
God of War Ragnarok
9.2/10Santa Monica Studio's sequel closes out the Norse saga with a bigger world, a sharper combat system and a story that finally lets Atreus lead.
PlayStation 5PlayStation 4PC
The 1997 PlayStation RPG that took the genre mainstream outside Japan, and still the clearest example of what the PS1 era could do.
Draft. Not fact-checked against primary sources yet, so this entry is excluded from search indexing and the sitemap.
Structurally daring, mechanically flexible, and still one of the most influential games ever released. The presentation has aged, the design has not.
Final Fantasy VII is the game that made Japanese role-playing games a mainstream category in the West. It arrived on a CD-ROM console with full motion video, a pre-rendered art style that hid the hardware's limits, and a marketing budget no RPG had previously seen.
Playing it now, the surprising thing is not the nostalgia. It is how strange the game is structurally. The opening is an eco-terrorism thriller in a single city. It does not become a world-spanning fantasy until you have already spent hours somewhere much smaller and dirtier.
Cloud Strife is a mercenary hired by a resistance cell fighting a corporation draining the planet's life for power. The plot proceeds from that into memory, identity and grief, and the central twist is still well constructed thirty years later.
The translation of the original release is rough, with well-known errors and stilted phrasing. Later re-releases retain most of it. It is part of the character of the game now, but it does obscure some scenes.
The Materia system is the reason the game still plays well. Abilities are orbs you slot into weapons and armour, and they can be moved between characters freely. Any character can be built into any role, which makes party composition a genuine decision rather than a fixed assignment.
Combat is the Active Time Battle system, turn-based with a filling gauge, which keeps encounters moving. Limit Breaks reward taking damage rather than avoiding it.
The minigames vary from charming to actively bad. Chocobo breeding is a deep optional system. The Gold Saucer content is a mixed bag, and a few sequences are notably clumsy on modern controllers.
Read directly from each source rather than aggregated from a third party, for the PlayStation (1997 original) version. Sample sizes differ by orders of magnitude between critics and players, which matters more than the gap in the scores.
Metacritic weights outlets by its own undisclosed formula. OpenCritic publishes an unweighted median. They disagree for structural reasons, not because one is wrong.
Individual publications, each scoring one platform on a review build at launch. A single outlet's score tells you what one reviewer thought, which is often more useful than an average.
User scores accumulate over years and absorb every patch, price change and outage. They are noisier than critic scores and they are also the only signal that reflects the game as it exists now.
Aggregators, individual outlets and players are answering different questions. Critics score a game at launch on a review build. Player scores accumulate for years and absorb every patch, price change and server outage, which is why the two diverge most on live-service releases. Read every number next to its sample size.
Method. Scores are read from each source page by a named editor, on a stated date, for the platform named above. They are not pulled from an API and not aggregated from another site. Third-party review platforms block automated collection, so each figure is re-checked by hand before publication rather than trusted from an old file. Last read by Automated fetch from first-party APIs on 2026-08-30.
Retrospective discussion is warm but not uncritical. The systems and story are defended firmly, while the presentation and the official ports are treated as a missed opportunity.
73% of 1,671 Steam reviewers recommend it. Mostly Positive, 1,225 positive of 1,671. That is a far larger sample than any critic aggregate, and it reflects the game as it is now rather than as it launched. Read them on Steam.
The most-helpful review on each side, as voted by other players. Excerpts only, each linking to the full review. Hours played is shown because a complaint from someone with 400 hours in a game is a different kind of complaint.
Never got to play it as a kid. I grew up on 8 and 9. Now I have beat it for the first time, and my god what a game... Easily the greatest JRPG of all time and the best I have played. I get it now. This game deserves i...
[i]“SHUT UP! Sit your ass down in that chair and drink your ♥♥♥♥♥♥♥ TEA!”[/i] Let’s start with the facts. This version includes a 3x Speed Mode, a No-Encounters Toggle, and a Battle Enhancement Mode (auto-fill HP/MP a...
Had technical problems on the 2013 version Have technical problems still on this new version Maybe in 2039 I will finally get to play the game.
Can't really recommend this version of FF7 due to numerous sound/audio issues. I'm sure there are mods to alleviate or fix the issues but there shouldn't *have* to be mods to do so.
Citations pending. The two lists above are our editor's summary of themes that recur across community discussion. They are characterisations, not quotes, and nothing here is attributed to any individual. Before publishing, add the specific threads you read to community.threads with their URL, score and the date you read them, so a reader can check the summary against the source.
Method. We read the largest discussion threads on the game's main subreddit and note themes that appear repeatedly across independent threads, not single strong opinions. Upvotes measure agreement among people who are already engaged enough to post, which is not the same as agreement among everyone who played. We never quote an individual without linking the thread.
Single-player, roughly thirty-seven hours for the main story and eighty or more for the optional content, which includes the two superbosses and the full chocobo breeding path.
