GamingPickz

BeamNG.drive

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Open WorldRacingSandboxSimulation

Your like matters. Every heart nudges this game's GamingPickz Score and where it ranks (a small 5% of the score), so the lists get better for everyone.

Would you recommend it?
Player score
9.7/10
416,293 reviews
Released
2013
Developer
Not recorded
Platforms
2 systems
Critics
Not scored
Steam Deck
playable
Download
60 GB
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is BeamNG.drive?

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released3 August 2013
DeveloperNot recorded
PublisherNot recorded
PlatformsPlayStation 5, Steam Deck
GenresOpen World, Racing, Sandbox, Simulation
Languages13 supported

Source. Catalogue facts from Wikidata Q16987803, seeded 30 August 2026. Store data from Steam, read 30 August 2026.

How was BeamNG.drive received?

Players97%positive of 416,293 · Overwhelmingly Positive
Achievements58on Steam

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Neither is our opinion. We have not published a review of this game.

Accessibility

7 declared features

Seeing

  • Camera Comfort

Hearing

  • Custom Volume Controls
  • Stereo Sound
  • Surround Sound

Input

  • Partial Controller Support
  • Keyboard Only Option
  • Playable without Timed Input

Difficulty

None declared

Method. Features the publisher declared on its own store page. A declaration is a floor, not a review.

What does it support?

Technical support
CapabilitySupport
Controllerpartial support
Cloud savesYes
Cross-platform playNo
Mod supportNo official workshop
Online playSingle-player only
In-game purchasesNo
Steam Deckplayable
Download size60 GB
Add-on contentNone listed
Age gateNone

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

What does it cost?

$24.99

Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.

Is BeamNG.drive worth it?

97% of 416,293 Steam reviews are positive, which Steam rates Overwhelmingly Positive. It costs $24.99 on Steam.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. Players do report problems — see the reported-problems section below before buying. We have not published our own review of this game.

How long is BeamNG.drive? How long to beat it

Total play time for BeamNG.drive is about 15.1 hours to do everything, and around 6.2 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

BeamNG.drive length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path6.2h17
Main + the extras: story plus the side content most people do8.6h13
Completionist: everything: 100% the game15.1h15

At its current price of $24.99, beating the main story works out to about $4.03 per hour. That is the price divided by the hours, a value read and not a verdict: a longer game costs less per hour, which is not the same as being the better game.

Source: HowLongToBeat community submissions, read 2026-10-19.

BeamNG.drive system requirements

The minimum requirements from BeamNG.drive's Steam page. These are what it takes to launch and be playable, not to run at high settings.

BeamNG.drive minimum requirements
Memory16 GB RAM (other games at this level)
ProcessorAMD Ryzen 5 1600 / Intel Core i5 8400
GraphicsMinimum 6GB
Storage60 GB (more games this size)
System64-bit OS required

Where BeamNG.drive sits on the grid

Compare the whole catalogue

BeamNG.drive plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PlayStation

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Estimated sales for BeamNG.drive

These are estimates, not reported figures. The publisher has not published unit sales for BeamNG.drive, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

12M–25MEstimated copies soldon Steam, lifetime
$103M–$412MEstimated player spendbefore Valve's cut
$72M–$288MEstimated to the publisherafter the 30% platform cut

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam416,293
Sales per review30 to 60
List price$24.99
Assumed average selling price33% to 66% of list

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If the publisher publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

BeamNG.drive price & deals: is it on sale?

We have one reading so far: $24.99 on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.

Latest BeamNG.drive updates & patch notes

Pulled from BeamNG.drive's own Steam feed on 5 September 2026. Posts marked as from the studio were written by the developer; the rest are articles Steam syndicated from elsewhere. Every one links to its source.

  1. Hotfixes for v0.39 Released · From the studio
  2. BeamNG.drive just had a graphics overhaul so we can finally watch a family hatchback navigate a speedbump at 100mph with dynamic ambient lighting · PC Gamer
  3. Long Time, Now See v0.39 · From the studio
  4. Hotfixes for v0.38 Released · From the studio
  5. A Heavy Haul in BeamNG.drive v0.38 · From the studio
  6. Hotfixes for v0.37 Released · From the studio

What readers say about BeamNG.drive

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Problems players report

We read the 300 most recent negative Steam reviews of BeamNG.drive on 30 August 2026 and counted what they mention. These are complaints, not confirmed defects: we have not reproduced any of them, and a review describes one person's machine. What the counts tell you is which problems more than one person ran into.

