Elden Ring
9.5/10FromSoftware took the Souls formula into an open world and produced the studio's most approachable and most expansive game at the same time.
PlayStation 5PlayStation 4Xbox Series X and Series S+2 more

Santa Monica Studio's sequel closes out the Norse saga with a bigger world, a sharper combat system and a story that finally lets Atreus lead.
Draft. Not fact-checked against primary sources yet, so this entry is excluded from search indexing and the sitemap.
A confident, unusually well-written sequel that improves almost everything about the 2018 game, held back only by an over-familiar structure.
God of War Ragnarok is the second half of a story that the 2018 reboot only set up. Where that game was about a father learning to talk to his son, this one is about a son deciding he no longer needs permission. That shift changes what the game is doing minute to minute, and it is the reason Ragnarok holds together across a runtime roughly a third longer than its predecessor.
Santa Monica Studio has not reinvented the formula. This is still an over-the-shoulder action game built around a small set of weapons, a companion who fights alongside you, and semi-open regions strung together by narrow traversal corridors. What has changed is density. There is more to do in each region, the combat has more depth at the top end, and the writing is doing considerably more work.
Fimbulwinter has been running for three years when the game opens. Kratos and Atreus are living in hiding, Atreus is old enough to resent being protected, and Asgard has stopped pretending it wants peace. The prophecy that hung over the first game is now a countdown.
The smartest decision here is splitting the perspective. You play long stretches as Atreus, and those sections are not throwaway. He fights differently, he talks his way through situations Kratos would simply end, and the game uses his sections to show you parts of the world Kratos would never be allowed into. It also lets the script make an argument rather than just deliver a plot: Kratos believes the future is fixed, Atreus believes it can be argued with, and the game genuinely does not decide who is right until very late.
The supporting cast carries far more weight than in 2018. Freya's arc in particular is given the room it needs, moving from an antagonist who could easily have been a one-note revenge plot into the most complicated relationship in the game. Odin is written as a manipulator rather than a monster, which is a harder and more effective choice.
The pacing does sag. There is a long middle stretch where the critical path asks you to fetch a thing, then another thing, then a third, and the game knows it, because the dialogue starts commenting on how long this is taking. It recovers, but the recovery takes a few hours.
Combat is the clearest upgrade. The Leviathan Axe and Blades of Chaos both return with expanded skill trees, and the new addition is a skill mastery system: use a move often enough and it permanently gains a bonus effect you can then swap between. It is a quiet piece of design that rewards the way you actually play rather than the way a build guide tells you to.
The shield is now a real choice rather than a fixed tool. A Dauntless Shield rewards timed parries with a stagger burst, the Stone Wall Shield lets you absorb damage and release it, and there are more besides. Picking one meaningfully changes your defensive rhythm, and the game builds encounters that punish you for choosing badly.
Enemy variety is the single biggest fix. The 2018 game leaned hard on a small roster of draugr and trolls. Ragnarok has a wider bestiary, more enemies that demand a specific answer, and far more encounters that mix types so you cannot solve everything with one pattern. Higher difficulties get genuinely demanding without feeling unfair.
Traversal and puzzle design are still the weakest part. You will squeeze through a lot of gaps, and the environmental puzzles rarely ask more than identifying which surface takes an axe throw and which takes a Sigil Arrow. Accessibility options are extensive, including a wide set of combat, navigation and subtitle settings, and they are among the best in the genre.
Read directly from each source rather than aggregated from a third party, for the PlayStation 5 version. Sample sizes differ by orders of magnitude between critics and players, which matters more than the gap in the scores.
Metacritic weights outlets by its own undisclosed formula. OpenCritic publishes an unweighted median. They disagree for structural reasons, not because one is wrong.
Individual publications, each scoring one platform on a review build at launch. A single outlet's score tells you what one reviewer thought, which is often more useful than an average.
