Very Positive (83%, 14,352)
Critic aggregate85/10080/100
Price$39.99$59.99
Install size26 GB20 GB
Steam Deckplayableplayable
Released20212018
DeveloperArc System WorksBANDAI NAMCO Studios Inc.

Prices and Steam ratings are read live and move over time.

GUILTY GEAR -STRIVE- vs SOULCALIBUR VI, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    GUILTY GEAR -STRIVE-Fighting game
    SOULCALIBUR VIFighting game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    GUILTY GEAR -STRIVE-Fighting, 2D Fighter, Anime
    SOULCALIBUR VIFighting, Action, Character Customization

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    GUILTY GEAR -STRIVE-Score 8.0 · 88% on Steam · 85 critic
    SOULCALIBUR VIScore 7.3 · 83% on Steam · 80 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    GUILTY GEAR -STRIVE-66,791 reviews · 41 add-ons · 26 GB
    SOULCALIBUR VI14,352 reviews · 16 add-ons · 20 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    GUILTY GEAR -STRIVE-$39.99
    SOULCALIBUR VI$59.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    GUILTY GEAR -STRIVE-Playable
    SOULCALIBUR VIPlayable

    Valve's own Deck compatibility rating.

GUILTY GEAR -STRIVE- takes 2 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

GUILTY GEAR -STRIVE- and SOULCALIBUR VI on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: GUILTY GEAR -STRIVE- (GamingPickz Score 8.0)
  • The cheaper right now: GUILTY GEAR -STRIVE- ($39.99)
  • Lighter on storage: SOULCALIBUR VI (20 GB)
  • The safer bet by weight of reviews: GUILTY GEAR -STRIVE- (66,791 reviews)

What they have in common

Both are tagged by Steam players with:

Fighting2D FighterGreat SoundtrackAnimeArcadeMultiplayerActionStory Rich

Where they differ

GUILTY GEAR -STRIVE- is also

PvP2.5DLore-Rich2D3DCombat

SOULCALIBUR VI is also

Character CustomizationSwordplay3D FighterNuditySingleplayerCompetitive

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, GUILTY GEAR -STRIVE- is relaxed, easy to pick up. SOULCALIBUR VI is middle-of-the-road on difficulty.

System requirements, side by side

GUILTY GEAR -STRIVE-SOULCALIBUR VI
Minimum GPURadeon HD 6870
Minimum CPUAMD FX-4350, 4.2 GHz / Intel Core i5-3450, 3.10 GHz
Minimum RAM4 GB
Install size26 GB20 GB

Can your PC run them? Check each against your own kit: GUILTY GEAR -STRIVE- · SOULCALIBUR VI.

Accessibility features

Steam store pages declare 1 accessibility feature for GUILTY GEAR -STRIVE- and 1 for SOULCALIBUR VI. A declaration is a floor, not a review.

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Common questions

How different are GUILTY GEAR -STRIVE- and SOULCALIBUR VI in scope?

GUILTY GEAR -STRIVE- has drawn 66,791 Steam reviews, ships 41 add-ons and installs in 26 GB. SOULCALIBUR VI has drawn 14,352 Steam reviews, ships 16 add-ons and installs in 20 GB.

Is GUILTY GEAR -STRIVE- or SOULCALIBUR VI better?

By the GamingPickz Score, GUILTY GEAR -STRIVE- rates higher (8.0 to 7.3). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, GUILTY GEAR -STRIVE- or SOULCALIBUR VI?

GUILTY GEAR -STRIVE- is cheaper right now at $39.99, against $59.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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