
Tomb Raider: Underworld
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Action AdventureOpen WorldPlatformerPuzzle
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- Released
- 2008
- Developer
- Crystal Dynamics
- Platforms
- 3 systems
- Critics
- 80
- Steam Deck
- unsupported
- Download
- Not stated
What is Tomb Raider: Underworld?
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.
The record
| First released | 18 November 2008 |
|---|---|
| Developer | Crystal Dynamics |
| Publisher | Eidos Interactive |
| Platforms | PlayStation 2, Nintendo Wii, Nintendo DS |
| Genres | Action Adventure, Open World, Platformer, Puzzle |
| Languages | 5 supported |
Source. Catalogue facts from Wikidata Q915860, seeded 30 August 2026. Store data from Steam, read 30 August 2026.
How was Tomb Raider: Underworld received?
Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Metacritic page. Neither is our opinion. We have not published a review of this game.
Accessibility
Seeing
None declared
Hearing
None declared
Input
- Full controller support
Difficulty
None declared
Method. Features the publisher declared on its own store page. A declaration is a floor, not a review.
What does it support?
| Capability | Support |
|---|---|
| Controller | full support |
| Cloud saves | No |
| Cross-platform play | No |
| Mod support | No official workshop |
| Online play | Single-player only |
| In-game purchases | No |
| Steam Deck | unsupported |
| Download size | Not stated |
| Add-on content | None listed |
| Age gate | 13+ |
Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.
What does it cost?
Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.
Is Tomb Raider: Underworld worth it?
77% of 6,883 Steam reviews are positive, which Steam rates Mostly Positive. It costs $0.98 on Steam, on sale from $8.99, and critics score it 80/100.
That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. Players do report problems — see the reported-problems section below before buying. We have not published our own review of this game.
How long is Tomb Raider: Underworld? How long to beat it
Total play time for Tomb Raider: Underworld is about 18.7 hours to do everything, and around 9.9 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.
| How you play | Hours | Players logged |
|---|---|---|
| Just the main story: straight through the critical path | 9.9h | 267 |
| Main + the extras: story plus the side content most people do | 12.2h | 149 |
| Completionist: everything: 100% the game | 18.7h | 50 |
At its current price of $0.98, beating the main story works out to about $0.10 per hour. That is the price divided by the hours, a value read and not a verdict: a longer game costs less per hour, which is not the same as being the better game.
Source: HowLongToBeat community submissions, read 2026-10-19.
Tomb Raider: Underworld system requirements
The minimum requirements from Tomb Raider: Underworld's Steam page. These are what it takes to launch and be playable, not to run at high settings.
| Memory | 1 GB RAM (other games at this level) |
|---|---|
| Processor | Intel Pentium 4 3+GHz |
Where Tomb Raider: Underworld sits on the grid
Compare the whole catalogueTomb Raider: Underworld plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.
1 games have both
Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.
Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.
- Multi-platform
Every point links to that game's entry. The value map and the reception map are fixed views of the same data.
How positions are decided
No paid placement, no favouritism, live third-party data
- Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
- Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
- No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
- A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
- Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.
Estimated sales for Tomb Raider: Underworld
These are estimates, not reported figures. Crystal Dynamics has not published unit sales for Tomb Raider: Underworld, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.
How this was calculated
Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.
| Reviews on Steam | 6,883 |
|---|---|
| Sales per review | 30 to 60 |
| List price | $8.99 |
| Assumed average selling price | 33% to 66% of list |
What this cannot tell you
Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.
The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.
The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.
Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.
If Crystal Dynamics publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.
Tomb Raider: Underworld price & deals: is it on sale?
We have one reading so far: $0.98 on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.
What readers say about Tomb Raider: Underworld
Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.
Loading reviews…
Problems players report
We read the 300 most recent negative Steam reviews of Tomb Raider: Underworld on 30 August 2026 and counted what they mention. These are complaints, not confirmed defects: we have not reproduced any of them, and a review describes one person's machine. What the counts tell you is which problems more than one person ran into.