  1. Performance and stutter56 of 300 (19%)

    it needs some SERIOUS optimization, because I've dumped every single setting except my resolution, which is set to my native at 1920x1080.

    Steam review, 31 July 2026 · 215 hours played · 32 readers marked it helpful

    it was a fav game before this update my pc runs faster before was 60-70 fps now 15-20 fps with low graphic ty

    Steam review, 2 August 2026 · 122 hours played · 9 readers marked it helpful
  2. Crashes and freezes45 of 300 (15%)

    The game has crashed over 50 times, whereas before the update, it never crashed at all.

    Steam review, 3 August 2026 · 5,540 hours played · 6 readers marked it helpful

    So, I bought this game in 2024, and over time I’ve watched it get progressively worse; the latest update broke the whole game—bad UI, things that stay blurred because they won't load, crashes, and—of course—lag.

    Steam review, 19 August 2026 · 379 hours played · 3 readers marked it helpful
  3. Will not launch or install10 of 300 (3%)

    Forza Horizon for people who can't run Forza Horizon.

    Steam review, 20 August 2026 · 5 hours played · 2 readers marked it helpful

    its way too unoptimized, and i can't run the game in a smooth framerate now when i used to.

    Steam review, 7 August 2026 · 47 hours played · 2 readers marked it helpful

A further 13 reviews call the game buggy or broken without saying how, which is why they are counted separately rather than assigned to a theme. Counted by keyword across review text, so a review discussing two problems is counted under both. Read the reviews yourself.

Did it run on your PC?

Tell other players how it ran on your machine. One tap, from your saved PC if you have one.

Where BeamNG.drive appears

The ranked lists and finder pages BeamNG.drive qualifies for, from its own genre and platform to what it takes to run.

Get the weekly rundown

One email a week: what moved in the rankings, what launched, and what dropped in price. No more than that, and unsubscribing takes one click.

We send the weekly email and nothing else. Your address is never sold, shared or used to build a profile, and it is not readable by anyone visiting this site. See our privacy policy.

Games like BeamNG.drive

24 games overlap with BeamNG.drive on the tags Steam players applied to it, on genre, and on theme. The closest are MudRunner, Wreckfest and Brick Rigs.

All 24 games like BeamNG.drive

BeamNG.drive head to head

Common questions about BeamNG.drive

What platforms is BeamNG.drive on?

BeamNG.drive is available on PlayStation 5, Steam Deck. It first released in 2013.

How much does BeamNG.drive cost?

$24.99 on Steam in the United States, read on 30 August 2026. Prices move often and vary by region, so check the store before buying.

Do players recommend BeamNG.drive?

97% of 416,293 Steam reviews are positive, which Steam rates Overwhelmingly Positive. That is players rating it, not our review. We have not published a review of this game.

Does BeamNG.drive work on Steam Deck?

Valve rates BeamNG.drive as playable on the Steam Deck, from its own testing.

How big is the BeamNG.drive download?

60 GB on PC, from the storage requirement on its Steam listing. Console versions differ.

Is BeamNG.drive worth it in 2026?

97% of 416,293 Steam reviews are positive (Overwhelmingly Positive), and it is $24.99 on steam. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is BeamNG.drive on sale?

Not at the moment. BeamNG.drive is at its $24.99 list price on Steam, read on 30 August 2026. It has been cheaper before; the price history above shows when.

What are the system requirements for BeamNG.drive?

At minimum, BeamNG.drive needs 16 GB RAM, a AMD Ryzen 5 1600 / Intel Core i5 8400, a Minimum 6GB, 60 GB of storage, from its Steam listing. That is what it takes to launch and be playable, not to run at high settings. Check it against your own PC on the can-I-run page.

How long does it take to beat BeamNG.drive?

about 6.2 hours for the main story, 8.6 hours with the main extras, 15.1 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.

Is BeamNG.drive worth the money?

At $24.99 for about 6.2 hours to beat the main story, BeamNG.drive works out to roughly $4.03 per hour. That is a value read, not a verdict: a longer game costs less per hour, which is not the same as being better. Weigh it against the review sentiment above.