GamingPickz

God of War Ragnarok

Santa Monica Studio's sequel closes out the Norse saga with a bigger world, a sharper combat system and a story that finally lets Atreus lead.

Action AdventureAction RPG

Draft. Not fact-checked against primary sources yet, so this entry is excluded from search indexing and the sitemap.

Our score
9.2/10
Released
9 November 2022
Platforms
3 systems
Length
21h main
Players
1 player
Rating
M
9.2/10

A confident, unusually well-written sequel that improves almost everything about the 2018 game, held back only by an over-familiar structure.

What is God of War Ragnarok?

God of War Ragnarok is the second half of a story that the 2018 reboot only set up. Where that game was about a father learning to talk to his son, this one is about a son deciding he no longer needs permission. That shift changes what the game is doing minute to minute, and it is the reason Ragnarok holds together across a runtime roughly a third longer than its predecessor.

Santa Monica Studio has not reinvented the formula. This is still an over-the-shoulder action game built around a small set of weapons, a companion who fights alongside you, and semi-open regions strung together by narrow traversal corridors. What has changed is density. There is more to do in each region, the combat has more depth at the top end, and the writing is doing considerably more work.

What is God of War Ragnarok about?

Fimbulwinter has been running for three years when the game opens. Kratos and Atreus are living in hiding, Atreus is old enough to resent being protected, and Asgard has stopped pretending it wants peace. The prophecy that hung over the first game is now a countdown.

The smartest decision here is splitting the perspective. You play long stretches as Atreus, and those sections are not throwaway. He fights differently, he talks his way through situations Kratos would simply end, and the game uses his sections to show you parts of the world Kratos would never be allowed into. It also lets the script make an argument rather than just deliver a plot: Kratos believes the future is fixed, Atreus believes it can be argued with, and the game genuinely does not decide who is right until very late.

The supporting cast carries far more weight than in 2018. Freya's arc in particular is given the room it needs, moving from an antagonist who could easily have been a one-note revenge plot into the most complicated relationship in the game. Odin is written as a manipulator rather than a monster, which is a harder and more effective choice.

The pacing does sag. There is a long middle stretch where the critical path asks you to fetch a thing, then another thing, then a third, and the game knows it, because the dialogue starts commenting on how long this is taking. It recovers, but the recovery takes a few hours.

How God of War Ragnarok plays

Combat is the clearest upgrade. The Leviathan Axe and Blades of Chaos both return with expanded skill trees, and the new addition is a skill mastery system: use a move often enough and it permanently gains a bonus effect you can then swap between. It is a quiet piece of design that rewards the way you actually play rather than the way a build guide tells you to.

The shield is now a real choice rather than a fixed tool. A Dauntless Shield rewards timed parries with a stagger burst, the Stone Wall Shield lets you absorb damage and release it, and there are more besides. Picking one meaningfully changes your defensive rhythm, and the game builds encounters that punish you for choosing badly.

Enemy variety is the single biggest fix. The 2018 game leaned hard on a small roster of draugr and trolls. Ragnarok has a wider bestiary, more enemies that demand a specific answer, and far more encounters that mix types so you cannot solve everything with one pattern. Higher difficulties get genuinely demanding without feeling unfair.

Traversal and puzzle design are still the weakest part. You will squeeze through a lot of gaps, and the environmental puzzles rarely ask more than identifying which surface takes an axe throw and which takes a Sigil Arrow. Accessibility options are extensive, including a wide set of combat, navigation and subtitle settings, and they are among the best in the genre.

What works

  • The best written story Santa Monica Studio has produced
  • Combat depth increases substantially without adding complexity for its own sake
  • Enemy variety fixes the loudest complaint about the 2018 game
  • Atreus sections are real content, not a gimmick
  • Exceptional accessibility options
  • Free New Game Plus and a free roguelite expansion post-launch

What does not

  • A slow middle act built on fetch objectives
  • Environmental puzzles are still simple and repetitive
  • Structurally very close to its predecessor
  • Endless gap-squeezing as a loading disguise

What the review sites say

Read directly from each source rather than aggregated from a third party, for the PlayStation 5 version. Sample sizes differ by orders of magnitude between critics and players, which matters more than the gap in the scores.