- Performance and stutter19 of 300 (6%)
- The PC version is a hacky console port with many elements tied to the framerate, causing a few extra issues in an already-buggy game, but it's your best bet - particularly as it goes on sale for pennies, which are all this game is worth, sadly.
Steam review, 10 August 2024 · 7 hours played · 17 readers marked it helpfulI locked the FPS to 30 via RTSS, and the game ran without many FPS drops.
Steam review, 2 February 2026 · 16 hours played · 7 readers marked it helpful - Crashes and freezes14 of 300 (5%)
The game only crashed twice in my 15 hours of gameplay, and loading screens were very fast.
Steam review, 2 February 2026 · 16 hours played · 7 readers marked it helpfulhaving nothing but issues whenever i load the game, it crashes on the cutscene after croft manor explodes and just keeps getting stuck with audio skipping.
Steam review, 24 June 2026 · 0 hours played · 4 readers marked it helpful
A further 55 reviews call the game buggy or broken without saying how, which is why they are counted separately rather than assigned to a theme. Counted by keyword across review text, so a review discussing two problems is counted under both. Read the reviews yourself.
Did it run on your PC?
Tell other players how it ran on your machine. One tap, from your saved PC if you have one.
Where Tomb Raider: Underworld appears
The ranked lists and finder pages Tomb Raider: Underworld qualifies for, from its own genre and platform to what it takes to run.
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Games like Tomb Raider: Underworld
24 games overlap with Tomb Raider: Underworld on the tags Steam players applied to it, on genre, and on theme. The closest are Tomb Raider: Anniversary, Tomb Raider: Legend and Rise of the Tomb Raider.
Part of the Tomb Raider series
Tomb Raider: Underworld is one of 8 Tomb Raider games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:
Tomb Raider: Underworld head to head
See Tomb Raider: Underworld compared side by side, on score, price, specs and more:
More Tomb Raider: Underworld comparisons: vs Tomb Raider III, vs Tomb Raider: Chronicles, vs Tomb Raider: The Angel of Darkness
Common questions about Tomb Raider: Underworld
What platforms is Tomb Raider: Underworld on?
Tomb Raider: Underworld is available on PlayStation 2, Nintendo Wii, Nintendo DS. It first released in 2008.
How much does Tomb Raider: Underworld cost?
$0.98 on Steam in the United States, read on 30 August 2026. Prices move often and vary by region, so check the store before buying.
Do players recommend Tomb Raider: Underworld?
77% of 6,883 Steam reviews are positive, which Steam rates Mostly Positive. That is players rating it, not our review. We have not published a review of this game.
What is the Metacritic score for Tomb Raider: Underworld?
80 out of 100 for the PC version, as published on the game's own Steam store page. Steam can lag Metacritic by a few points.
Does Tomb Raider: Underworld work on Steam Deck?
Valve rates Tomb Raider: Underworld as unsupported on the Steam Deck, from its own testing.
Who made Tomb Raider: Underworld?
Tomb Raider: Underworld was developed by Crystal Dynamics and published by Eidos Interactive.
Is Tomb Raider: Underworld worth it in 2026?
77% of 6,883 Steam reviews are positive (Mostly Positive), and it is $0.98 on steam. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.
Is Tomb Raider: Underworld on sale?
Yes, right now. Tomb Raider: Underworld is $0.98 on Steam, down from its $8.99 list price (about 89% off), read on 30 August 2026. Prices move, so check the store.
What are the system requirements for Tomb Raider: Underworld?
At minimum, Tomb Raider: Underworld needs 1 GB RAM, a Intel Pentium 4 3+GHz, from its Steam listing. That is what it takes to launch and be playable, not to run at high settings. Check it against your own PC on the can-I-run page.
How long does it take to beat Tomb Raider: Underworld?
about 9.9 hours for the main story, 12.2 hours with the main extras, 18.7 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.