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Game vs game · side by side

Need for Speed Heat vs Need for Speed Rivals

Need for Speed Heat is an open-world racing game from EA Gothenburg (2019) while Need for Speed Rivals is a horror open-world game from EA Gothenburg (2013).

Need for Speed Heat

2019 · EA Gothenburg

7.4GamingPickz Score

$69.99

Steam: Very Positive

Need for Speed Rivals

2013 · EA Gothenburg

6.8GamingPickz Score

$19.99

Steam: Mostly Positive

What each one is

Steam files Need for Speed Heat under Open-World and Racing. In contrast, it files Need for Speed Rivals under Horror and Open-World.

Need for Speed Heat

Hustle by day and risk it all at night in Need for Speed™ Heat Deluxe Edition, a white-knuckle street racer, where the lines of the law fade as the sun starts to set.

Description from its Steam store page

Need for Speed Rivals

Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing

Description from its Steam store page

At a glance

Need for Speed HeatNeed for Speed Rivals
GamingPickz Score7.4/106.8/10
Steam ratingVery Positive (84%, 153,208)Mostly Positive (76%, 10,553)
Critic aggregate72/10076/100
Price$69.99$19.99
Install size50 GB30 GB
Steam Deckplayableplayable
Released20192013
DeveloperEA GothenburgEA Gothenburg

Prices and Steam ratings are read live and move over time.

Need for Speed Heat vs Need for Speed Rivals, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Need for Speed HeatOpen-world racing game
    Need for Speed RivalsHorror open-world game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Need for Speed HeatRacing, Open World, Driving
    Need for Speed RivalsRacing, Driving, Open World

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Need for Speed HeatScore 7.4 · 84% on Steam · 72 critic
    Need for Speed RivalsScore 6.8 · 76% on Steam · 76 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Need for Speed Heat153,208 reviews · 2 add-ons · 50 GB
    Need for Speed Rivals10,553 reviews · 1 add-on · 30 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Need for Speed Heat$69.99
    Need for Speed Rivals$19.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Need for Speed HeatPlayable
    Need for Speed RivalsPlayable

    Valve's own Deck compatibility rating.

Across the rounds a number can settle, it is level at 1 each. Which one is "better" is the part no figure decides, so we leave it to what you want from the two.

The two on the grid

Compare the whole catalogue

Need for Speed Heat and Need for Speed Rivals on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Multi-platform

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Need for Speed Heat (GamingPickz Score 7.4)
  • The cheaper right now: Need for Speed Rivals ($19.99)
  • Lighter on storage: Need for Speed Rivals (30 GB)
  • The safer bet by weight of reviews: Need for Speed Heat (153,208 reviews)

What they have in common

Both are tagged by Steam players with:

RacingOpen WorldMultiplayerDrivingActionSingleplayerCo-opAdventure

Where they differ

Need for Speed Heat is also

ControllerCharacter Customization

Need for Speed Rivals is also

WarPsychological Horror

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Need for Speed Heat is middle-of-the-road on difficulty. Need for Speed Rivals is middle-of-the-road on difficulty.

System requirements, side by side

Need for Speed HeatNeed for Speed Rivals
Minimum GPUAMD: Radeon 7970/Radeon R9 280x
Minimum CPUFX-6350
Minimum RAM8 GB
Install size50 GB30 GB

Can your PC run them? Check each against your own kit: Need for Speed Heat · Need for Speed Rivals.

Accessibility features

Steam store pages declare 1 accessibility feature for Need for Speed Heat and 1 for Need for Speed Rivals. A declaration is a floor, not a review.

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Common questions

How different are Need for Speed Heat and Need for Speed Rivals in scope?

Need for Speed Heat has drawn 153,208 Steam reviews, ships 2 add-ons and installs in 50 GB. Need for Speed Rivals has drawn 10,553 Steam reviews, ships 1 add-on and installs in 30 GB.

Is Need for Speed Heat or Need for Speed Rivals better?

By the GamingPickz Score, Need for Speed Heat rates higher (7.4 to 6.8). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Need for Speed Heat or Need for Speed Rivals?

Need for Speed Rivals is cheaper right now at $19.99, against $69.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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