Aggregators

MetacriticPC version, as published on the Steam store page. Steam can lag Metacritic by a few points.90/100
OpenCriticUnweighted critic medianNot read yet

Metacritic weights outlets by its own undisclosed formula. OpenCritic publishes an unweighted median. They disagree for structural reasons, not because one is wrong.

Named outlets

IGNNot read yet
GameSpotNot read yet
Push SquareNot read yet
PC GamerNot read yet

Individual publications, each scoring one platform on a review build at launch. A single outlet's score tells you what one reviewer thought, which is often more useful than an average.

Players

Metacritic user scoreNot read yet
SteamVery Positive, 44,204 positive of 49,75089% (49,750)

User scores accumulate over years and absorb every patch, price change and outage. They are noisier than critic scores and they are also the only signal that reflects the game as it exists now.

Aggregators, individual outlets and players are answering different questions. Critics score a game at launch on a review build. Player scores accumulate for years and absorb every patch, price change and server outage, which is why the two diverge most on live-service releases. Read every number next to its sample size.

Method. Scores are read from each source page by a named editor, on a stated date, for the platform named above. They are not pulled from an API and not aggregated from another site. Third-party review platforms block automated collection, so each figure is re-checked by hand before publication rather than trusted from an old file. Last read by Automated fetch from first-party APIs on 2026-08-30.

What players actually argue about

Community discussion is strongly positive on combat and writing and strongly negative on two specific design habits, the gap-squeezing and the puzzle hint timing, which come up in almost every thread regardless of the topic.

Recurring praise

  • The shield system and the expanded skill trees are consistently singled out as the biggest improvement over the 2018 game
  • Writing and voice performances, particularly Odin, Freya and the Mimir banter, come up more than the combat does
  • The accessibility settings are held up as a benchmark other studios get compared against
  • The free Valhalla expansion was received far better than a free post-launch mode usually is

Recurring complaints

  • The constant squeezing through narrow gaps to hide loading is the single most mocked thing about the game
  • Companions solving environmental puzzles out loud before the player has had time to think is a near-universal complaint
  • The middle act is widely described as a stretch of fetch objectives that outstays its welcome
  • Opinion splits sharply on the Atreus-controlled sections, roughly along the line of whether players wanted more Kratos

89% of 49,750 Steam reviewers recommend it. Very Positive, 44,204 positive of 49,750. That is a far larger sample than any critic aggregate, and it reflects the game as it is now rather than as it launched. Read them on Steam.

What individual players say

The most-helpful review on each side, as voted by other players. Excerpts only, each linking to the full review. Hours played is shown because a complaint from someone with 400 hours in a game is a different kind of complaint.

[h1]Quick Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [b]No AI was used to write this review.[/b] [hr]🟩 [b]Pros[/b] 🟩 • Well-written, engaging plot, alongside a cast of memorable characters that have distin...

Recommends83 hours played · 29 found this helpful · full review

God of War Ragnarök is an excellent sequel to God of War (2018). It delivers an astonishing, bittersweet storyline revolving around returning and new characters. The visuals are better than those of its predecessor, a...

Recommends67 hours played · 13 found this helpful · full review

WTF Sony you belligerent stuck up arrogant c*~!s. The game is fine, it's a good game, can be a challenge but really good fun, in-depth story and if you really want to set it to story mode you can enjoy a gentle stroll...

Does not recommend21 hours played · 25 found this helpful · full review

I loved everything about the previous game. However Ragnarok is one that I don't see myself finishing. It feels a lot like Kratos and the true spirit of the God of War games has been put on the sidelines. This one fee...

Does not recommend30 hours played · 3 found this helpful · full review

Citations pending. The two lists above are our editor's summary of themes that recur across community discussion. They are characterisations, not quotes, and nothing here is attributed to any individual. Before publishing, add the specific threads you read to community.threads with their URL, score and the date you read them, so a reader can check the summary against the source.

Method. We read the largest discussion threads on the game's main subreddit and note themes that appear repeatedly across independent threads, not single strong opinions. Upvotes measure agreement among people who are already engaged enough to post, which is not the same as agreement among everyone who played. We never quote an individual without linking the thread.

