GamingPickz
Game vs game · side by side

Labyrinthine vs We Need To Go Deeper

Labyrinthine is an action-adventure horror game from Valko Game Studios (2023) while We Need To Go Deeper is a platformer roguelike game from Deli Interactive LLC (2019).

Labyrinthine

2023 · Valko Game Studios

7.2GamingPickz Score

$9.99

Steam: Very Positive

We Need To Go Deeper

2019 · Deli Interactive LLC

7.1GamingPickz Score

$3.99

Steam: Very Positive

What each one is

Steam files Labyrinthine under Action-Adventure and Horror. In contrast, it files We Need To Go Deeper under Platformer and Roguelike.

Labyrinthine

A co-op horror game like no other... Play with 1-8 players online as you solve puzzles, collect items and run from the horrors that lie within. Follow in the footsteps of Joan in the story mode or tackle procedurally generated maps that scale with your level and bring a fresh experience each game..

Description from its Steam store page

We Need To Go Deeper

DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.

Description from its Steam store page

At a glance

LabyrinthineWe Need To Go Deeper
GamingPickz Score7.2/107.1/10
Steam ratingVery Positive (84%, 17,459)Very Positive (86%, 6,052)
Critic aggregateNo aggregateNo aggregate
Price$9.99$3.99
Install size20 GB1.37 GB
Steam Deckverifiedplayable
Released20232019
DeveloperValko Game StudiosDeli Interactive LLC

Prices and Steam ratings are read live and move over time.

Labyrinthine vs We Need To Go Deeper, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    LabyrinthineAction-adventure horror game
    We Need To Go DeeperPlatformer roguelike game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    LabyrinthineHorror, Online Co-Op, Co-op
    We Need To Go DeeperCo-op, 2D, Lovecraftian

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    LabyrinthineScore 7.2 · 84% on Steam
    We Need To Go DeeperScore 7.1 · 86% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Labyrinthine17,459 reviews · 1 add-on · 20 GB
    We Need To Go Deeper6,052 reviews · 3 add-ons · 1.37 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Labyrinthine$9.99
    We Need To Go Deeper$3.99

    Read live from Steam and subject to change.

  6. On a Steam Deck

    LabyrinthineVerified
    We Need To Go DeeperPlayable

    Valve's own Deck compatibility rating.

Labyrinthine takes 2 of the marked rounds to 1. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Labyrinthine and We Need To Go Deeper on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: Labyrinthine (GamingPickz Score 7.2)
  • The cheaper right now: We Need To Go Deeper ($3.99)
  • Better on a Steam Deck: Labyrinthine (verified)
  • Lighter on storage: We Need To Go Deeper (1.37 GB)
  • The safer bet by weight of reviews: Labyrinthine (17,459 reviews)

What they have in common

Both are tagged by Steam players with:

Online Co-OpCo-opMultiplayerPvETeam-BasedActionLovecraftianRogue-lite

Where they differ

Labyrinthine is also

HorrorPuzzlePsychological HorrorProcedural GenerationSupernaturalFirst-Person

We Need To Go Deeper is also

2DUnderwaterHand-drawnSubmarineSteampunkSimulation

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Labyrinthine is middle-of-the-road on difficulty. We Need To Go Deeper is middle-of-the-road on difficulty.

System requirements, side by side

LabyrinthineWe Need To Go Deeper
Minimum GPUATI HD7900 seriesIntel(R) HD Graphics 3000
Minimum CPUIntel i5Intel® Core™ i5-2450M Processor (3M Cache, up to 3.10 GHz)
Minimum RAM6 GB4 GB
Install size20 GB1.37 GB

Can your PC run them? Check each against your own kit: Labyrinthine · We Need To Go Deeper.

Accessibility features

Steam store pages declare 1 accessibility feature for Labyrinthine and 1 for We Need To Go Deeper. A declaration is a floor, not a review.

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Common questions

How different are Labyrinthine and We Need To Go Deeper in scope?

Labyrinthine has drawn 17,459 Steam reviews, ships 1 add-on and installs in 20 GB. We Need To Go Deeper has drawn 6,052 Steam reviews, ships 3 add-ons and installs in 1.37 GB.

Is Labyrinthine or We Need To Go Deeper better?

By the GamingPickz Score, Labyrinthine rates higher (7.2 to 7.1). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Labyrinthine or We Need To Go Deeper?

We Need To Go Deeper is cheaper right now at $3.99, against $9.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

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