GamingPickz
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Tomb Raider: Legend vs Tomb Raider: Underworld

Tomb Raider: Legend is an action-adventure platformer game from Crystal Dynamics (2006) while Tomb Raider: Underworld is an action-adventure open-world game from Crystal Dynamics (2008).

Tomb Raider: Legend

2006 · Crystal Dynamics

7.5GamingPickz Score

$0.97

Steam: Very Positive

Tomb Raider: Underworld

2008 · Crystal Dynamics

6.8GamingPickz Score

$0.98

Steam: Mostly Positive

What each one is

Steam files Tomb Raider: Legend under Action-Adventure and Platformer. In contrast, it files Tomb Raider: Underworld under Action-Adventure and Open-World.

Tomb Raider: Legend

Follow Lara Croft down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts, that unleashes unwelcome figures from Lara's mysterious past.

Description from its Steam store page

Tomb Raider: Underworld

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...

Description from its Steam store page

At a glance

Tomb Raider: LegendTomb Raider: Underworld
GamingPickz Score7.5/106.8/10
Steam ratingVery Positive (88%, 6,103)Mostly Positive (77%, 6,883)
Critic aggregate82/10080/100
Price$0.97$0.98
Install size
Steam Deckplayableunsupported
Released20062008
DeveloperCrystal DynamicsCrystal Dynamics

Prices and Steam ratings are read live and move over time.

Tomb Raider: Legend vs Tomb Raider: Underworld, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    Tomb Raider: LegendAction-adventure platformer game
    Tomb Raider: UnderworldAction-adventure open-world game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    Tomb Raider: LegendAdventure, Action, Female Protagonist
    Tomb Raider: UnderworldAdventure, Action, Female Protagonist

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    Tomb Raider: LegendScore 7.5 · 88% on Steam · 82 critic
    Tomb Raider: UnderworldScore 6.8 · 77% on Steam · 80 critic

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Tomb Raider: Legend6,103 reviews
    Tomb Raider: Underworld6,883 reviews

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Tomb Raider: Legend$0.97
    Tomb Raider: Underworld$0.98

    Read live from Steam and subject to change.

  6. On a Steam Deck

    Tomb Raider: LegendPlayable
    Tomb Raider: UnderworldUnsupported

    Valve's own Deck compatibility rating.

Tomb Raider: Legend takes 3 of the marked rounds to 0. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Tomb Raider: Legend and Tomb Raider: Underworld on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Multi-platform

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Tomb Raider: Legend (GamingPickz Score 7.5)
  • The cheaper right now: Tomb Raider: Legend ($0.97)
  • Better on a Steam Deck: Tomb Raider: Legend (playable)

What they have in common

Both are tagged by Steam players with:

AdventureActionFemale ProtagonistThird PersonPuzzlePlatformerSingleplayerAction-Adventure

Where they differ

Tomb Raider: Legend is also

ControllerModernGreat Soundtrack

Tomb Raider: Underworld is also

Underwater3D VisionMultiplayerOpen World

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Tomb Raider: Legend is middle-of-the-road on difficulty. Tomb Raider: Underworld is middle-of-the-road on difficulty.

System requirements, side by side

Tomb Raider: LegendTomb Raider: Underworld
Minimum GPU
Minimum CPUIntel Pentium 4 3+GHz
Minimum RAM1 GB
Install size

Can your PC run them? Check each against your own kit: Tomb Raider: Legend · Tomb Raider: Underworld.

Accessibility features

Steam store pages declare 1 accessibility feature for Tomb Raider: Legend and 1 for Tomb Raider: Underworld. A declaration is a floor, not a review.

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Common questions

How different are Tomb Raider: Legend and Tomb Raider: Underworld in scope?

Tomb Raider: Legend has drawn 6,103 Steam reviews. Tomb Raider: Underworld has drawn 6,883 Steam reviews.

Is Tomb Raider: Legend or Tomb Raider: Underworld better?

By the GamingPickz Score, Tomb Raider: Legend rates higher (7.5 to 6.8). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Tomb Raider: Legend or Tomb Raider: Underworld?

Tomb Raider: Legend is cheaper right now at $0.97, against $0.98. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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