GamingPickz

Street Fighter IV

Street Fighter® IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter® II, and infusing them with Capcom's latest advancements in next generation technology.

Fighting

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Would you recommend it?
Player score
6.7/10
534 reviews
Released
2008
Developer
Capcom
Platforms
1 systems
Critics
91
Steam Deck
unsupported
Download
Not stated
We have not written a full review of this game.This is a catalogue entry: everything below comes from a source we can link, checked on a stated date. There is no score and no verdict here, because we only publish those after a reviewer has played the game and written it up properly. Our team may well have played this one. Until someone writes the review, we are not going to imply a verdict we have not put our name to.

What is Street Fighter IV?

Street Fighter® IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter® II, and infusing them with Capcom's latest advancements in next generation technology.

Description as published by the developer on its own store page, read 30 August 2026. It is marketing copy, not our assessment.

The record

Catalogue facts
First released18 July 2008
DeveloperCapcom, Dimps
PublisherCapcom
PlatformsArcade
GenresFighting
Languages1 supported

Source. Catalogue facts from Wikidata Q914286, seeded 30 August 2026. Store data from Steam, read 30 August 2026.

How was Street Fighter IV received?

Players67%positive of 534 · Mixed
Metacritic91critic aggregate, PC

Method. Player figures are Steam's own totals for the PC version, read 30 August 2026. The Metacritic score is the one Steam publishes on its store page and can lag the site itself. Metacritic page. Neither is our opinion. We have not published a review of this game.

Accessibility

1 declared features

Seeing

None declared

Hearing

None declared

Input

  • Partial Controller Support

Difficulty

None declared

Method. Features the publisher declared on its own store page. A declaration is a floor, not a review.

What does it support?

Technical support
CapabilitySupport
Controllerpartial support
Cloud savesNo
Cross-platform playNo
Mod supportNo official workshop
Online playSingle-player only
In-game purchasesNo
Steam Deckunsupported
Download sizeNot stated
Add-on contentNone listed
Age gateNone

Method. Read from the publisher's Steam listing on 30 August 2026. Describes the PC version. Console versions differ.

Is Street Fighter IV worth it?

67% of 534 Steam reviews are positive, which Steam rates Mixed. Its price is not listed, and critics score it 91/100.

That is the data, not a verdict for sale: whether it is worth it depends on the price you pay and what you want. Players do report problems — see the reported-problems section below before buying. We have not published our own review of this game.

How long is Street Fighter IV? How long to beat it

Total play time for Street Fighter IV is about 137.5 hours to do everything, and around 2.5 hours to reach the end of the main story. These are player-submitted times from HowLongToBeat, not our own, shown with the number of players behind each.

Street Fighter IV length by how much you play
How you playHoursPlayers logged
Just the main story: straight through the critical path2.5h46
Main + the extras: story plus the side content most people do20.3h33
Completionist: everything: 100% the game137.5h4

Source: HowLongToBeat community submissions, read 2026-10-19.

Street Fighter IV system requirements

The minimum requirements from Street Fighter IV's Steam page. These are what it takes to launch and be playable, not to run at high settings.

Street Fighter IV minimum requirements
Memory1 GB RAM (other games at this level)
ProcessorIntel Pentium 4 2.0 GHz and up
GraphicsDirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)

Where Street Fighter IV sits on the grid

Compare the whole catalogue

Street Fighter IV plotted on the axes the GamingPickz Score is built from, on the full 0 to 100 scale so its position is its real one. Change either axis to see where it lands.

1 games have both

01000100Players →Popularity →

Players. The share of Steam reviews marked positive, pulled toward the catalogue average in proportion to how few reviews stand behind it. A game with 200 reviews moves a long way toward the average; one with 200,000 barely moves at all. Without this a title sitting at 100 percent on nine reviews outranks Half-Life 2 at 98 percent on 278,000.

Popularity. A blend of two things that are not the same. Audience is how many people wrote a Steam review, which is a floor on how many played it. Reach is how many language editions of Wikipedia document the game, which is cultural footprint rather than sales. A game can score high on one and low on the other: a huge free-to-play title has audience without reach, and a landmark console exclusive has reach without a Steam audience at all. Where both exist they are averaged; where only one does, that one carries it.

  • PC

Every point links to that game's entry. The value map and the reception map are fixed views of the same data.

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How positions are decided

No paid placement, no favouritism, live third-party data
  • Placed by the published method, not by us. Every coordinate is computed from the axis definitions and weights printed on this site. Nobody moves a point. See the axes.
  • Nothing here is paid for. No sponsored placements, no promoted slots, no arrangement of any kind affects a position. If that ever changes it will be labelled and sit outside the ranking.
  • No favouritism, including our own. The 16 games we have written full reviews of are scored by exactly the same formula as the other 1,510, from the same third-party inputs, and they land where it puts them. Our own opinion of a game does not enter its coordinates.
  • A position is not an endorsement. It says how a game was received and what it costs, not that we recommend it. Where we do recommend something, it carries a written review with a name on it.
  • Fetched from live third-party data. Player sentiment from Steam, critic aggregates as published on store pages, prices checked hourly, attention from Wikipedia. Each figure carries its source and the date it was read, and we do not adjust any of them.

