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Game vs game · side by side

Holdfast: Nations At War vs World of Warships

Holdfast: Nations At War is an FPS mmorpg game from Anvil Game Studios (2020) while World of Warships is a mmorpg simulation game from Lesta Games (2015).

Holdfast: Nations At War

2020 · Anvil Game Studios

7.8GamingPickz Score

$19.99

Steam: Very Positive

World of Warships

2015 · Lesta Games

7.1GamingPickz Score

Free

Steam: Mostly Positive

What each one is

Steam files Holdfast: Nations At War under FPS and Mmorpg. In contrast, it files World of Warships under Mmorpg and Simulation.

Holdfast: Nations At War

Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!

Description from its Steam store page

World of Warships

Immerse yourself in thrilling naval battles and assemble an armada of over 800 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!

Description from its Steam store page

At a glance

Holdfast: Nations At WarWorld of Warships
GamingPickz Score7.8/107.1/10
Steam ratingVery Positive (90%, 29,480)Mostly Positive (76%, 156,252)
Critic aggregateNo aggregate81/100
Price$19.99Free
Install size22 GB67.2 GB
Steam Deckverifiedplayable
Released20202015
DeveloperAnvil Game StudiosLesta Games

Prices and Steam ratings are read live and move over time.

Holdfast: Nations At War vs World of Warships, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Holdfast: Nations At WarFPS mmorpg game
    World of WarshipsMmorpg simulation game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Holdfast: Nations At WarShooter, FPS, War
    World of WarshipsFree to Play, Naval Combat, Action

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Holdfast: Nations At WarScore 7.8 · 90% on Steam
    World of WarshipsScore 7.1 · 76% on Steam · 81 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Holdfast: Nations At War29,480 reviews · 18 add-ons · 22 GB
    World of Warships156,252 reviews · 23 add-ons · 67.2 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Holdfast: Nations At War$19.99
    World of WarshipsFree

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Holdfast: Nations At WarVerified
    World of WarshipsPlayable

    Valve's own Deck compatibility rating.

Holdfast: Nations At War takes 2 of the marked rounds to 1. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Holdfast: Nations At War and World of Warships on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Mobile
  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

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How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Holdfast: Nations At War (GamingPickz Score 7.8)
  • The cheaper right now: World of Warships (Free)
  • Better on a Steam Deck: Holdfast: Nations At War (verified)
  • Lighter on storage: Holdfast: Nations At War (22 GB)
  • The safer bet by weight of reviews: World of Warships (156,252 reviews)

What they have in common

Both are tagged by Steam players with:

ShooterMultiplayerWarActionMilitaryHistoricalTacticalSimulation

Where they differ

Holdfast: Nations At War is also

FPSWargameWorld War ICombatStrategyMemes

World of Warships is also

Free to PlayNaval CombatCo-opOnline Co-OpWorld War IIMassively Multiplayer

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Holdfast: Nations At War is middle-of-the-road on difficulty. World of Warships is middle-of-the-road on difficulty.

System requirements, side by side

Holdfast: Nations At WarWorld of Warships
Minimum GPU1280x720; Nvidia®Geforce® GT 640 Intel UHD 630 AMD Radeon™ R7 240
Minimum CPUIntel® Core™ i3-3210 3,2 GHz AMD Athlon™ X4 970 Quad Core 3,8 GHz
Minimum RAM6 GB
Install size22 GB67.2 GB

Can your PC run them? Check each against your own kit: Holdfast: Nations At War · World of Warships.

Accessibility features

Steam store pages declare 6 accessibility features for Holdfast: Nations At War and 4 for World of Warships. A declaration is a floor, not a review.

If you like one, also try

Close to Holdfast: Nations At War

Common questions

How different are Holdfast: Nations At War and World of Warships in scope?

Holdfast: Nations At War has drawn 29,480 Steam reviews, ships 18 add-ons and installs in 22 GB. World of Warships has drawn 156,252 Steam reviews, ships 23 add-ons and installs in 67.2 GB.

Is Holdfast: Nations At War or World of Warships better?

By the GamingPickz Score, Holdfast: Nations At War rates higher (7.8 to 7.1). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Holdfast: Nations At War or World of Warships?

World of Warships is cheaper right now at Free, against $19.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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