GamingPickz

Call to Arms

Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.

First-Person ShooterSandboxSimulationStrategy

Your like matters. Every heart nudges this game's GamingPickz Score and where it ranks (a small 5% of the score), so the lists get better for everyone.

Would you recommend it?
Player score
7.9/10
24,128 reviews
Released
2018
Developer
Digitalmindsoft
Platforms
1 systems
Critics
Not scored
Steam Deck
playable
Download
40 GB
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is Call to Arms?

Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released26 April 2018
DeveloperDigitalmindsoft
PublisherDigitalmindsoft
PlatformsPC
GenresFirst-Person Shooter, Sandbox, Simulation, Strategy
Languages7 supported

Source. Catalogue facts from Wikidata , seeded TBA. Store data from Steam, read 30 August 2026.

How was Call to Arms received?

Players79%positive of 24,128 · Mostly Positive
Achievements124on Steam

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Neither is our opinion. We have not published a review of this game.

Accessibility

1 declared features

Seeing

None declared

Hearing

None declared

Input

  • Partial Controller Support

Difficulty

None declared

Method. Features the publisher declared on its own store page. A declaration is a floor, not a review.

What does it support?

Technical support
CapabilitySupport
Controllerpartial support
Cloud savesYes
Cross-platform playNo
Mod supportSteam Workshop
Online playYes
In-game purchasesYes
Steam Deckplayable
Download size40 GB
Add-on content3 DLC listed
Age gateNone

Content descriptors

  • General mature content

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

What does it cost?

$14.99

Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.

Is Call to Arms worth it?

79% of 24,128 Steam reviews are positive, which Steam rates Mostly Positive. It costs $14.99 on Steam. About 117 people were playing at once when we last checked, so it is still active.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. We have not published our own review of this game.

How long is Call to Arms? How long to beat it

Total play time for Call to Arms is about 159.2 hours to do everything, and around 12.7 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Call to Arms length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path12.7h4
Main + the extras: story plus the side content most people do65h1
Completionist: everything: 100% the game159.2h2

At its current price of $14.99, beating the main story works out to about $1.18 per hour. That is the price divided by the hours, a value read and not a verdict: a longer game costs less per hour, which is not the same as being the better game.

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Call to Arms sits on the grid

Compare the whole catalogue

Call to Arms plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Is Call to Arms still active? Players right now

117concurrent playerssnapshot, 19 October 2026
46%busier than this shareof the 1,496 games we track
23,233Steam reviews writtenevery one an owner

Call to Arms has a small, niche following: 117 people were playing at once when we last read Steam on 19 October 2026. This is a snapshot, not a live counter, and it is a recent concurrent reading rather than an all-time record. For what is trending across the catalogue right now, see the pulse.

How many people own Call to Arms

1.0M–2.0MEstimated owners on Steama band, not a figure · SteamSpy
23,233Reviews writtena floor: every one owns it
117Playing at peak, recentlyconcurrent players

This is an estimate, not a sales figure, and the two are not interchangeable. SteamSpy samples public profiles and publishes a range; the range here spans a factor of 2.0, and that width is the honest part of it. We show both ends rather than a midpoint, because a midpoint would look like a measurement.

Steam only. Console and storefront sales are not counted, so a game that sold heavily elsewhere reads low here. Read on 19 October 2026. Where a publisher has announced a real unit figure, that appears separately and carries its source.

Estimated sales for Call to Arms

These are estimates, not reported figures. Digitalmindsoft has not published unit sales for Call to Arms, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

724K–1.4MEstimated copies soldon Steam, lifetime
$3.6M–$14MEstimated player spendbefore Valve's cut
$2.5M–$10MEstimated to the publisherafter the 30% platform cut

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam24,128
Sales per review30 to 60
List price$14.99
Assumed average selling price33% to 66% of list
SteamSpy owner estimate1.0M–2.0M, a different measure, see below

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If Digitalmindsoft publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

Call to Arms price & deals: is it on sale?

We have one reading so far: $14.99 on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.

What readers say about Call to Arms

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Call to Arms mods

Call to Arms supports Steam Workshop, and the 20 most-installed mods have 518,725 subscribers between them. The most installed is WarFighter Modification - Total Overhaul.

The most-installed Call to Arms mods

Did it run on your PC?

Tell other players how it ran on your machine. One tap, from your saved PC if you have one.

Where Call to Arms appears

The ranked lists and finder pages Call to Arms qualifies for, from its own genre and platform to what it takes to run.

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Games like Call to Arms

24 games overlap with Call to Arms on the tags Steam players applied to it, on genre, and on theme. The closest are Ravenfield, Arma 2: Operation Arrowhead and GROUND BRANCH.

All 24 games like Call to Arms

Part of the Call to Arms series

Call to Arms is one of 2 Call to Arms games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:

Every Call to Arms game, ranked

Call to Arms head to head

Common questions about Call to Arms

What platforms is Call to Arms on?

Call to Arms is available on PC. It first released in 2018.

How much does Call to Arms cost?

$14.99 on Steam in the United States, read on 30 August 2026. Prices move often and vary by region, so check the store before buying.

Do players recommend Call to Arms?

79% of 24,128 Steam reviews are positive, which Steam rates Mostly Positive. That is players rating it, not our review. We have not published a review of this game.

Does Call to Arms work on Steam Deck?

Valve rates Call to Arms as playable on the Steam Deck, from its own testing.

How big is the Call to Arms download?

40 GB on PC, from the storage requirement on its Steam listing. Console versions differ.

Who made Call to Arms?

Call to Arms was developed by Digitalmindsoft and published by Digitalmindsoft.

Is Call to Arms worth it in 2026?

79% of 24,128 Steam reviews are positive (Mostly Positive), and it is $14.99 on steam. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is Call to Arms dead?

No. About 117 people were in-game at once when we last read Steam's concurrent-player figure. Peak activity is higher; this is a recent snapshot, not the all-time peak.

Is Call to Arms on sale?

Not at the moment. Call to Arms is at its $14.99 list price on Steam, read on 30 August 2026. It has been cheaper before; the price history above shows when.

How long does it take to beat Call to Arms?

about 12.7 hours for the main story, 65 hours with the main extras, 159.2 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.