How long is God of War Ragnarok?

This is a single-player game with no multiplayer or online component. A focused run through the critical path lands around twenty to twenty-five hours. Doing the substantial side content, the Favours, the realm exploration and the optional bosses pushes it to roughly fifty.

The side content is worth doing here in a way it often is not. Several Favours contain the best writing in the game, and a few of the optional encounters are harder and more interesting than anything on the main path.

A free New Game Plus update added a higher level cap, new gear and enemy variants after launch. God of War Ragnarok: Valhalla, a free roguelite epilogue expansion, released in December 2023 and is worth playing after the credits.

What platforms is God of War Ragnarok on?

Release dates by platform
PlatformRelease dateNotes
PlayStation 59 November 2022Lead platform, with performance and quality display modes
PlayStation 49 November 2022Cross-gen release, upgrade path to the PS5 version
PC19 September 2024Steam and Epic Games Store, with DLSS and FSR support

On PS5 you choose between a quality mode targeting native 4K at 30 frames per second and a performance mode targeting a dynamic resolution around 1440p at 60. Both are stable. If you have a 120Hz display and HDMI 2.1, two additional high frame rate variants unlock and are the better option on both counts.

The PS4 version is a genuinely competent port rather than an afterthought, running at a locked 30 with a dynamic resolution. It looks noticeably softer, and load times are long by comparison, but it is playable and complete.

The 2024 PC release supports uncapped frame rates, ultrawide aspect ratios, DLSS, FSR and XeSS. It is well optimised and scales down to modest hardware.

Display and performance modes
PlatformModeResolutionFrame rate
PlayStation 5Favour QualityNative 4K30 fps
PlayStation 5Favour PerformanceDynamic, up to 4K60 fps
PlayStation 5Quality, high frame rateDynamic 4KUp to 120 fps, 120Hz display required
PlayStation 5Performance, high frame rateDynamic 1440pUp to 120 fps, 120Hz display required
PlayStation 4StandardDynamic 1080p30 fps

What PC specs does God of War Ragnarok need?

Minimum and recommended PC requirements
ComponentMinimumRecommended
OSWindows 10 64-bitWindows 10 64-bit
ProcessorIntel Core i5-6600k or AMD Ryzen 5 2400GIntel Core i5-8600 or AMD Ryzen 5 3600
GraphicsNVIDIA GTX 1650 4GB or AMD RX 5500XT 8GBNVIDIA RTX 2060 8GB or AMD RX 5700 8GB
Memory8 GB16 GB
Storage190 GB SSD recommended190 GB SSD

Do you need to play anything first?

Play the previous one first

Second of two in the Norse saga, ninth God of War overall.

There is a story recap in the main menu that covers the plot, but not the groundwork. Play the 2018 game first, or at minimum watch a full recap.

Play these first

  • God of War (2018)Ragnarok opens three years after it ends and reintroduces almost nothing. The relationship between Kratos and Atreus is the whole point, and it is built entirely in the previous game.

Suggested order

  1. God of War (2018)
  2. God of War Ragnarok
  3. God of War Ragnarok: Valhalla (free expansion)

Ordered for a newcomer rather than by release date or internal chronology.

Can you play God of War Ragnarok in short sessions?

Shortest worthwhile sitting: 30 minutes
  • YesSave anywhereQuit without losing progress
  • YesPause anywhereStop instantly when someone needs you
  • YesCheckpoints before bossesNo long re-run after a death

Checkpoints are frequent and generous, and you can quit from almost anywhere without losing progress.

The constraint is not saving, it is pacing. Long unskippable walking-and-talking sequences mean a twenty minute session often ends mid-conversation. Thirty minutes is the shortest sitting that feels complete.

Can you play God of War Ragnarok?

