GamingPickz

Tom Clancy's Splinter Cell: Double Agent

In the sequel to the 2005 Game of the Year, Splinter Cell: Double Agent, play as legendary covert operative Sam Fisher, infiltrate a ruthless terrorist organization, and destroy it from within.

Action Adventure

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Would you recommend it?
Player score
3.5/10
1,939 reviews
Released
2006
Developer
Ubisoft Shanghai
Platforms
3 systems
Critics
80
Steam Deck
playable
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is Tom Clancy's Splinter Cell: Double Agent?

In the sequel to the 2005 Game of the Year, Splinter Cell: Double Agent, play as legendary covert operative Sam Fisher, infiltrate a ruthless terrorist organization, and destroy it from within.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released17 October 2006
DeveloperUbisoft Shanghai
PublisherNot recorded
PlatformsNintendo GameCube, Xbox, Steam Deck
GenresAction Adventure
Languages5 supported

Source. Catalogue facts from Wikidata Q878492, seeded 30 August 2026. Store data from Steam, read 30 August 2026.

How was Tom Clancy's Splinter Cell: Double Agent received?

Players35%positive of 1,939 · Mostly Negative
Metacritic80critic aggregate, PC

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Metacritic page. Neither is our opinion. We have not published a review of this game.

What does it support?

Technical support
CapabilitySupport
ControllerNot stated
Cloud savesNo
Cross-platform playNo
Mod supportNo official workshop
Online playSingle-player only
In-game purchasesNo
Steam Deckplayable
Download sizeNot stated
Add-on contentNone listed
Age gate17+

Content descriptors

  • General mature content

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

What does it cost?

$9.99

Steam price in US dollars, read 30 August 2026. Prices move hourly and vary by region. Check the current price.

Is Tom Clancy's Splinter Cell: Double Agent worth it?

35% of 1,939 Steam reviews are positive, which Steam rates Mostly Negative. It costs $9.99 on Steam, and critics score it 80/100.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. Players do report problems — see the reported-problems section below before buying. We have not published our own review of this game.

How long is Tom Clancy's Splinter Cell: Double Agent? How long to beat it

Total play time for Tom Clancy's Splinter Cell: Double Agent is about 16 hours to do everything, and around 11.2 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Tom Clancy's Splinter Cell: Double Agent length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path11.2h113
Main + the extras: story plus the side content most people do11.9h76
Completionist: everything: 100% the game16h26

At its current price of $9.99, beating the main story works out to about $0.89 per hour. That is the price divided by the hours, a value read and not a verdict: a longer game costs less per hour, which is not the same as being the better game.

Source: HowLongToBeat community submissions, read 2026-10-19.

Where Tom Clancy's Splinter Cell: Double Agent sits on the grid

Compare the whole catalogue

Tom Clancy's Splinter Cell: Double Agent plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →Tom Clancy's Splinter Ce…

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • Multi-platform

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

See the ultimate grid

How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Estimated sales for Tom Clancy's Splinter Cell: Double Agent

These are estimates, not reported figures. Ubisoft Shanghai has not published unit sales for Tom Clancy's Splinter Cell: Double Agent, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

58K–116KEstimated copies soldon Steam, lifetime
$192K–$767KEstimated player spendbefore Valve's cut
$134K–$537KEstimated to the publisherafter the 30% platform cut

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam1,939
Sales per review30 to 60
List price$9.99
Assumed average selling price33% to 66% of list

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If Ubisoft Shanghai publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

Tom Clancy's Splinter Cell: Double Agent price & deals: is it on sale?

We have one reading so far: $9.99 on 30 August 2026. Prices are checked daily from here, and this becomes a chart once there is more than one point to join. A single observation is a price, not a history.

What readers say about Tom Clancy's Splinter Cell: Double Agent

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Problems players report

We read the 300 most recent negative Steam reviews of Tom Clancy's Splinter Cell: Double Agent on 30 August 2026 and counted what they mention. These are complaints, not confirmed defects: we have not reproduced any of them, and a review describes one person's machine. What the counts tell you is which problems more than one person ran into.