Modern re-releases on PS4, Switch, Xbox and PC add optional boosters: 3x speed, no random encounters and full HP or MP restore. These make a replay substantially faster.
| Platform | Release date | Notes |
|---|---|---|
| PlayStation | 31 January 1997 | Japan. North America 7 September 1997, Europe 17 November 1997 |
| PC | 24 June 1998 | Original Windows port, later re-released digitally |
| PlayStation 4 | 5 December 2015 | Port of the PC re-release with boosters |
| Nintendo Switch | 26 March 2019 | — |
| Xbox One | 26 March 2019 | — |
All modern versions are ports of the 1998 PC release rather than the PS1 code. They run at a locked frame rate on every current platform with no performance concerns.
The pre-rendered backgrounds are low resolution and cannot be upscaled cleanly by the official releases. Character models were replaced with higher-quality versions in the re-release.
| Platform | Mode | Resolution | Frame rate |
|---|---|---|---|
| PlayStation | Original | 320x224 | 30 fps |
| PlayStation 4 | Re-release | 1080p | 30 fps |
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10/11 64-bit |
| Processor | Any modern dual-core processor | Any modern quad-core processor |
| Graphics | DirectX 11 compatible integrated graphics | Any dedicated GPU |
| Memory | 4 GB | 8 GB |
| Storage | 3 GB | 3 GB SSD |
Seventh Final Fantasy, first of the Compilation.
Every mainline Final Fantasy is a separate world with a separate cast. Numbering is branding, not continuity. Start anywhere.
Ordered for a newcomer rather than by release date or internal chronology.
The original saves only at save points and on the world map, which can leave twenty minutes between opportunities inside a dungeon.
Every modern re-release adds a save-anywhere function plus 3x speed and encounter toggles, which turns it into a far more forgiving game to play in short bursts.
Colour, text size, subtitles, narration
None declared
Volume control, mono audio, visual cues for sound
Controller, remapping, no timed input required
Adjustable difficulty, save anytime
Method. Features listed are what the publisher declared on its own store page, read on a stated date and linked. A declaration is a floor, not a review: a game can tick "subtitle options" and still have subtitles you cannot read. Where we have played a game ourselves we say so separately. Source.
Method. Age ratings come from the ratings boards. The descriptors and flags come from the publisher's own store listing. We flag in-game purchases and online interaction separately from the age rating on purpose, because those are usually what a parent is actually asking about and a rating letter does not cover them.
| Capability | Support |
|---|---|
| Controller support | full controller support |
| Achievements | 31 |
| Cloud saves | Yes |
| Cross-platform play | No |
| Mod support | No official workshop |
| Remote play | Not supported |
| Languages | 5 supported |
| Add-on content | 2 DLC listed |
Method. Read from the publisher's Steam listing on the date shown. These describe the PC version. Console versions frequently differ, particularly on cross-play and cloud saves, so check the platform you actually own. Source.
5 GB on PC
Console sizes differ and are not listed here until someone checks them.
playable
Valve's own rating, checked 30 August 2026.
Final Fantasy VII lists at $15.99 at its cheapest official platform. Street prices fall well below list within a year of release, so the current column is the one that matters once a live check has run.
Disclosure. Some links below are affiliate links, marked in the table. If you buy through one we may earn a commission at no extra cost to you. Affiliate arrangements never influence a score, a ranking, or which stores appear here. Official first-party stores carry no affiliate programme and are listed anyway.
| Store | Platform | MSRP | Current | Type |
|---|---|---|---|---|
| SteamLowest list | PC | $15.99 | Not checked | Official store |
| PlayStation Store | PlayStation 4 | $15.99 | Not checked | Official store |
| Nintendo eShop | Nintendo Switch | $15.99 | Not checked | Official store |
| Xbox Store | Xbox One | $15.99 | Not checked | Official store |
| Green Man Gaming | PC | $15.99 | Not checked | AffiliateKey reseller |
| Fanatical | PC | $15.99 | Not checked | AffiliateKey reseller |
| Humble Store | PC | $15.99 | Not checked | AffiliateKey reseller |
| GOG | PC | $15.99 | Not checked | Affiliate |
| Amazon | PlayStation | $15.99 | Not checked | Affiliate |
MSRP is the publisher list price in the United States and does not change. The current column is filled from a live price check and is empty until one has run.
Stores marked as key resellers sell activation keys rather than the game itself. Prices are usually lower. Regional key restrictions, no publisher support, and limited recourse if a key fails are the trade-off, so weigh the saving against that.
No live prices yet. MSRP above is the publisher list price and is accurate, but almost nobody pays list after launch year. Run npm run prices with an IsThereAnyDeal API key to fill the current column, or set pricing.offers[].price and pricing.checkedOn by hand. We leave it blank rather than show a stale number as if it were current.
Method. MSRP is the publisher list price in the United States, excluding tax, and does not change. The current column is a live price read from each store and is only shown with a check date attached. Regional pricing differs substantially. We list official first-party stores whether or not they pay us, and we mark every affiliate link and every key reseller. No live price check has run for this entry. Full pricing methodology.
On The GamingPickz Grid, Final Fantasy VII scores 93 for value and 90 for quality, which places it in Essentials. At the price we last observed, that works out to about $0.43 per hour of main story.