11 declared features · checked 30 August 2026

Seeing

Colour, text size, subtitles, narration

  • Color Alternatives
  • Subtitle Options
  • Narrated Game Menus
  • Camera Comfort

Hearing

Volume control, mono audio, visual cues for sound

  • Custom Volume Controls
  • Stereo Sound
  • Surround Sound

Input

Controller, remapping, no timed input required

  • Full controller support
  • Playable without Timed Input

Difficulty and pacing

Adjustable difficulty, save anytime

  • Adjustable Difficulty
  • Save Anytime

Method. Features listed are what the publisher declared on its own store page, read on a stated date and linked. A declaration is a floor, not a review: a game can tick "subtitle options" and still have subtitles you cannot read. Where we have played a game ourselves we say so separately. Source.

Is God of War Ragnarok suitable for children?

Checked 30 August 2026
ESRBM for Mature 17+
PEGIPEGI 18

What is actually in it

  • Frequent violence or gore
  • General mature content

Things a rating letter does not tell you

  • NoIn-game purchasesReal money spending inside the game
  • NoOnline interactionCan play with or against strangers
  • NoPlayer-made contentContent Valve does not review

Method. Age ratings come from the ratings boards. The descriptors and flags come from the publisher's own store listing. We flag in-game purchases and online interaction separately from the age rating on purpose, because those are usually what a parent is actually asking about and a rating letter does not cover them.

What does God of War Ragnarok support?

Checked 30 August 2026
Technical capabilities
CapabilitySupport
Controller supportfull controller support
Achievements48
Cloud savesYes
Cross-platform playNo
Mod supportNo official workshop
Remote playNot supported
Languages22 supported
Add-on content3 DLC listed

Method. Read from the publisher's Steam listing on the date shown. These describe the PC version. Console versions frequently differ, particularly on cross-play and cloud saves, so check the platform you actually own. Source.

Before you download God of War Ragnarok

Download size

190 GB on PC

Console sizes differ and are not listed here until someone checks them.

Steam Deck

verified

  • Default controller config works
  • On-screen buttons match the Deck
  • Interface text is legible on the small screen
  • Runs well at default settings

Valve's own rating, checked 30 August 2026.

Awards

1 won of 2 nominations

  • Game of the Year, The Game Awards 2022 nominated
  • Best Narrative, The Game Awards 2022 won

Where to buy and what it costs

Lowest list price$59.99across 8 stores, US MSRP

God of War Ragnarok lists at $59.99 at its cheapest official platform. Street prices fall well below list within a year of release, so the current column is the one that matters once a live check has run.

Disclosure. Some links below are affiliate links, marked in the table. If you buy through one we may earn a commission at no extra cost to you. Affiliate arrangements never influence a score, a ranking, or which stores appear here. Official first-party stores carry no affiliate programme and are listed anyway.

Price comparison by store
StorePlatformMSRPCurrentType
PlayStation StorePlayStation 5$69.99Not checkedOfficial store
PlayStation StorePlayStation 4$69.99Not checkedOfficial store
SteamLowest listPC$59.99Not checkedOfficial store
Green Man GamingPC$59.99Not checkedAffiliateKey reseller
FanaticalPC$59.99Not checkedAffiliateKey reseller
Humble StorePC$59.99Not checkedAffiliateKey reseller
GOGPC$59.99Not checkedAffiliate
AmazonPlayStation 5$69.99Not checkedAffiliate

MSRP is the publisher list price in the United States and does not change. The current column is filled from a live price check and is empty until one has run.

Stores marked as key resellers sell activation keys rather than the game itself. Prices are usually lower. Regional key restrictions, no publisher support, and limited recourse if a key fails are the trade-off, so weigh the saving against that.

No live prices yet. MSRP above is the publisher list price and is accurate, but almost nobody pays list after launch year. Run npm run prices with an IsThereAnyDeal API key to fill the current column, or set pricing.offers[].price and pricing.checkedOn by hand. We leave it blank rather than show a stale number as if it were current.

Method. MSRP is the publisher list price in the United States, excluding tax, and does not change. The current column is a live price read from each store and is only shown with a check date attached. Regional pricing differs substantially. We list official first-party stores whether or not they pay us, and we mark every affiliate link and every key reseller. No live price check has run for this entry. Full pricing methodology.