  1. Crashes and freezes111 of 300 (37%)

    Firstly you'll have to patch it with an official ubi patch which will simply swap some gamebreaking bugs and crashes with a different batch of bugs.

    Steam review, 2 August 2025 · 13 hours played · 35 readers marked it helpful

    Garbage that deletes your saved games when it crashes (frequently).

    Steam review, 12 December 2023 · 2 hours played · 19 readers marked it helpful
  2. Performance and stutter12 of 300 (4%)

    Like the other reviews, this is a horrendous, unoptimized, buggy mess that is completely broken even with community patches.

    Steam review, 16 April 2026 · 0 hours played · 7 readers marked it helpful

    The missions are only about 20 minutes each and I'm averaging 10+ crashes per level, and that's AFTER following optimization guides and installing mod patches.

    Steam review, 22 December 2025 · 19 hours played · 2 readers marked it helpful

A further 46 reviews call the game buggy or broken without saying how, which is why they are counted separately rather than assigned to a theme. Counted by keyword across review text, so a review discussing two problems is counted under both. Read the reviews yourself.

Did it run on your PC?

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Where Tom Clancy's Splinter Cell: Double Agent appears

The ranked lists and finder pages Tom Clancy's Splinter Cell: Double Agent qualifies for, from its own genre and platform to what it takes to run.

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Games like Tom Clancy's Splinter Cell: Double Agent

24 games overlap with Tom Clancy's Splinter Cell: Double Agent on the tags Steam players applied to it, on genre, and on theme. The closest are Hitman: Blood Money, Tom Clancy's Splinter Cell: Chaos Theory and Tom Clancy's Splinter Cell.

All 24 games like Tom Clancy's Splinter Cell: Double Agent

Part of the Tom Clancy's Splinter Cell series

Tom Clancy's Splinter Cell: Double Agent is one of 6 Tom Clancy's Splinter Cell games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:

Every Tom Clancy's Splinter Cell game, ranked

Tom Clancy's Splinter Cell: Double Agent head to head

Common questions about Tom Clancy's Splinter Cell: Double Agent

What platforms is Tom Clancy's Splinter Cell: Double Agent on?

Tom Clancy's Splinter Cell: Double Agent is available on Nintendo GameCube, Xbox, Steam Deck. It first released in 2006.

How much does Tom Clancy's Splinter Cell: Double Agent cost?

$9.99 on Steam in the United States, read on 30 August 2026. Prices move often and vary by region, so check the store before buying.

Do players recommend Tom Clancy's Splinter Cell: Double Agent?

35% of 1,939 Steam reviews are positive, which Steam rates Mostly Negative. That is players rating it, not our review. We have not published a review of this game.

What is the Metacritic score for Tom Clancy's Splinter Cell: Double Agent?

80 out of 100 for the PC version, as published on the game's own Steam store page. Steam can lag Metacritic by a few points.

Does Tom Clancy's Splinter Cell: Double Agent work on Steam Deck?

Valve rates Tom Clancy's Splinter Cell: Double Agent as playable on the Steam Deck, from its own testing.

Who made Tom Clancy's Splinter Cell: Double Agent?

Tom Clancy's Splinter Cell: Double Agent was developed by Ubisoft Shanghai.

Is Tom Clancy's Splinter Cell: Double Agent worth it in 2026?

35% of 1,939 Steam reviews are positive (Mostly Negative), and it is $9.99 on steam. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

Is Tom Clancy's Splinter Cell: Double Agent on sale?

Not at the moment. Tom Clancy's Splinter Cell: Double Agent is at its $9.99 list price on Steam, read on 30 August 2026. It has been cheaper before; the price history above shows when.

How long does it take to beat Tom Clancy's Splinter Cell: Double Agent?

about 11.2 hours for the main story, 11.9 hours with the main extras, 16 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.

Is Tom Clancy's Splinter Cell: Double Agent worth the money?

At $9.99 for about 11.2 hours to beat the main story, Tom Clancy's Splinter Cell: Double Agent works out to roughly $0.89 per hour. That is a value read, not a verdict: a longer game costs less per hour, which is not the same as being better. Weigh it against the review sentiment above.