Value is recomputed whenever a tracked price changes, so this position is not fixed. How the axes work.
No history yet. This chart fills itself once the hourly price check has been running. Each run appends one point, so the graph becomes useful after a few days and genuinely informative after a sale cycle. Run npm run prices with an IsThereAnyDeal key, or npm run prices -- --demo to preview the chart with clearly-labelled synthetic data.
| Edition | What you get | MSRP |
|---|---|---|
| Standard | Base game with modern boosters on current platforms | $15.99 |
Any modern platform version is functionally the same port. Buy whichever you already own hardware for.
Final Fantasy VII Remake and Rebirth are separate, much larger reinterpretations, not remasters. Playing the original first is not required for them but changes what they are doing considerably.
Prices are manufacturer suggested retail prices in US dollars and are shown for reference only. They are not live prices and we do not sell games.
| Final Fantasy VII | God of War Ragnarok | Genshin Impact | |
|---|---|---|---|
| Our score | 9.0 / 10 | 9.2 / 10 | 8.3 / 10 |
| Main story | 37 hours | 21 hours | 60 hours |
| To complete | 82 hours | 51 hours | 4000 hours |
| Price now | $15.99 | $59.99 | Free |
| Released | 1997 | 2022 | 2020 |
| Platforms | 5 | 3 | 7 |
| Shortest session | 30 min | 30 min | 15 min |
| Start here? | Yes | No | Yes |
Every figure here comes from the same fields as each game's own page, so the two can never disagree. Prices move; scores do not.
No videos embedded. Add the YouTube ID for each trailer to videos[].youtubeId and they render here. Embed from the publisher's own channel only: embedding is what YouTube's player is for and the channel owner can revoke it, whereas re-uploading someone else's trailer is infringement. Embeds use youtube-nocookie.com so no tracking cookie is set until the reader presses play.
Square was founded in 1986 and nearly went under before Final Fantasy in 1987, a game named for what the studio expected to be its last.
Through the 1990s it defined the Japanese role-playing game, moving to the PlayStation for Final Fantasy VII in 1997 after a public split with Nintendo over cartridge storage. It merged with rival Enix in 2003 to form Square Enix.
Also madeFinal Fantasy VIFinal Fantasy VIIChrono TriggerXenogearsFinal Fantasy IX
Owned by Merged into Square Enix in 2003.
Square publicly moved the series from Nintendo to Sony in 1996 over cartridge storage limits, a decision widely regarded as one of the most consequential in console history.
The team was around 100 people at a time when 20 was typical, and Square backed it with a marketing spend reported at the time to rival the development cost itself.
On budgets. We list a budget only when a primary source stated one: a regulatory filing, a court document, an executive on the record, or a published post-mortem. Most figures circulating for big-budget games are estimates repeated until they read as fact. Where nobody credible has said a number, this field stays undisclosed rather than carrying a guess.
No sales figures recorded. Publishers announce these irregularly, in press releases, quarterly filings and milestone posts, and the wording differs every time. Add each announcement to sales.milestones with its date, who said it and a source URL, and this section renders a chart of the run-up. We do not estimate sales, and we do not repeat a figure we cannot link.
Method. Sales figures come from publisher announcements, quarterly filings or platform milestone posts. They are claims by an interested party, not audited numbers, and the wording matters: "sold" can mean units shipped to retail rather than units bought by players, and "players" counts anyone who launched the game including on a subscription.
No news items yet. Add dated entries to news[] with a source and URL. Keep each one to a couple of sentences in your own words with a link out. Republishing another outlet's article in full is both a copyright problem and a scraped-content problem under AdSense, and a link plus your own summary is worth more to a reader anyway.
No version recorded. A score without a build number ages badly, especially on a live-service game where the thing being scored changes under you. Set reviewContext.versionReviewed before publishing.
No corrections have been made to this page. When we get something wrong we fix it and log it here with a date, rather than editing quietly.
This is a genuine landmark, and unlike many landmarks it is still playable and still enjoyable on its own terms rather than as a history lesson.
If you are coming to it from the Remake series, expect something faster, stranger and much less polished, with a combat system that gives you far more freedom.
They are different games telling the same opening in very different ways. The original is a complete forty hour story. Remake covers only the Midgar section across a much longer runtime and deliberately diverges from the plot. Play the original first if you want the full story now.
PC, PlayStation 4 and 5, Nintendo Switch, Xbox One and Series consoles, and iOS and Android. All modern versions are ports of the 1998 PC release.
Roughly thirty-seven hours for the main story, and eighty or more if you pursue the optional superbosses and chocobo breeding.
Partly. Character models were updated and the resolution is higher, but the pre-rendered backgrounds are the original low-resolution assets and look soft on a large display.

Santa Monica Studio's sequel closes out the Norse saga with a bigger world, a sharper combat system and a story that finally lets Atreus lead.
PlayStation 5PlayStation 4PC
A free-to-play open world action RPG that runs on phones, tablets, PC and PlayStation, funded entirely by randomised character pulls.
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