Where it sits on the grid

QuadrantPremium picks5 of 6 on value

On The GamingPickz Grid, God of War Ragnarok scores 14 for value and 92 for quality, which places it in Premium picks. At the price we last observed, that works out to about $2.86 per hour of main story.

Also in Premium picks: Elden Ring, The Legend of Zelda: Tears of the Kingdom.

Value is recomputed whenever a tracked price changes, so this position is not fixed. How the axes work.

Price history

No history yet. This chart fills itself once the hourly price check has been running. Each run appends one point, so the graph becomes useful after a few days and genuinely informative after a sale cycle. Run npm run prices with an IsThereAnyDeal key, or npm run prices -- --demo to preview the chart with clearly-labelled synthetic data.

Which edition should you buy?

Available editions
EditionWhat you getMSRP
Standard EditionBase game, digital or disc$69.99
Digital Deluxe EditionBase game, digital artbook, digital soundtrack, cosmetic armour sets$79.99
PC EditionBase game with DLSS, FSR, XeSS and ultrawide support$59.99

There is one edition that matters for most people: the standard release. The Collector's and Jotnar editions were physical bundles with statues and art books and are no longer sold at retail price.

If you own the PS4 version, the PS5 upgrade was offered at a reduced price rather than free, which was a point of complaint at launch. Check your library before buying again.

On PC, both Steam and the Epic Games Store carry it. There is no meaningful difference in content between the two. The game is not on PlayStation Plus Extra as a permanent catalogue title, so if you see it there, treat it as temporary.

Prices are manufacturer suggested retail prices in US dollars and are shown for reference only. They are not live prices and we do not sell games.

God of War Ragnarok compared with Elden Ring and The Legend of Zelda: Tears of the Kingdom

Side by side comparison
 God of War RagnarokElden RingThe Legend of Zelda: Tears of the Kingdom
Our score9.2 / 109.5 / 109.6 / 10
Main story21 hours58 hours59 hours
To complete51 hours132 hours230 hours
Price now$59.99$59.99$69.99
Released202220222023
Platforms351
Shortest session30 min25 min15 min
Start here?NoYesWith caveats

Every figure here comes from the same fields as each game's own page, so the two can never disagree. Prices move; scores do not.

Trailers and gameplay

Reveal God Of War Ragnarök - PlayStation Showcase 2021 Reveal Trailer | PS5 Games PlayStation
Gameplay God of War Ragnarök - State of Play Sep 2022 Story Trailer | PS5 & PS4 Games PlayStation
Launch God of War Ragnarök - Launch Trailer | PS5 & PS4 Games PlayStation

Method. Every video here is embedded from the rights holder's own channel, verified by resolving the ID through YouTube's oEmbed endpoint and checking the channel against an allowlist before it is stored. We do not embed reuploads: a copy on a third-party channel is someone else's infringement, and linking it makes it partly ours. Embeds use youtube-nocookie.com, so no tracking cookie is set until a reader presses play.

Who made God of War Ragnarok

Santa Monica Studio

Developer · Founded 1999 · Los Angeles, California · Roughly 300 staff

Santa Monica Studio opened in 1999 as an internal Sony team and spent its first years as a support studio before God of War in 2005 made it a flagship.

The studio's defining move was the 2018 reboot, which dropped the fixed camera and the Greek setting for a single unbroken shot and a father and son story. That decision reset what a PlayStation first-party action game looks like, and most of Sony's output since has followed it.

Also madeGod of War (2005)God of War IIIGod of War (2018)God of War Ragnarok

Owned by Sony Interactive Entertainment.

Official site

Sony Interactive Entertainment

Publisher · Founded 1993 · San Mateo, California and Tokyo, Japan · Over 12,000 staff

Sony Interactive Entertainment runs the PlayStation business: hardware, the storefront, PlayStation Plus and the PlayStation Studios development network.

Its publishing strategy has been consistent since the PS4 era, funding a small number of large single-player games from wholly owned studios, then bringing them to PC two to three years later.

Also madeGod of War RagnarokMarvel’s Spider-Man 2The Last of Us Part IIGhost of Tsushima

Owned by Sony Group Corporation.