User scores accumulate over years and absorb every patch, price change and outage. They are noisier than critic scores and they are also the only signal that reflects the game as it exists now.
Aggregators, individual outlets and players are answering different questions. Critics score a game at launch on a review build. Player scores accumulate for years and absorb every patch, price change and server outage, which is why the two diverge most on live-service releases. Read every number next to its sample size.
Method. Scores are read from each source page by a named editor, on a stated date, for the platform named above. They are not pulled from an API and not aggregated from another site. Third-party review platforms block automated collection, so each figure is re-checked by hand before publication rather than trusted from an old file. Last read by Automated fetch from first-party APIs on 2026-08-30.
Community discussion is strongly positive on combat and writing and strongly negative on two specific design habits, the gap-squeezing and the puzzle hint timing, which come up in almost every thread regardless of the topic.
89% of 49,750 Steam reviewers recommend it. Very Positive, 44,204 positive of 49,750. That is a far larger sample than any critic aggregate, and it reflects the game as it is now rather than as it launched. Read them on Steam.
The most-helpful review on each side, as voted by other players. Excerpts only, each linking to the full review. Hours played is shown because a complaint from someone with 400 hours in a game is a different kind of complaint.
[h1]Quick Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [b]No AI was used to write this review.[/b] [hr]🟩 [b]Pros[/b] 🟩 • Well-written, engaging plot, alongside a cast of memorable characters that have distin...
God of War Ragnarök is an excellent sequel to God of War (2018). It delivers an astonishing, bittersweet storyline revolving around returning and new characters. The visuals are better than those of its predecessor, a...
WTF Sony you belligerent stuck up arrogant c*~!s. The game is fine, it's a good game, can be a challenge but really good fun, in-depth story and if you really want to set it to story mode you can enjoy a gentle stroll...
I loved everything about the previous game. However Ragnarok is one that I don't see myself finishing. It feels a lot like Kratos and the true spirit of the God of War games has been put on the sidelines. This one fee...
Citations pending. The two lists above are our editor's summary of themes that recur across community discussion. They are characterisations, not quotes, and nothing here is attributed to any individual. Before publishing, add the specific threads you read to community.threads with their URL, score and the date you read them, so a reader can check the summary against the source.
Method. We read the largest discussion threads on the game's main subreddit and note themes that appear repeatedly across independent threads, not single strong opinions. Upvotes measure agreement among people who are already engaged enough to post, which is not the same as agreement among everyone who played. We never quote an individual without linking the thread.
This is a single-player game with no multiplayer or online component. A focused run through the critical path lands around twenty to twenty-five hours. Doing the substantial side content, the Favours, the realm exploration and the optional bosses pushes it to roughly fifty.
The side content is worth doing here in a way it often is not. Several Favours contain the best writing in the game, and a few of the optional encounters are harder and more interesting than anything on the main path.
A free New Game Plus update added a higher level cap, new gear and enemy variants after launch. God of War Ragnarok: Valhalla, a free roguelite epilogue expansion, released in December 2023 and is worth playing after the credits.
| Platform | Release date | Notes |
|---|---|---|
| PlayStation 5 | 9 November 2022 | Lead platform, with performance and quality display modes |
| PlayStation 4 | 9 November 2022 | Cross-gen release, upgrade path to the PS5 version |
| PC | 19 September 2024 | Steam and Epic Games Store, with DLSS and FSR support |
On PS5 you choose between a quality mode targeting native 4K at 30 frames per second and a performance mode targeting a dynamic resolution around 1440p at 60. Both are stable. If you have a 120Hz display and HDMI 2.1, two additional high frame rate variants unlock and are the better option on both counts.
The PS4 version is a genuinely competent port rather than an afterthought, running at a locked 30 with a dynamic resolution. It looks noticeably softer, and load times are long by comparison, but it is playable and complete.
