Half-Life 2: Deathmatch vs Half-Life: Blue Shift
Half-Life 2: Deathmatch is an FPS game from Valve (2004) while Half-Life: Blue Shift is an FPS puzzle game from Gearbox Software (2001).
What each one is
Half-Life 2: Deathmatch is filed under FPS. In contrast, Half-Life: Blue Shift under FPS and Puzzle.
Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!
Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
Story, characters and reception
Reception
Half-Life 2: Deathmatch was well-received upon its release, with reviewers praising its inclusion of the gravity gun. GameSpot lauded the game for the Source engine's "impressive use of physics" and the available selection of maps. IGN paid similar compliments to the title, also speaking highly of the "fast play style that [ Half-Life 2: Deathmatch ] produces. (Wikipedia)
Plot
Setting Blue Shift is set in the same location and time frame as that of Half-Life , taking place at a remote New Mexico laboratory called the Black Mesa Research Facility . In Half-Life , the player takes on the role of Gordon Freeman , a scientist involved in an accident that opens an interdimensional portal to the borderworld of Xen , allowing the alien creatures of Xen to attack the facility. The player guides Freeman in an attempt to escape the… (Wikipedia)
Reception
Reception The PC version received "mixed or average reviews" according to the review aggregation website Metacritic . In a review for IGN , critic Tal Blevins noted that Blue Shift s gameplay "is pretty much what we've come to expect out of Half-Life " by blending action and puzzle solving, stating that the latter "were all logical and well done, although some of the jumping puzzles were frustrating". Though IGN praised the game for maintaining the… (Wikipedia)
At a glance
| Half-Life 2: Deathmatch | Half-Life: Blue Shift | |
|---|---|---|
| GamingPickz Score | 7.7/10 | 7.7/10 |
| Steam rating | Very Positive (91%, 15,340) | Very Positive (93%, 21,191) |
| Critic aggregate | No aggregate | 71/100 |
| Price | Not listed | $4.99 |
| Install size | — | — |
| Steam Deck | playable | playable |
| Released | 2004 | 2001 |
| Developer | Valve | Gearbox Software |
Prices and Steam ratings are read live and move over time.
Half-Life 2: Deathmatch vs Half-Life: Blue Shift, point by point
Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.
Genre and premise
Half-Life 2: DeathmatchFPS gameHalf-Life: Blue ShiftFPS puzzle gameWhat each is filed as. Each game describes itself in full above; we do not judge a premise.
How it plays
Half-Life 2: DeathmatchAction, FPS, ShooterHalf-Life: Blue ShiftFPS, Action, Sci-fiThe tags players apply most, in order of votes. A read on feel, not a verdict.
Reception
Half-Life 2: DeathmatchScore 7.7 · 91% on SteamHalf-Life: Blue ShiftScore 7.7 · 93% on Steam · 71 criticThe GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.
Content and scale
Half-Life 2: Deathmatch15,340 reviewsHalf-Life: Blue Shift21,191 reviewsReach and footprint, not quality: more reviews or a bigger install is not a better game.
Price
Half-Life 2: DeathmatchNot listedHalf-Life: Blue Shift$4.99Read live from Steam and subject to change.
On a Steam Deck
Half-Life 2: DeathmatchPlayableHalf-Life: Blue ShiftPlayableValve's own Deck compatibility rating.
Across the rounds a number can settle, it is level at 0 each. Which one is "better" is the part no figure decides, so we leave it to what you want from the two.
The two on the grid
Compare the whole catalogueHalf-Life 2: Deathmatch and Half-Life: Blue Shift on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.
2 games have both
Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.
Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.
- PC
Every point links to that game's entry. The value map and the reception map are fixed views of the same data.
How positions are decided
No paid placement, no favouritism, live third-party data
- Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
- Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
- No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
- A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
- Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.
What they have in common
Both are tagged by Steam players with:
ActionFPSShooterFirst-PersonSci-fiModdableAtmosphericAdventure
Where they differ
MultiplayerPhysicsCompetitiveFunnyCo-opOld School
AliensClassicZombies1990'sShortSilent Protagonist
Tags players apply to one game and not the other.
Difficulty and who each is for
By the tags players apply, Half-Life 2: Deathmatch is middle-of-the-road on difficulty. Half-Life: Blue Shift is middle-of-the-road on difficulty.
Accessibility features
Steam store pages declare 4 accessibility features for Half-Life 2: Deathmatch and 4 for Half-Life: Blue Shift. A declaration is a floor, not a review.
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Common questions
How different are Half-Life 2: Deathmatch and Half-Life: Blue Shift in scope?
Half-Life 2: Deathmatch has drawn 15,340 Steam reviews. Half-Life: Blue Shift has drawn 21,191 Steam reviews.
Is Half-Life 2: Deathmatch or Half-Life: Blue Shift better?
By the GamingPickz Score, Half-Life 2: Deathmatch rates higher (7.7 to 7.7). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.
Which is cheaper, Half-Life 2: Deathmatch or Half-Life: Blue Shift?
One or both do not have a current listed price, so a straight comparison is not possible. See the table above.
Do you rank one above the other for a fee?
No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.
Related comparisons
How we compare, and what we will not do
The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.