GamingPickz

RIFT

Dive into a world of epic adventure! Create your perfect hero thanks to a uniquely customizable class system. Collect, craft, and customize your gear. Go it alone or group up to challenge dungeons, raids, dynamic open-world content, and your fellow players.

MMORPGOpen WorldRole-PlayingSurvival

Your like matters. Every heart nudges this game's GamingPickz Score and where it ranks (a small 5% of the score), so the lists get better for everyone.

Would you recommend it?
Player score
7.4/10
11,635 reviews
Released
2011
Developer
gamigo US Inc.
Platforms
1 systems
Critics
84
Steam Deck
unsupported
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is RIFT?

Dive into a world of epic adventure! Create your perfect hero thanks to a uniquely customizable class system. Collect, craft, and customize your gear. Go it alone or group up to challenge dungeons, raids, dynamic open-world content, and your fellow players.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released28 February 2011
Developergamigo US Inc.
Publishergamigo US Inc.
PlatformsPC
GenresMMORPG, Open World, Role-Playing, Survival
Languages3 supported

Source. Catalogue facts from Wikidata , seeded TBA. Store data from Steam, read 30 August 2026.

How was RIFT received?

Players74%positive of 11,635 · Mostly Positive
Metacritic84critic aggregate, PC

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Metacritic page. Neither is our opinion. We have not published a review of this game.

What does it support?

Technical support
CapabilitySupport
ControllerNot stated
Cloud savesNo
Cross-platform playNo
Mod supportNo official workshop
Online playYes
In-game purchasesYes
Steam Deckunsupported
Download sizeNot stated
Add-on content10 DLC listed
Age gateNone

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

What does it cost?

Free

Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.

Is RIFT worth it?

74% of 11,635 Steam reviews are positive, which Steam rates Mostly Positive. It is free to play, and critics score it 84/100. About 139 people were playing at once when we last checked, so it is still active.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. We have not published our own review of this game.

How long is RIFT? How long to beat it

Total play time for RIFT is about 620.5 hours to do everything, and around 105.6 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

RIFT length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path105.6h5
Main + the extras: story plus the side content most people do201.4h3
Completionist: everything: 100% the game620.5h2

RIFT is free to play, so the only cost is your time: about 105.6 hours to beat it.

Source: HowLongToBeat community submissions, read 2026-10-19.

Where RIFT sits on the grid

Compare the whole catalogue

RIFT plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Is RIFT still active? Players right now

139concurrent playerssnapshot, 19 October 2026
49%busier than this shareof the 1,496 games we track
11,243Steam reviews writtenevery one an owner

RIFT has a small, niche following: 139 people were playing at once when we last read Steam on 19 October 2026. This is a snapshot, not a live counter, and it is a recent concurrent reading rather than an all-time record. For what is trending across the catalogue right now, see the pulse.

How many people own RIFT

2.0M–5.0MEstimated owners on Steama band, not a figure · SteamSpy
11,243Reviews writtena floor: every one owns it
139Playing at peak, recentlyconcurrent players

This is an estimate, not a sales figure, and the two are not interchangeable. SteamSpy samples public profiles and publishes a range; the range here spans a factor of 2.5, and that width is the honest part of it. We show both ends rather than a midpoint, because a midpoint would look like a measurement.

Steam only. Console and storefront sales are not counted, so a game that sold heavily elsewhere reads low here. Read on 19 October 2026. Where a publisher has announced a real unit figure, that appears separately and carries its source.

RIFT price & deals: is it on sale?

We have one reading so far: Free on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.

Latest RIFT updates & patch notes

Pulled from RIFT's own Steam feed on 5 September 2026. Posts marked as from the studio were written by the developer; the rest are articles Steam syndicated from elsewhere. Every one links to its source.

  1. Mechs on Parade! · From the studio
  2. Razorback Roundup Returns! · From the studio
  3. Battle Pass: Legion of Corpses! · From the studio
  4. Head to the races for budgie days! · From the studio
  5. August 4, 2026 – Patch Notes · From the studio
  6. July 28, 2026 – Patch Notes · From the studio

What readers say about RIFT

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

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Did it run on your PC?

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Where RIFT appears

The ranked lists and finder pages RIFT qualifies for, from its own genre and platform to what it takes to run.

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Games like RIFT

24 games overlap with RIFT on the tags Steam players applied to it, on genre, and on theme. The closest are The Lord of the Rings Online, Mortal Online 2 and NosTale - Anime MMORPG.

All 24 games like RIFT

RIFT head to head

Common questions about RIFT

What platforms is RIFT on?

RIFT is available on PC. It first released in 2011.

Is RIFT free?

Yes. RIFT is free to download on Steam. It carries in-game purchases.

Do players recommend RIFT?

74% of 11,635 Steam reviews are positive, which Steam rates Mostly Positive. That is players rating it, not our review. We have not published a review of this game.

What is the Metacritic score for RIFT?

84 out of 100 for the PC version, as published on the game's own Steam store page. Steam can lag Metacritic by a few points.

Does RIFT work on Steam Deck?

Valve rates RIFT as unsupported on the Steam Deck, from its own testing.

Who made RIFT?

RIFT was developed by gamigo US Inc. and published by gamigo US Inc..

Is RIFT worth it in 2026?

74% of 11,635 Steam reviews are positive (Mostly Positive), and it is free to play. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is RIFT dead?

No. About 139 people were in-game at once when we last read Steam's concurrent-player figure. Peak activity is higher; this is a recent snapshot, not the all-time peak.

How long does it take to beat RIFT?

about 105.6 hours for the main story, 201.4 hours with the main extras, 620.5 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.