GamingPickz

Final Fantasy VII

The 1997 PlayStation RPG that took the genre mainstream outside Japan, and still the clearest example of what the PS1 era could do.

JRPGRole-Playing

Draft. Not fact-checked against primary sources yet, so this entry is excluded from search indexing and the sitemap.

Our score
9.0/10
Released
31 January 1997
Developer
Square
Platforms
5 systems
Length
37h main
Players
1 player
Rating
T
9.0/10

Structurally daring, mechanically flexible, and still one of the most influential games ever released. The presentation has aged, the design has not.

What is Final Fantasy VII?

Final Fantasy VII is the game that made Japanese role-playing games a mainstream category in the West. It arrived on a CD-ROM console with full motion video, a pre-rendered art style that hid the hardware's limits, and a marketing budget no RPG had previously seen.

Playing it now, the surprising thing is not the nostalgia. It is how strange the game is structurally. The opening is an eco-terrorism thriller in a single city. It does not become a world-spanning fantasy until you have already spent hours somewhere much smaller and dirtier.

What is Final Fantasy VII about?

Cloud Strife is a mercenary hired by a resistance cell fighting a corporation draining the planet's life for power. The plot proceeds from that into memory, identity and grief, and the central twist is still well constructed thirty years later.

The translation of the original release is rough, with well-known errors and stilted phrasing. Later re-releases retain most of it. It is part of the character of the game now, but it does obscure some scenes.

How Final Fantasy VII plays

The Materia system is the reason the game still plays well. Abilities are orbs you slot into weapons and armour, and they can be moved between characters freely. Any character can be built into any role, which makes party composition a genuine decision rather than a fixed assignment.

Combat is the Active Time Battle system, turn-based with a filling gauge, which keeps encounters moving. Limit Breaks reward taking damage rather than avoiding it.

The minigames vary from charming to actively bad. Chocobo breeding is a deep optional system. The Gold Saucer content is a mixed bag, and a few sequences are notably clumsy on modern controllers.

What works

  • Materia makes every party build viable
  • The Midgar opening is one of the best in the genre
  • A story that still holds up structurally
  • Modern re-releases include useful quality of life boosters

What does not

  • The original translation has well-documented errors
  • Pre-rendered backgrounds look very dated
  • Several minigames are poor
  • Modern ports do not remaster the backgrounds

What the review sites say

Read directly from each source rather than aggregated from a third party, for the PlayStation (1997 original) version. Sample sizes differ by orders of magnitude between critics and players, which matters more than the gap in the scores.

Aggregators

MetacriticWeighted critic averageNot read yet
OpenCriticUnweighted critic medianNot read yet

Metacritic weights outlets by its own undisclosed formula. OpenCritic publishes an unweighted median. They disagree for structural reasons, not because one is wrong.

Named outlets

IGNNot read yet
GameSpotNot read yet
EurogamerNot read yet

Individual publications, each scoring one platform on a review build at launch. A single outlet's score tells you what one reviewer thought, which is often more useful than an average.

Players

Metacritic user scoreNot read yet
SteamMostly Positive, 1,225 positive of 1,67173% (1,671)

User scores accumulate over years and absorb every patch, price change and outage. They are noisier than critic scores and they are also the only signal that reflects the game as it exists now.

Aggregators, individual outlets and players are answering different questions. Critics score a game at launch on a review build. Player scores accumulate for years and absorb every patch, price change and server outage, which is why the two diverge most on live-service releases. Read every number next to its sample size.

Method. Scores are read from each source page by a named editor, on a stated date, for the platform named above. They are not pulled from an API and not aggregated from another site. Third-party review platforms block automated collection, so each figure is re-checked by hand before publication rather than trusted from an old file. Last read by Automated fetch from first-party APIs on 2026-08-30.

What players actually argue about

Retrospective discussion is warm but not uncritical. The systems and story are defended firmly, while the presentation and the official ports are treated as a missed opportunity.

Recurring praise

  • Materia is still held up as one of the most flexible progression systems in the genre
  • The Midgar opening is routinely named among the best openings in games
  • The soundtrack, and One-Winged Angel in particular, come up in nearly every retrospective thread
  • The central twist is regarded as holding up structurally decades later

Recurring complaints

  • The original translation errors are affectionately mocked but genuinely obscure some scenes
  • Pre-rendered backgrounds look soft on modern displays and the official ports do not remaster them
  • Several minigames, especially in the Gold Saucer, are considered poor even by defenders
  • Debate over whether to play the original or start with Remake is perennial and unresolved

73% of 1,671 Steam reviewers recommend it. Mostly Positive, 1,225 positive of 1,671. That is a far larger sample than any critic aggregate, and it reflects the game as it is now rather than as it launched. Read them on Steam.

