GamingPickz
Game vs game · side by side

Labyrinthine vs We Were Here

Labyrinthine is an action-adventure horror game from Valko Game Studios (2023) while We Were Here is an action-adventure horror game from Total Mayhem Games (2017).

Labyrinthine

2023 · Valko Game Studios

7.2GamingPickz Score

$9.99

Steam: Very Positive

We Were Here

2017 · Total Mayhem Games

7.7GamingPickz Score

Free

Steam: Very Positive

What each one is

Steam files Labyrinthine under Action-Adventure and Horror. In contrast, it files We Were Here under Action-Adventure and Horror.

Labyrinthine

A co-op horror game like no other... Play with 1-8 players online as you solve puzzles, collect items and run from the horrors that lie within. Follow in the footsteps of Joan in the story mode or tackle procedurally generated maps that scale with your level and bring a fresh experience each game..

Description from its Steam store page

We Were Here

Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?

Description from its Steam store page

At a glance

LabyrinthineWe Were Here
GamingPickz Score7.2/107.7/10
Steam ratingVery Positive (84%, 17,459)Very Positive (89%, 33,121)
Critic aggregateNo aggregateNo aggregate
Price$9.99Free
Install size20 GB4 GB
Steam Deckverifiedplayable
Released20232017
DeveloperValko Game StudiosTotal Mayhem Games

Prices and Steam ratings are read live and move over time.

Labyrinthine vs We Were Here, point by point

Each facet side by side. A round is marked won only where a figure settles it; feel and "which is better" carry no mark, because no number we hold decides them.

  1. Genre and premise

    LabyrinthineAction-adventure horror game
    We Were HereAction-adventure horror game

    What each is filed as. Each game describes itself in full above; we do not judge a premise.

  2. How it plays

    LabyrinthineHorror, Online Co-Op, Co-op
    We Were HereFree to Play, Co-op, Escape Room

    The tags players apply most, in order of votes. A read on feel, not a verdict.

  3. Reception

    LabyrinthineScore 7.2 · 84% on Steam
    We Were HereScore 7.7 · 89% on Steam

    The GamingPickz Score is a composite of player sentiment, critics and popularity, computed the same way for every game.

  4. Content and scale

    Labyrinthine17,459 reviews · 1 add-on · 20 GB
    We Were Here33,121 reviews · 1 add-on · 4 GB

    Reach and footprint, not quality: more reviews or a bigger install is not a better game.

  5. Price

    Labyrinthine$9.99
    We Were HereFree

    Read live from Steam and subject to change.

  6. On a Steam Deck

    LabyrinthineVerified
    We Were HerePlayable

    Valve's own Deck compatibility rating.

We Were Here takes 2 of the marked rounds to 1. That is only what a number can decide, not which you will enjoy more.

The two on the grid

Compare the whole catalogue

Labyrinthine and We Were Here on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so each dot is its real position. Change either axis to compare them on any measure.

2 games have both

01000100PlayersPopularity

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the whole grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Which to pick, by what you want

  • The higher-rated of the two: We Were Here (GamingPickz Score 7.7)
  • The cheaper right now: We Were Here (Free)
  • Better on a Steam Deck: Labyrinthine (verified)
  • Lighter on storage: We Were Here (4 GB)

What they have in common

Both are tagged by Steam players with:

HorrorOnline Co-OpCo-opPuzzlePsychological HorrorMultiplayerFirst-PersonAtmospheric

Where they differ

Labyrinthine is also

Procedural GenerationSupernaturalControllerCharacter CustomizationPvERealistic

We Were Here is also

Free to PlayEscape RoomMysteryAdventureExplorationInvestigation

Tags players apply to one game and not the other.

Difficulty and who each is for

By the tags players apply, Labyrinthine is middle-of-the-road on difficulty. We Were Here is relaxed, easy to pick up.

System requirements, side by side

LabyrinthineWe Were Here
Minimum GPUATI HD7900 series
Minimum CPUIntel i5
Minimum RAM6 GB
Install size20 GB4 GB

Can your PC run them? Check each against your own kit: Labyrinthine · We Were Here.

Accessibility features

Steam store pages declare 1 accessibility feature for Labyrinthine and 3 for We Were Here. A declaration is a floor, not a review.

If you like one, also try

Common questions

How different are Labyrinthine and We Were Here in scope?

Labyrinthine has drawn 17,459 Steam reviews, ships 1 add-on and installs in 20 GB. We Were Here has drawn 33,121 Steam reviews, ships 1 add-on and installs in 4 GB.

Is Labyrinthine or We Were Here better?

By the GamingPickz Score, We Were Here rates higher (7.7 to 7.2). That is a composite of player sentiment, the critic aggregate and popularity, not our taste. "Better" also depends on price, length and platform, which the table above lays out.

Which is cheaper, Labyrinthine or We Were Here?

We Were Here is cheaper right now at Free, against $9.99. Prices move, so this is read live from Steam and can change.

Do you rank one above the other for a fee?

No. Neither game, nor anyone else, pays for placement or a verdict here. The order and every figure come out of the same public data the rest of the site uses.

How we compare, and what we will not do

The GamingPickz Score is a composite of player sentiment (adjusted for sample size), the critic aggregate and popularity, computed by the same code every ranked list on this site uses. The Steam rating label is Valve's own, reconstructed from the positive percentage and review count. Prices are read live. We do not write an opinion of which game is "better": we report the numbers and say which wins each measurable question above.

More on each