GamingPickz

Project CARS 2

THE ULTIMATE DRIVER JOURNEY! Project CARS 2 delivers the soul of motor racing in the world’s most beautiful, authentic, and technically-advanced racing game.

Open WorldRacingSimulationSports

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Would you recommend it?
Player score
8.1/10
18,429 reviews
Released
2017
Developer
Slightly Mad Studios
Platforms
1 systems
Critics
84
Steam Deck
unsupported
Download
50 GB
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is Project CARS 2?

THE ULTIMATE DRIVER JOURNEY! Project CARS 2 delivers the soul of motor racing in the world’s most beautiful, authentic, and technically-advanced racing game.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released20 September 2017
DeveloperSlightly Mad Studios
PublisherBANDAI NAMCO Entertainment
PlatformsPC
GenresOpen World, Racing, Simulation, Sports
Languages12 supported

Source. Catalogue facts from Wikidata , seeded TBA. Store data from Steam, read 30 August 2026.

How was Project CARS 2 received?

Players81%positive of 18,429 · Very Positive
Metacritic84critic aggregate, PC
Achievements47on Steam

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Metacritic page. Neither is our opinion. We have not published a review of this game.

What does it support?

Technical support
CapabilitySupport
ControllerNot stated
Cloud savesYes
Cross-platform playNo
Mod supportNo official workshop
Online playYes
In-game purchasesNo
Steam Deckunsupported
Download size50 GB
Add-on contentNone listed
Age gateNone

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

Is Project CARS 2 worth it?

81% of 18,429 Steam reviews are positive, which Steam rates Very Positive. Its price is not listed, and critics score it 84/100. About 130 people were playing at once when we last checked, so it is still active.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. We have not published our own review of this game.

How long is Project CARS 2? How long to beat it

Total play time for Project CARS 2 is about 97.9 hours to do everything, and around 27.1 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Project CARS 2 length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path27.1h23
Main + the extras: story plus the side content most people do72.8h14
Completionist: everything: 100% the game97.9h5

Source: HowLongToBeat community submissions, read 2026-10-19.

Project CARS 2 system requirements

The minimum requirements from Project CARS 2's Steam page. These are what it takes to launch and be playable, not to run at high settings.

Project CARS 2 minimum requirements
Memory8 GB RAM (other games at this level)
Processor3.5 GHz Intel Core i5 3450, 4.0 GHz AMD FX-8350
GraphicsGTX680 · runs on a low-end GPU
Storage50 GB (more games this size)

Can your PC run it? Check Project CARS 2 against your exact GPU, CPU and RAM.

Where Project CARS 2 sits on the grid

Compare the whole catalogue

Project CARS 2 plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Is Project CARS 2 still active? Players right now

130concurrent playerssnapshot, 19 October 2026
48%busier than this shareof the 1,496 games we track
18,374Steam reviews writtenevery one an owner

Project CARS 2 has a small, niche following: 130 people were playing at once when we last read Steam on 19 October 2026. This is a snapshot, not a live counter, and it is a recent concurrent reading rather than an all-time record. For what is trending across the catalogue right now, see the pulse.

How many people own Project CARS 2

1.0M–2.0MEstimated owners on Steama band, not a figure · SteamSpy
18,374Reviews writtena floor: every one owns it
130Playing at peak, recentlyconcurrent players

This is an estimate, not a sales figure, and the two are not interchangeable. SteamSpy samples public profiles and publishes a range; the range here spans a factor of 2.0, and that width is the honest part of it. We show both ends rather than a midpoint, because a midpoint would look like a measurement.

Steam only. Console and storefront sales are not counted, so a game that sold heavily elsewhere reads low here. Read on 19 October 2026. Where a publisher has announced a real unit figure, that appears separately and carries its source.

Estimated sales for Project CARS 2

These are estimates, not reported figures. Slightly Mad Studios has not published unit sales for Project CARS 2, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

553K–1.1MEstimated copies soldon Steam, lifetime

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam18,429
Sales per review30 to 60
List priceNot recorded
Assumed average selling price33% to 66% of list
SteamSpy owner estimate1.0M–2.0M, a different measure, see below

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If Slightly Mad Studios publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

What readers say about Project CARS 2

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Did it run on your PC?

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Where Project CARS 2 appears

The ranked lists and finder pages Project CARS 2 qualifies for, from its own genre and platform to what it takes to run.

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Games like Project CARS 2

24 games overlap with Project CARS 2 on the tags Steam players applied to it, on genre, and on theme. The closest are DiRT 4, Project CARS and Assetto Corsa Competizione.

All 24 games like Project CARS 2

Part of the Project CARS series

Project CARS 2 is one of 2 Project CARS games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:

Every Project CARS game, ranked

Project CARS 2 head to head

Common questions about Project CARS 2

What platforms is Project CARS 2 on?

Project CARS 2 is available on PC. It first released in 2017.

Do players recommend Project CARS 2?

81% of 18,429 Steam reviews are positive, which Steam rates Very Positive. That is players rating it, not our review. We have not published a review of this game.

What is the Metacritic score for Project CARS 2?

84 out of 100 for the PC version, as published on the game's own Steam store page. Steam can lag Metacritic by a few points.

Does Project CARS 2 work on Steam Deck?

Valve rates Project CARS 2 as unsupported on the Steam Deck, from its own testing.

How big is the Project CARS 2 download?

50 GB on PC, from the storage requirement on its Steam listing. Console versions differ.

Who made Project CARS 2?

Project CARS 2 was developed by Slightly Mad Studios and published by BANDAI NAMCO Entertainment.

Is Project CARS 2 worth it in 2026?

81% of 18,429 Steam reviews are positive (Very Positive), and its price is not listed. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is Project CARS 2 dead?

No. About 130 people were in-game at once when we last read Steam's concurrent-player figure. Peak activity is higher; this is a recent snapshot, not the all-time peak.

What are the system requirements for Project CARS 2?

At minimum, Project CARS 2 needs 8 GB RAM, a 3.5 GHz Intel Core i5 3450, 4.0 GHz AMD FX-8350, a GTX680, 50 GB of storage, from its Steam listing. That is what it takes to launch and be playable, not to run at high settings. Check it against your own PC on the can-I-run page.

How long does it take to beat Project CARS 2?

about 27.1 hours for the main story, 72.8 hours with the main extras, 97.9 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.