What individual players say

The most-helpful review on each side, as voted by other players. Excerpts only, each linking to the full review. Hours played is shown because a complaint from someone with 400 hours in a game is a different kind of complaint.

Never got to play it as a kid. I grew up on 8 and 9. Now I have beat it for the first time, and my god what a game... Easily the greatest JRPG of all time and the best I have played. I get it now. This game deserves i...

Recommends48 hours played · 26 found this helpful · full review

[i]“SHUT UP! Sit your ass down in that chair and drink your ♥♥♥♥♥♥♥ TEA!”[/i] Let’s start with the facts. This version includes a 3x Speed Mode, a No-Encounters Toggle, and a Battle Enhancement Mode (auto-fill HP/MP a...

Recommends43 hours played · 8 found this helpful · full review

Had technical problems on the 2013 version Have technical problems still on this new version Maybe in 2039 I will finally get to play the game.

Does not recommend0 hours played · 9 found this helpful · full review

Can't really recommend this version of FF7 due to numerous sound/audio issues. I'm sure there are mods to alleviate or fix the issues but there shouldn't *have* to be mods to do so.

Does not recommend47 hours played · 7 found this helpful · full review

Citations pending. The two lists above are our editor's summary of themes that recur across community discussion. They are characterisations, not quotes, and nothing here is attributed to any individual. Before publishing, add the specific threads you read to community.threads with their URL, score and the date you read them, so a reader can check the summary against the source.

Method. We read the largest discussion threads on the game's main subreddit and note themes that appear repeatedly across independent threads, not single strong opinions. Upvotes measure agreement among people who are already engaged enough to post, which is not the same as agreement among everyone who played. We never quote an individual without linking the thread.

How long is Final Fantasy VII?

Single-player, roughly thirty-seven hours for the main story and eighty or more for the optional content, which includes the two superbosses and the full chocobo breeding path.

Modern re-releases on PS4, Switch, Xbox and PC add optional boosters: 3x speed, no random encounters and full HP or MP restore. These make a replay substantially faster.

What platforms is Final Fantasy VII on?

Release dates by platform
PlatformRelease dateNotes
PlayStation31 January 1997Japan. North America 7 September 1997, Europe 17 November 1997
PC24 June 1998Original Windows port, later re-released digitally
PlayStation 45 December 2015Port of the PC re-release with boosters
Nintendo Switch26 March 2019
Xbox One26 March 2019

All modern versions are ports of the 1998 PC release rather than the PS1 code. They run at a locked frame rate on every current platform with no performance concerns.

The pre-rendered backgrounds are low resolution and cannot be upscaled cleanly by the official releases. Character models were replaced with higher-quality versions in the re-release.

Display and performance modes
PlatformModeResolutionFrame rate
PlayStationOriginal320x22430 fps
PlayStation 4Re-release1080p30 fps

What PC specs does Final Fantasy VII need?

Minimum and recommended PC requirements
ComponentMinimumRecommended
OSWindows 10 64-bitWindows 10/11 64-bit
ProcessorAny modern dual-core processorAny modern quad-core processor
GraphicsDirectX 11 compatible integrated graphicsAny dedicated GPU
Memory4 GB8 GB
Storage3 GB3 GB SSD

Do you need to play anything first?

Start here

Seventh Final Fantasy, first of the Compilation.

Every mainline Final Fantasy is a separate world with a separate cast. Numbering is branding, not continuity. Start anywhere.

Suggested order

  1. Final Fantasy VII (1997)
  2. Crisis Core (prequel)
  3. Advent Children (film sequel)
  4. The Remake trilogy is a separate reinterpretation, not a continuation

Ordered for a newcomer rather than by release date or internal chronology.

Can you play Final Fantasy VII in short sessions?

Shortest worthwhile sitting: 30 minutes
  • YesSave anywhereQuit without losing progress
  • YesPause anywhereStop instantly when someone needs you
  • NoCheckpoints before bossesNo long re-run after a death

The original saves only at save points and on the world map, which can leave twenty minutes between opportunities inside a dungeon.

Every modern re-release adds a save-anywhere function plus 3x speed and encounter toggles, which turns it into a far more forgiving game to play in short bursts.

Can you play Final Fantasy VII?

5 declared features · checked 30 August 2026

Seeing

Colour, text size, subtitles, narration

None declared

Hearing

Volume control, mono audio, visual cues for sound

  • Custom Volume Controls
  • Stereo Sound

Input

Controller, remapping, no timed input required

  • Full controller support
  • Keyboard Only Option

Difficulty and pacing

Adjustable difficulty, save anytime

  • Adjustable Difficulty

Method. Features listed are what the publisher declared on its own store page, read on a stated date and linked. A declaration is a floor, not a review: a game can tick "subtitle options" and still have subtitles you cannot read. Where we have played a game ourselves we say so separately. Source.