The 2024 PC release supports uncapped frame rates, ultrawide aspect ratios, DLSS, FSR and XeSS. It is well optimised and scales down to modest hardware.
| Platform | Mode | Resolution | Frame rate |
|---|---|---|---|
| PlayStation 5 | Favour Quality | Native 4K | 30 fps |
| PlayStation 5 | Favour Performance | Dynamic, up to 4K | 60 fps |
| PlayStation 5 | Quality, high frame rate | Dynamic 4K | Up to 120 fps, 120Hz display required |
| PlayStation 5 | Performance, high frame rate | Dynamic 1440p | Up to 120 fps, 120Hz display required |
| PlayStation 4 | Standard | Dynamic 1080p | 30 fps |
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 64-bit |
| Processor | Intel Core i5-6600k or AMD Ryzen 5 2400G | Intel Core i5-8600 or AMD Ryzen 5 3600 |
| Graphics | NVIDIA GTX 1650 4GB or AMD RX 5500XT 8GB | NVIDIA RTX 2060 8GB or AMD RX 5700 8GB |
| Memory | 8 GB | 16 GB |
| Storage | 190 GB SSD recommended | 190 GB SSD |
Second of two in the Norse saga, ninth God of War overall.
There is a story recap in the main menu that covers the plot, but not the groundwork. Play the 2018 game first, or at minimum watch a full recap.
Ordered for a newcomer rather than by release date or internal chronology.
Checkpoints are frequent and generous, and you can quit from almost anywhere without losing progress.
The constraint is not saving, it is pacing. Long unskippable walking-and-talking sequences mean a twenty minute session often ends mid-conversation. Thirty minutes is the shortest sitting that feels complete.
Colour, text size, subtitles, narration
Volume control, mono audio, visual cues for sound
Controller, remapping, no timed input required
Adjustable difficulty, save anytime
Method. Features listed are what the publisher declared on its own store page, read on a stated date and linked. A declaration is a floor, not a review: a game can tick "subtitle options" and still have subtitles you cannot read. Where we have played a game ourselves we say so separately. Source.
Method. Age ratings come from the ratings boards. The descriptors and flags come from the publisher's own store listing. We flag in-game purchases and online interaction separately from the age rating on purpose, because those are usually what a parent is actually asking about and a rating letter does not cover them.
| Capability | Support |
|---|---|
| Controller support | full controller support |
| Achievements | 48 |
| Cloud saves | Yes |
| Cross-platform play | No |
| Mod support | No official workshop |
| Remote play | Not supported |
| Languages | 22 supported |
| Add-on content | 3 DLC listed |
Method. Read from the publisher's Steam listing on the date shown. These describe the PC version. Console versions frequently differ, particularly on cross-play and cloud saves, so check the platform you actually own. Source.
190 GB on PC
Console sizes differ and are not listed here until someone checks them.
verified
Valve's own rating, checked 30 August 2026.
1 won of 2 nominations
God of War Ragnarok lists at $59.99 at its cheapest official platform. Street prices fall well below list within a year of release, so the current column is the one that matters once a live check has run.
Disclosure. Some links below are affiliate links, marked in the table. If you buy through one we may earn a commission at no extra cost to you. Affiliate arrangements never influence a score, a ranking, or which stores appear here. Official first-party stores carry no affiliate programme and are listed anyway.
| Store | Platform | MSRP | Current | Type |
|---|---|---|---|---|
| PlayStation Store | PlayStation 5 | $69.99 | Not checked | Official store |
| PlayStation Store | PlayStation 4 | $69.99 | Not checked | Official store |
| SteamLowest list | PC | $59.99 | Not checked | Official store |
| Green Man Gaming | PC | $59.99 | Not checked | AffiliateKey reseller |
| Fanatical | PC | $59.99 | Not checked | AffiliateKey reseller |
| Humble Store | PC | $59.99 | Not checked | AffiliateKey reseller |
| GOG | PC | $59.99 | Not checked | Affiliate |
| Amazon | PlayStation 5 | $69.99 | Not checked | Affiliate |
MSRP is the publisher list price in the United States and does not change. The current column is filled from a live price check and is empty until one has run.