Official site

How it was made, and what it cost to make

Tease to release26 mopublic runway
EngineProprietary Santa Monica Studio enginein-house
Team size~350 across the studio and support teamsat or near launch
Delays1public slips
BudgetUndisclosednot published

The game was first shown as a title card at the September 2020 PlayStation 5 showcase, more than two years before release, with no footage and no gameplay.

Development ran through the pandemic with a largely remote team, which the studio has publicly cited as the reason for moving the release out of 2021. It shipped on both PS4 and PS5, a cross-generation decision made late in the previous console cycle.

Timeline

  1. 16 September 2020First teasedAnnounced publicly, usually with no gameplay
  2. 2021Delayed to 2022Moved out of 2021 to give the team more time and to accommodate remote production
  3. 9 September 2021Gameplay revealedFirst look at how it actually plays
  4. 9 November 2022ReleasedFirst platform release

On budgets. We list a budget only when a primary source stated one: a regulatory filing, a court document, an executive on the record, or a published post-mortem. Most figures circulating for big-budget games are estimates repeated until they read as fact. Where nobody credible has said a number, this field stays undisclosed rather than carrying a guess.

How many people bought it

No sales figures recorded. Publishers announce these irregularly, in press releases, quarterly filings and milestone posts, and the wording differs every time. Add each announcement to sales.milestones with its date, who said it and a source URL, and this section renders a chart of the run-up. We do not estimate sales, and we do not repeat a figure we cannot link.

Method. Sales figures come from publisher announcements, quarterly filings or platform milestone posts. They are claims by an interested party, not audited numbers, and the wording matters: "sold" can mean units shipped to retail rather than units bought by players, and "players" counts anyone who launched the game including on a subscription.

Recent news

No news items yet. Add dated entries to news[] with a source and URL. Keep each one to a couple of sentences in your own words with a link out. Republishing another outlet's article in full is both a copyright problem and a scraped-content problem under AdSense, and a link plus your own summary is worth more to a reader anyway.

How current is this review?

  • Scored on30 August 2026
  • Played onPlayStation 5
  • Game versionNot recorded
  • Hours played
  • Page last updated30 August 2026

No version recorded. A score without a build number ages badly, especially on a live-service game where the thing being scored changes under you. Set reviewContext.versionReviewed before publishing.

Corrections

No corrections have been made to this page. When we get something wrong we fix it and log it here with a date, rather than editing quietly.

Our verdict on God of War Ragnarok

Ragnarok is the rare sequel that understands what its predecessor was actually about and pushes on that rather than on spectacle. The combat improvements are substantial, the writing is a clear step up, and the decision to hand half the game to Atreus pays off.

It is not a reinvention, and if the 2018 structure did not work for you, very little here will change your mind. The middle act drags and the puzzles remain filler. But as a conclusion to a story that had a lot to resolve, it lands almost everything it reaches for.

If you have a PlayStation and any interest in narrative action games, this is close to essential. On PC, the 2024 port is the best-looking way to play it.

Frequently asked questions

Do I need to play God of War 2018 first?

Yes, or at least watch a recap. Ragnarok opens three years after the first game ends and does almost nothing to reintroduce its cast or its central relationship. There is a built-in story recap in the main menu, which covers the plot but not the emotional groundwork.

How long does God of War Ragnarok take to beat?

Around twenty to twenty-five hours for the main story. Roughly fifty hours if you complete the Favours, explore each realm and take on the optional bosses.

Is God of War Ragnarok on Xbox or Nintendo Switch?

No. It is a PlayStation and PC release only. Santa Monica Studio is owned by Sony, and there has been no indication of an Xbox or Switch version.

Is there multiplayer or co-op?

No. It is entirely single-player. Atreus and your other companions are controlled by the AI and cannot be taken over by a second player.

Is the PS4 version worth playing?

Yes, if that is the console you own. It is a complete, stable port at 30 frames per second. You will notice softer image quality and longer loading, but no content is missing.

What is God of War Ragnarok: Valhalla?

A free roguelite expansion released in December 2023. It is a self-contained epilogue set after the main story, built around repeatable runs rather than a linear campaign, and it is included at no cost with the base game.

Sources

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