Is Final Fantasy VII suitable for children?

Checked 30 August 2026
ESRBT for Teen
PEGIPEGI 12

Things a rating letter does not tell you

  • NoIn-game purchasesReal money spending inside the game
  • NoOnline interactionCan play with or against strangers
  • NoPlayer-made contentContent Valve does not review

Method. Age ratings come from the ratings boards. The descriptors and flags come from the publisher's own store listing. We flag in-game purchases and online interaction separately from the age rating on purpose, because those are usually what a parent is actually asking about and a rating letter does not cover them.

What does Final Fantasy VII support?

Checked 30 August 2026
Technical capabilities
CapabilitySupport
Controller supportfull controller support
Achievements31
Cloud savesYes
Cross-platform playNo
Mod supportNo official workshop
Remote playNot supported
Languages5 supported
Add-on content2 DLC listed

Method. Read from the publisher's Steam listing on the date shown. These describe the PC version. Console versions frequently differ, particularly on cross-play and cloud saves, so check the platform you actually own. Source.

Before you download Final Fantasy VII

Download size

5 GB on PC

Console sizes differ and are not listed here until someone checks them.

Steam Deck

playable

  • Controller Glyphs Do Not Match Deck Device
  • Default controller config works
  • Interface text is legible on the small screen
  • Runs well at default settings

Valve's own rating, checked 30 August 2026.

Where to buy and what it costs

Lowest list price$15.99across 9 stores, US MSRP

Final Fantasy VII lists at $15.99 at its cheapest official platform. Street prices fall well below list within a year of release, so the current column is the one that matters once a live check has run.

Disclosure. Some links below are affiliate links, marked in the table. If you buy through one we may earn a commission at no extra cost to you. Affiliate arrangements never influence a score, a ranking, or which stores appear here. Official first-party stores carry no affiliate programme and are listed anyway.

Price comparison by store
StorePlatformMSRPCurrentType
SteamLowest listPC$15.99Not checkedOfficial store
PlayStation StorePlayStation 4$15.99Not checkedOfficial store
Nintendo eShopNintendo Switch$15.99Not checkedOfficial store
Xbox StoreXbox One$15.99Not checkedOfficial store
Green Man GamingPC$15.99Not checkedAffiliateKey reseller
FanaticalPC$15.99Not checkedAffiliateKey reseller
Humble StorePC$15.99Not checkedAffiliateKey reseller
GOGPC$15.99Not checkedAffiliate
AmazonPlayStation$15.99Not checkedAffiliate

MSRP is the publisher list price in the United States and does not change. The current column is filled from a live price check and is empty until one has run.

Stores marked as key resellers sell activation keys rather than the game itself. Prices are usually lower. Regional key restrictions, no publisher support, and limited recourse if a key fails are the trade-off, so weigh the saving against that.

No live prices yet. MSRP above is the publisher list price and is accurate, but almost nobody pays list after launch year. Run npm run prices with an IsThereAnyDeal API key to fill the current column, or set pricing.offers[].price and pricing.checkedOn by hand. We leave it blank rather than show a stale number as if it were current.

Method. MSRP is the publisher list price in the United States, excluding tax, and does not change. The current column is a live price read from each store and is only shown with a check date attached. Regional pricing differs substantially. We list official first-party stores whether or not they pay us, and we mark every affiliate link and every key reseller. No live price check has run for this entry. Full pricing methodology.

Where it sits on the grid

QuadrantEssentials2 of 6 on value

On The GamingPickz Grid, Final Fantasy VII scores 93 for value and 90 for quality, which places it in Essentials. At the price we last observed, that works out to about $0.43 per hour of main story.

Value is recomputed whenever a tracked price changes, so this position is not fixed. How the axes work.

Price history

No history yet. This chart fills itself once the hourly price check has been running. Each run appends one point, so the graph becomes useful after a few days and genuinely informative after a sale cycle. Run npm run prices with an IsThereAnyDeal key, or npm run prices -- --demo to preview the chart with clearly-labelled synthetic data.

Which edition should you buy?

Available editions
EditionWhat you getMSRP
StandardBase game with modern boosters on current platforms$15.99

Any modern platform version is functionally the same port. Buy whichever you already own hardware for.

Final Fantasy VII Remake and Rebirth are separate, much larger reinterpretations, not remasters. Playing the original first is not required for them but changes what they are doing considerably.

Prices are manufacturer suggested retail prices in US dollars and are shown for reference only. They are not live prices and we do not sell games.