Stores marked as key resellers sell activation keys rather than the game itself. Prices are usually lower. Regional key restrictions, no publisher support, and limited recourse if a key fails are the trade-off, so weigh the saving against that.
No live prices yet. MSRP above is the publisher list price and is accurate, but almost nobody pays list after launch year. Run npm run prices with an IsThereAnyDeal API key to fill the current column, or set pricing.offers[].price and pricing.checkedOn by hand. We leave it blank rather than show a stale number as if it were current.
Method. MSRP is the publisher list price in the United States, excluding tax, and does not change. The current column is a live price read from each store and is only shown with a check date attached. Regional pricing differs substantially. We list official first-party stores whether or not they pay us, and we mark every affiliate link and every key reseller. No live price check has run for this entry. Full pricing methodology.
On The GamingPickz Grid, God of War Ragnarok scores 14 for value and 92 for quality, which places it in Premium picks. At the price we last observed, that works out to about $2.86 per hour of main story.
Also in Premium picks: Elden Ring, The Legend of Zelda: Tears of the Kingdom.
Value is recomputed whenever a tracked price changes, so this position is not fixed. How the axes work.
No history yet. This chart fills itself once the hourly price check has been running. Each run appends one point, so the graph becomes useful after a few days and genuinely informative after a sale cycle. Run npm run prices with an IsThereAnyDeal key, or npm run prices -- --demo to preview the chart with clearly-labelled synthetic data.
| Edition | What you get | MSRP |
|---|---|---|
| Standard Edition | Base game, digital or disc | $69.99 |
| Digital Deluxe Edition | Base game, digital artbook, digital soundtrack, cosmetic armour sets | $79.99 |
| PC Edition | Base game with DLSS, FSR, XeSS and ultrawide support | $59.99 |
There is one edition that matters for most people: the standard release. The Collector's and Jotnar editions were physical bundles with statues and art books and are no longer sold at retail price.
If you own the PS4 version, the PS5 upgrade was offered at a reduced price rather than free, which was a point of complaint at launch. Check your library before buying again.
On PC, both Steam and the Epic Games Store carry it. There is no meaningful difference in content between the two. The game is not on PlayStation Plus Extra as a permanent catalogue title, so if you see it there, treat it as temporary.
Prices are manufacturer suggested retail prices in US dollars and are shown for reference only. They are not live prices and we do not sell games.
| God of War Ragnarok | Elden Ring | The Legend of Zelda: Tears of the Kingdom | |
|---|---|---|---|
| Our score | 9.2 / 10 | 9.5 / 10 | 9.6 / 10 |
| Main story | 21 hours | 58 hours | 59 hours |
| To complete | 51 hours | 132 hours | 230 hours |
| Price now | $59.99 | $59.99 | $69.99 |
| Released | 2022 | 2022 | 2023 |
| Platforms | 3 | 5 | 1 |
| Shortest session | 30 min | 25 min | 15 min |
| Start here? | No | Yes | With caveats |
Every figure here comes from the same fields as each game's own page, so the two can never disagree. Prices move; scores do not.
Method. Every video here is embedded from the rights holder's own channel, verified by resolving the ID through YouTube's oEmbed endpoint and checking the channel against an allowlist before it is stored. We do not embed reuploads: a copy on a third-party channel is someone else's infringement, and linking it makes it partly ours. Embeds use youtube-nocookie.com, so no tracking cookie is set until a reader presses play.
Santa Monica Studio opened in 1999 as an internal Sony team and spent its first years as a support studio before God of War in 2005 made it a flagship.
The studio's defining move was the 2018 reboot, which dropped the fixed camera and the Greek setting for a single unbroken shot and a father and son story. That decision reset what a PlayStation first-party action game looks like, and most of Sony's output since has followed it.