Estimated sales for Street Fighter IV

These are estimates, not reported figures. Capcom has not published unit sales for Street Fighter IV, and nobody outside the company can measure them. What follows is arithmetic on the review count, with the method printed below so you can check it or reject it.

16K–32KEstimated copies soldon Steam, lifetime

How this was calculated

Steam sales track review counts closely enough that dividing one by the other across games with published figures gives a usable multiplier. This is the standard method for estimating sales from outside a publisher.

Sales estimate working
Reviews on Steam534
Sales per review30 to 60
List priceNot recorded
Assumed average selling price33% to 66% of list

What this cannot tell you

Steam only. Console, Epic, GOG and retail sales are not in here. For a game that sold heavily on PlayStation this is a fraction of the real number.

The band is wide because the method is imprecise. Review rates vary with price, genre, launch era and how insistently a game asks. Published analyses put the ratio between 30 and 60 for paid games, and we show the whole range rather than picking a point in it.

The owner estimate above measures something else. SteamSpy counts accounts that have the game, which includes free weekends, bundles, giveaways and gifts. It sits higher than a sales figure for that reason, and the two are not alternative answers to the same question.

Revenue is the shakiest line. It assumes an average selling price well below list because most copies move in sales, and it ignores regional pricing, refunds, key resellers and whatever deal the publisher actually has with Valve. Treat it as an order of magnitude, not a figure.

If Capcom publishes a real number we will use that instead and say where it came from. Our editorial policy covers how we handle figures we cannot verify.

What readers say about Street Fighter IV

Reviews written by people who have played it. These are separate from the GamingPickz Score and are never averaged into it: that score comes from thousands of Steam reviews with a sample-size correction, and a handful of unverified ratings would distort it rather than improve it.

Loading reviews…

Problems players report

We read the 123 most recent negative Steam reviews of Street Fighter IV on 30 August 2026 and counted what they mention. These are complaints, not confirmed defects: we have not reproduced any of them, and a review describes one person's machine. What the counts tell you is which problems more than one person ran into.

  1. Will not launch or install12 of 123 (10%)

    Can't even start it up as of June 2022.

    Steam review, 6 June 2022 · 28 hours played · 13 readers marked it helpful

    Launcher fails because the game requires the now defunct Games for Windows LIVE :(

    Steam review, 19 March 2017 · 1 hours played · 12 readers marked it helpful
  2. Launchers, accounts and anti-cheat6 of 123 (5%)

    I will no longer buy any Capcom published games as they're adding DRM post purchase.

    Steam review, 27 January 2024 · 12 hours played · 46 readers marked it helpful

    Crapcom Adding DRM to their Games to make them unmodable and RUINING PERFORMANCE is unacceptable.

    Steam review, 18 January 2024 · 13 hours played · 33 readers marked it helpful

A further 7 reviews call the game buggy or broken without saying how, which is why they are counted separately rather than assigned to a theme. Counted by keyword across review text, so a review discussing two problems is counted under both. Read the reviews yourself.

Did it run on your PC?

Tell other players how it ran on your machine. One tap, from your saved PC if you have one.

Where Street Fighter IV appears

The ranked lists and finder pages Street Fighter IV qualifies for, from its own genre and platform to what it takes to run.

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Games like Street Fighter IV

24 games overlap with Street Fighter IV on the tags Steam players applied to it, on genre, and on theme. The closest are Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3 and Street Fighter X Tekken.

All 24 games like Street Fighter IV

Part of the Street Fighter series

Street Fighter IV is one of 10 Street Fighter games we track. See the whole series ranked by the GamingPickz Score, plotted on the grid, and listed in release order:

Every Street Fighter game, ranked

Street Fighter IV head to head

Common questions about Street Fighter IV

What platforms is Street Fighter IV on?

Street Fighter IV is available on Arcade. It first released in 2008.

Do players recommend Street Fighter IV?

67% of 534 Steam reviews are positive, which Steam rates Mixed. That is players rating it, not our review. We have not published a review of this game.

What is the Metacritic score for Street Fighter IV?

91 out of 100 for the PC version, as published on the game's own Steam store page. Steam can lag Metacritic by a few points.

Does Street Fighter IV work on Steam Deck?

Valve rates Street Fighter IV as unsupported on the Steam Deck, from its own testing.

Who made Street Fighter IV?

Street Fighter IV was developed by Capcom, Dimps and published by Capcom.

Is Street Fighter IV worth it in 2026?

67% of 534 Steam reviews are positive (Mixed), and its price is not listed. That is the strongest signal we hold; "worth it" depends on the price you pay and what you want, so weigh the sentiment against the current price above.

What are the system requirements for Street Fighter IV?

At minimum, Street Fighter IV needs 1 GB RAM, a Intel Pentium 4 2.0 GHz and up, a DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed), from its Steam listing. That is what it takes to launch and be playable, not to run at high settings. Check it against your own PC on the can-I-run page.

How long does it take to beat Street Fighter IV?

about 2.5 hours for the main story, 20.3 hours with the main extras, 137.5 hours to complete everything, from HowLongToBeat's player-submitted times. These are community medians, so your own run may be shorter or longer.