Final Fantasy VII compared with God of War Ragnarok and Genshin Impact

Side by side comparison
 Final Fantasy VIIGod of War RagnarokGenshin Impact
Our score9.0 / 109.2 / 108.3 / 10
Main story37 hours21 hours60 hours
To complete82 hours51 hours4000 hours
Price now$15.99$59.99Free
Released199720222020
Platforms537
Shortest session30 min30 min15 min
Start here?YesNoYes

Every figure here comes from the same fields as each game's own page, so the two can never disagree. Prices move; scores do not.

Trailers and gameplay

No videos embedded. Add the YouTube ID for each trailer to videos[].youtubeId and they render here. Embed from the publisher's own channel only: embedding is what YouTube's player is for and the channel owner can revoke it, whereas re-uploading someone else's trailer is infringement. Embeds use youtube-nocookie.com so no tracking cookie is set until the reader presses play.

Who made Final Fantasy VII

Square

Developer · Founded 1986 · Tokyo, Japan · Historic entity

Square was founded in 1986 and nearly went under before Final Fantasy in 1987, a game named for what the studio expected to be its last.

Through the 1990s it defined the Japanese role-playing game, moving to the PlayStation for Final Fantasy VII in 1997 after a public split with Nintendo over cartridge storage. It merged with rival Enix in 2003 to form Square Enix.

Also madeFinal Fantasy VIFinal Fantasy VIIChrono TriggerXenogearsFinal Fantasy IX

Owned by Merged into Square Enix in 2003.

Official site

How it was made, and what it cost to make

Tease to release13 mopublic runway
EngineProprietary Square enginein-house
Team size~100, unusually large for its eraat or near launch
Delays0shipped on schedule
BudgetUndisclosednot published

Square publicly moved the series from Nintendo to Sony in 1996 over cartridge storage limits, a decision widely regarded as one of the most consequential in console history.

The team was around 100 people at a time when 20 was typical, and Square backed it with a marketing spend reported at the time to rival the development cost itself.

Timeline

  1. 1 January 1996First teasedAnnounced publicly, usually with no gameplay
  2. 1 August 1996Gameplay revealedFirst look at how it actually plays
  3. 31 January 1997ReleasedFirst platform release

On budgets. We list a budget only when a primary source stated one: a regulatory filing, a court document, an executive on the record, or a published post-mortem. Most figures circulating for big-budget games are estimates repeated until they read as fact. Where nobody credible has said a number, this field stays undisclosed rather than carrying a guess.

How many people bought it

No sales figures recorded. Publishers announce these irregularly, in press releases, quarterly filings and milestone posts, and the wording differs every time. Add each announcement to sales.milestones with its date, who said it and a source URL, and this section renders a chart of the run-up. We do not estimate sales, and we do not repeat a figure we cannot link.

Method. Sales figures come from publisher announcements, quarterly filings or platform milestone posts. They are claims by an interested party, not audited numbers, and the wording matters: "sold" can mean units shipped to retail rather than units bought by players, and "players" counts anyone who launched the game including on a subscription.

Recent news

No news items yet. Add dated entries to news[] with a source and URL. Keep each one to a couple of sentences in your own words with a link out. Republishing another outlet's article in full is both a copyright problem and a scraped-content problem under AdSense, and a link plus your own summary is worth more to a reader anyway.

How current is this review?

  • Scored on30 August 2026
  • Played onPC
  • Game versionNot recorded
  • Hours played
  • Page last updated30 August 2026

No version recorded. A score without a build number ages badly, especially on a live-service game where the thing being scored changes under you. Set reviewContext.versionReviewed before publishing.

Corrections

No corrections have been made to this page. When we get something wrong we fix it and log it here with a date, rather than editing quietly.

Our verdict on Final Fantasy VII

This is a genuine landmark, and unlike many landmarks it is still playable and still enjoyable on its own terms rather than as a history lesson.

If you are coming to it from the Remake series, expect something faster, stranger and much less polished, with a combat system that gives you far more freedom.

Frequently asked questions

Should I play the original Final Fantasy VII or the Remake?

They are different games telling the same opening in very different ways. The original is a complete forty hour story. Remake covers only the Midgar section across a much longer runtime and deliberately diverges from the plot. Play the original first if you want the full story now.

What platforms can I play Final Fantasy VII on today?

PC, PlayStation 4 and 5, Nintendo Switch, Xbox One and Series consoles, and iOS and Android. All modern versions are ports of the 1998 PC release.

How long is Final Fantasy VII?

Roughly thirty-seven hours for the main story, and eighty or more if you pursue the optional superbosses and chocobo breeding.

Does the modern version look better than the PS1 original?

Partly. Character models were updated and the resolution is higher, but the pre-rendered backgrounds are the original low-resolution assets and look soft on a large display.

Sources

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