Also madeGod of War (2005)God of War IIIGod of War (2018)God of War Ragnarok
Owned by Sony Interactive Entertainment.
Sony Interactive Entertainment runs the PlayStation business: hardware, the storefront, PlayStation Plus and the PlayStation Studios development network.
Its publishing strategy has been consistent since the PS4 era, funding a small number of large single-player games from wholly owned studios, then bringing them to PC two to three years later.
Also madeGod of War RagnarokMarvel’s Spider-Man 2The Last of Us Part IIGhost of Tsushima
Owned by Sony Group Corporation.
The game was first shown as a title card at the September 2020 PlayStation 5 showcase, more than two years before release, with no footage and no gameplay.
Development ran through the pandemic with a largely remote team, which the studio has publicly cited as the reason for moving the release out of 2021. It shipped on both PS4 and PS5, a cross-generation decision made late in the previous console cycle.
On budgets. We list a budget only when a primary source stated one: a regulatory filing, a court document, an executive on the record, or a published post-mortem. Most figures circulating for big-budget games are estimates repeated until they read as fact. Where nobody credible has said a number, this field stays undisclosed rather than carrying a guess.
No sales figures recorded. Publishers announce these irregularly, in press releases, quarterly filings and milestone posts, and the wording differs every time. Add each announcement to sales.milestones with its date, who said it and a source URL, and this section renders a chart of the run-up. We do not estimate sales, and we do not repeat a figure we cannot link.
Method. Sales figures come from publisher announcements, quarterly filings or platform milestone posts. They are claims by an interested party, not audited numbers, and the wording matters: "sold" can mean units shipped to retail rather than units bought by players, and "players" counts anyone who launched the game including on a subscription.
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No version recorded. A score without a build number ages badly, especially on a live-service game where the thing being scored changes under you. Set reviewContext.versionReviewed before publishing.
No corrections have been made to this page. When we get something wrong we fix it and log it here with a date, rather than editing quietly.
Ragnarok is the rare sequel that understands what its predecessor was actually about and pushes on that rather than on spectacle. The combat improvements are substantial, the writing is a clear step up, and the decision to hand half the game to Atreus pays off.
It is not a reinvention, and if the 2018 structure did not work for you, very little here will change your mind. The middle act drags and the puzzles remain filler. But as a conclusion to a story that had a lot to resolve, it lands almost everything it reaches for.
If you have a PlayStation and any interest in narrative action games, this is close to essential. On PC, the 2024 port is the best-looking way to play it.
Yes, or at least watch a recap. Ragnarok opens three years after the first game ends and does almost nothing to reintroduce its cast or its central relationship. There is a built-in story recap in the main menu, which covers the plot but not the emotional groundwork.
Around twenty to twenty-five hours for the main story. Roughly fifty hours if you complete the Favours, explore each realm and take on the optional bosses.
No. It is a PlayStation and PC release only. Santa Monica Studio is owned by Sony, and there has been no indication of an Xbox or Switch version.
No. It is entirely single-player. Atreus and your other companions are controlled by the AI and cannot be taken over by a second player.
Yes, if that is the console you own. It is a complete, stable port at 30 frames per second. You will notice softer image quality and longer loading, but no content is missing.
A free roguelite expansion released in December 2023. It is a self-contained epilogue set after the main story, built around repeatable runs rather than a linear campaign, and it is included at no cost with the base game.
FromSoftware took the Souls formula into an open world and produced the studio's most approachable and most expansive game at the same time.
PlayStation 5PlayStation 4Xbox Series X and Series S+2 more
Nintendo rebuilt Breath of the Wild around player-authored physics, turning a world you explore into a world you build machines inside.
Nintendo Switch
The 1997 PlayStation RPG that took the genre mainstream outside Japan, and still the clearest example of what the PS1 era could do.
PlayStationPCPlayStation 4+2 more