GamingPickz

Shadow Man

He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.

Action AdventureHorrorPlatformerPuzzle

Your like matters. Every heart nudges this game's GamingPickz Score and where it ranks (a small 5% of the score), so the lists get better for everyone.

Would you recommend it?
Player score
9.4/10
1,577 reviews
Released
1999
Developer
Acclaim Studios Teesside
Platforms
1 systems
Critics
Not scored
Steam Deck
verified
Download
5 GB
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is Shadow Man?

He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released9 March 1999
DeveloperAcclaim Studios Teesside
PublisherNot recorded
PlatformsNintendo 64
GenresAction Adventure, Horror, Platformer, Puzzle
Languages6 supported

Source. Catalogue facts from Wikidata Q1274056, seeded 30 August 2026. Store data from Steam, read 30 August 2026.

How was Shadow Man received?

Players94%positive of 1,577 · Very Positive
Achievements35on Steam

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Neither is our opinion. We have not published a review of this game.

Accessibility

1 declared features

Seeing

None declared

Hearing

None declared

Input

  • Full controller support

Difficulty

None declared

Method. Features the publisher declared on its own store page. A declaration is a floor, not a review.

What does it support?

Technical support
CapabilitySupport
Controllerfull support
Cloud savesYes
Cross-platform playNo
Mod supportNo official workshop
Online playSingle-player only
In-game purchasesNo
Steam Deckverified
Download size5 GB
Add-on contentNone listed
Age gateNone

Content descriptors

  • General mature content

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

What does it cost?

$3.99$19.99 list

Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.

Is Shadow Man worth it?

94% of 1,577 Steam reviews are positive, which Steam rates Very Positive. It costs $3.99 on Steam, on sale from $19.99.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. Players do report problems — see the reported-problems section below before buying. We have not published our own review of this game.

How long is Shadow Man? How long to beat it

Total play time for Shadow Man is about 22.5 hours to do everything, and around 15 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Shadow Man length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path15h15
Main + the extras: story plus the side content most people do21.1h16
Completionist: everything: 100% the game22.5h9

At its current price of $3.99, beating the main story works out to about $0.27 per hour. That is the price divided by the hours, a value read and not a verdict: a longer game costs less per hour, which is not the same as being the better game.

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Shadow Man sits on the grid

Compare the whole catalogue

Shadow Man plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Nintendo

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Estimated sales for Shadow Man

These are estimates, not reported figures. Acclaim Studios Teesside has not published unit sales for Shadow Man, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

47K–95KEstimated copies soldon Steam, lifetime
$312K–$1.2MEstimated player spendbefore Valve's cut
$218K–$874KEstimated to the publisherafter the 30% platform cut

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam1,577
Sales per review30 to 60
List price$19.99
Assumed average selling price33% to 66% of list

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If Acclaim Studios Teesside publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

Shadow Man price & deals: is it on sale?

We have one reading so far: $3.99 on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.

What readers say about Shadow Man

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Problems players report

We read the 70 most recent negative Steam reviews of Shadow Man on 30 August 2026 looking for recurring complaints. Nothing came up often enough to report: no theme was mentioned by more than 3% of them. That is not a claim that the game is bug-free, only that the people who disliked it were not agreeing about why.

Did it run on your PC?

Tell other players how it ran on your machine. One tap, from your saved PC if you have one.

Where Shadow Man appears

The ranked lists and finder pages Shadow Man qualifies for, from its own genre and platform to what it takes to run.

Get the weekly rundown

One email a week: what moved in the rankings, what launched, and what dropped in price. No more than that, and unsubscribing takes one click.

We send the weekly email and nothing else. Your address is never sold, shared or used to build a profile, and it is not readable by anyone visiting this site. See our privacy policy.

Games like Shadow Man

24 games overlap with Shadow Man on the tags Steam players applied to it, on genre, and on theme. The closest are Tomb Raider II, Batman: Arkham Asylum and Batman: Arkham Asylum Game of the Year Edition.

All 24 games like Shadow Man

Shadow Man head to head

Common questions about Shadow Man

What platforms is Shadow Man on?

Shadow Man is available on Nintendo 64. It first released in 1999.

How much does Shadow Man cost?

$3.99 on Steam in the United States, read on 30 August 2026. Prices move often and vary by region, so check the store before buying.

Do players recommend Shadow Man?

94% of 1,577 Steam reviews are positive, which Steam rates Very Positive. That is players rating it, not our review. We have not published a review of this game.

Does Shadow Man work on Steam Deck?

Valve rates Shadow Man as verified on the Steam Deck, from its own testing. That means it works out of the box with no configuration.

How big is the Shadow Man download?

5 GB on PC, from the storage requirement on its Steam listing. Console versions differ.

Who made Shadow Man?

Shadow Man was developed by Acclaim Studios Teesside.

Is Shadow Man worth it in 2026?

94% of 1,577 Steam reviews are positive (Very Positive), and it is $3.99 on steam. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is Shadow Man on sale?

Yes, right now. Shadow Man is $3.99 on Steam, down from its $19.99 list price (about 80% off), read on 30 August 2026. Prices move, so check the store.

How long does it take to beat Shadow Man?

about 15 hours for the main story, 21.1 hours with the main extras, 22.5 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.

Is Shadow Man worth the money?

At $3.99 for about 15 hours to beat the main story, Shadow Man works out to roughly $0.27 per hour. That is a value read, not a verdict: a longer game costs less per hour, which is not the same as being better. Weigh it against the review sentiment above.