GamingPickz
Game vs game · side by side

Project CARS 2 vs Transport Fever 2

Project CARS 2 is an open-world racing game from Slightly Mad Studios (2017) while Transport Fever 2 is an open-world sandbox game from Urban Games (2019).

Quick answer: Transport Fever 2 rates higher, 7.8 to 7.4 on the GamingPickz Score.

Project CARS 2

2017 · Slightly Mad Studios

7.4GamingPickz Score

Not listed

Steam: Very Positive

Transport Fever 2

2019 · Urban Games

7.8GamingPickz Score

$39.99

Steam: Very Positive

What each one is

Project CARS 2 is filed under Open-World and Racing. In contrast, Transport Fever 2 under Open-World and Sandbox.

Project CARS 2

THE ULTIMATE DRIVER JOURNEY! Project CARS 2 delivers the soul of motor racing in the world’s most beautiful, authentic, and technically-advanced racing game.

Description from its Steam store page

Transport Fever 2

The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!

Description from its Steam store page

Story, characters and reception

Project CARS 2
Reception

Reception Project CARS 2 received "generally favorable" reviews from critics, according to review aggregator Metacritic . " Project Cars 2 may do a great many things exceptionally well, but it's hard to look past the mountain of gaffes that quickly pile up on and off the track. Racing, after all, is about results, not potential. (Wikipedia)

Transport Fever 2
Reception

Reception Transport Fever 2 received "generally favorable" reviews, according to review aggregator platform Metacritic . Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 81% of critics. Matt S. (Wikipedia)

At a glance

Project CARS 2Transport Fever 2
GamingPickz Score7.4/107.8/10
Steam ratingVery Positive (81%, 18,429)Very Positive (90%, 32,509)
Critic aggregate84/10076/100
PriceNot listed$39.99
Install size50 GB
Steam Deckunsupportedverified
Released20172019
DeveloperSlightly Mad StudiosUrban Games

Prices and Steam ratings are read live and move over time.

Project CARS 2 vs Transport Fever 2, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Project CARS 2Open-world racing game
    Transport Fever 2Open-world sandbox game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Project CARS 2Racing, Driving, Automobile Sim
    Transport Fever 2Simulation, Strategy, Management

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Project CARS 2Score 7.4 · 81% on Steam · 84 critic
    Transport Fever 2Score 7.8 · 90% on Steam · 76 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Project CARS 218,429 reviews · 50 GB
    Transport Fever 232,509 reviews · 2 add-ons

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Project CARS 2Not listed
    Transport Fever 2$39.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Project CARS 2Unsupported
    Transport Fever 2Verified

    Valve's own Deck compatibility rating.

Transport Fever 2 takes 2 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Project CARS 2 and Transport Fever 2 on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Transport Fever 2 (GamingPickz Score 7.8)
  • Better on a Steam Deck: Transport Fever 2 (verified)

What they have in common

Both are tagged by Steam players with:

SimulationRealisticSingleplayerOpen World

Where they differ

Project CARS 2 is also

RacingDrivingAutomobile SimVRMultiplayerSports

Transport Fever 2 is also

StrategyManagementTransportationTrainsCity BuilderEconomy

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Project CARS 2 is demanding, for players who want a challenge. Transport Fever 2 is relaxed, easy to pick up.

System requirements, side by side

Project CARS 2Transport Fever 2
Minimum GPUGTX680
Minimum CPU3.5 GHz Intel Core i5 3450, 4.0 GHz AMD FX-8350
Minimum RAM8 GB
Install size50 GB

Can your PC run them? Check each against your own kit: Project CARS 2 · Transport Fever 2.

Accessibility features

Steam store pages declare 0 accessibility features for Project CARS 2 and 1 for Transport Fever 2. A declaration is a floor, not a review.

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Common questions

How different are Project CARS 2 and Transport Fever 2 in scope?

Project CARS 2 has drawn 18,429 Steam reviews and installs in 50 GB. Transport Fever 2 has drawn 32,509 Steam reviews and ships 2 add-ons.

Is Project CARS 2 or Transport Fever 2 better?

By the GamingPickz Score, Transport Fever 2 rates higher (7.8 to 7.4). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Project CARS 2 or Transport Fever 2?

One or both do not have a current listed price, so a straight comparison is not possible. See the table above.

Should I get Project CARS 2 or Transport Fever 2?

Transport Fever 2 rates higher, 7.8 to 7.4 on the GamingPickz Score. It also depends on what you want: the "which to pick" section above calls out which is cheaper, lighter on storage, better on a Steam Deck and the safer bet by weight of reviews.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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